“Wrack” HERO SYSTEM Character Sheet

Val















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
  112 Total Characteristics Points
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12





Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
200
 
Char Cost
112

Dis. Points
150
 
Skill Cost
112

Exp. Points
0
 
Power Cost
126

Total Points
350
 
Total Cost
350



Cost
Name
Roll














Perks


112
Total Cost

 

Cost
Power/Equipment
END

Something About Her

33
1) The Voice
5

Mental Illusions 10d6 (Human class of minds) (50 Active Points); Limited Power (Must hear and comprehend her commands; -1/2) vs Human.
[Note: Can make anyone within the sound of her voice feel, see, and experience what she tells them to.]

27
2) The Body
5

Negative Combat Skill Levels (-4 to opponent's OCV), Area Of Effect (8" Radius; +1 1/2), Selective (+1/4) (55 Active Points); Limited Power (Only works on those sexually attracted to women that can perceive her; -1)
[Note: Can distract those affected to the point of incompetence.]

36
3) Perfectly Divine
4

Healing BODY 4d6, Can Heal Limbs (45 Active Points); Can Only Heal Herself or Another Under Her Sway (-1/4)


Glock 17 Pistol, all slots OAF (Replacement via secret weapons cache; -1)

10
1) 9mm Ammo
[16]

Killing Attack - Ranged 1d6+1, 4 clips of 16 Charges (+1/4) (25 Active Points); OAF (Replacement via secret weapons cache; -1), Real Weapon (-1/4), Beam (-1/4) vs PD.
[Note: Standard FMJ NATO issue in 16 round capacity magazines]

7
2) Silencer
0

Invisibility to Hearing Group , Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (Replacement via secret weapons cache; -1)

1
3) Scope
0

+8 versus Range Modifier for Normal Sight (4 Active Points); OAF (-1), Extra Time (Extra Segment, Character May Take No Other Actions, -3/4)


Body Armor, all slots IIF (-1/4)

12
1) Kevlar and Nomex
0

Armor (6 PD/6 ED) (18 Active Points); Real Armor (-1/4), IIF (-1/4)


126
Total Powers and Equipment Points








Appearance





 

Cost
Name

150
[Pending]


150
Total Disadvantage Points