Powers and Equipment
Cost
Power/Equipment
END
48
Wings of the Falcon Multipower, 60-point reserve, (60 Active Points); all slots Visible (Ethereal wings; -1/4)
5u
1) Soar
2
Flight 20", Usable As Gliding (+1/4), Reduced Endurance (1/2 END; +1/4) (60 Active Points); Visible (Ethereal wings; -1/4)
5u
2) Sirocco
7
Carried By Winds: Flight 1", Usable By Other (+1/4), Area Of Effect (One Hex; +1/2) (3 Active Points); no Noncombat movement (-1/4) (Real Cost: 2)
Tossed by Winds: Drain DEX 2d6+1, Area Of Effect (One Hex; +1/2), Continuous (+1) (57 Active Points) (Real Cost: 46) vs DEX.
[Note: A single wing beat generates a magical twister/dust devil that quickly sweeps people off their feet and savagely whirls them around.]
Gifts of the Falcon
2
1) Falcon Sight
0
+1 versus Range Modifier for Sight Group
8
2) The Eye of Horus
0
Detect Evil 15- (Sight Group)
20
3) Enemy of Set
0
Find Weakness 15- with w/Staff of Horus (40 Active Points); Limited Power (Only versus evil persons or creatures; -1)
18
4) Favored of Horus
0
Healing 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
24
Staff of Horus Multipower, 60-point reserve, (60 Active Points); all slots OAF (Staff may be re-created/recalled if destroyed/stolen via a dawn invocation under open sky; -1), Restrainable (-1/2)
1u
1) Staff Strike
3
Hand-To-Hand Attack +4d6, Autofire (5 shots; +1/2) (30 Active Points); OAF (Staff may be re-created/recalled if destroyed/stolen via a dawn invocation under open sky; -1), Hand-To-Hand Attack (-1/2), Restrainable (-1/2)
[Note: Normal Quarterstaff damage]
2u
2) Divine Blow
6
Killing Attack - Hand-To-Hand 2 1/2d6 (4d6 w/STR), Area Of Effect (One Hex; +1/2) (60 Active Points); OAF (Staff may be re-created/recalled if destroyed/stolen via a dawn invocation under open sky; -1), Restrainable (-1/2) vs ED.
[Note: Mystical energy enhanced damage]
2u
3) Solar Blast
6
Energy Blast 12d6 (60 Active Points); OAF (Staff may be re-created/recalled if destroyed/stolen via a dawn invocation under open sky; -1), Restrainable (-1/2) vs ED.
2u
4) Staff Ranged Defense
0
Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); OAF (Staff may be re-created/recalled if destroyed/stolen via a dawn invocation under open sky; -1), Restrainable (-1/2)
137
Total Powers and Equipment Points