“Der Volksgeist” HERO SYSTEM Character Sheet

Total















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Val*
15
28
10
10
18
18
28
10

3
2
4
5
20
23
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12


*Without Powers/Equipment

104 Total Characteristics Points




Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Teleportation
10"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
150
 
Char Cost
104

Dis. Points
100
 
Skill Cost
59

Exp. Points
4
 
Power Cost
89

Total Points
254
 
Total Cost
252



Cost
Name
Roll




















59
Total Cost

 

Cost
Power/Equipment
END

32
Phantom Mode Multipower, 40-point reserve, (40 Active Points); all slots IIF (At Least 4.5 ounces/125 grams of silver; -1/4)

3u
1) Fully Phased
4

Desolidification (affected by Force Fields/Walls/Beams) (40 Active Points); IIF (At Least 4.5 ounces/125 grams of silver; -1/4)

3u
2) Partially Phased
2

Force Field (12 PD/12 ED), Costs END Only To Activate (+1/4) (30 Active Points) (Real Cost: 24)
Knockback Resistance -5" (10 Active Points) (Real Cost: 8)

3u
3) Vanishing Teleport
1

Teleportation 10", Safe Blind Teleport (+1/4), Reduced Endurance (1/2 END; +1/4) (30 Active Points) (Real Cost: 24)
+5 with Stealth (10 Active Points) (Real Cost: 8)


Kontext

15
1) Geist Gun
[12]

Killing Attack - Ranged 2d6-1, 2 clips of 12 Charges (+0), +1 Increased STUN Multiplier (+1/4) (31 Active Points); OIF (Firearm Of Opportunity; -1/2), Beam (-1/4), Real Weapon (-1/4) vs PD.
[Note: Usually a SIG Sauer P226 Elite semi-auto pistol in .40 caliber]


28
Geist Geschick Multipower, 50-point reserve, (50 Active Points); all slots OIF (Firearm of opportunity; -1/2), Conditional Power (At Least 4.5 ounces/125 grams of silver; -1/4)

3u
1) Phantom Rounds [STUN Only]
[12]

Ignores Defenses: Energy Blast 2d6, 2 clips of 12 Charges (Uses Charges From Geist Gun; +0), Indirect (Same origin, always fired away from attacker; +1/4), Affects Desolidified Any form of Desolidification (+1/2), Attack Versus Limited Defense (Power Defense; +1 1/2) (32 Active Points) (Real Cost: 18) vs ED.
Affected by Force Fields: Energy Blast 2d6, 2 clips of 12 Charges (Uses Charges from Geist Gun; +0), Indirect (Same origin, always fired away from attacker; +1/4), No Normal Defense (Force Field; +1/2) (17 Active Points) (Real Cost: 10) vs ED.

2u
2) Half-Phased Rounds [KA]
[12]

Indirect (passes through walls; +1/4), Penetrating (+1/2), Armor Piercing (x2; +1) for up to 25 Active Points of Geist Gun, 2 clips of 12 Charges (Uses Charges From Geist Gun; +0) (44 Active Points); OIF (Firearm of opportunity; -1/2), Conditional Power (At Least 4.5 ounces/125 grams of silver; -1/4)


89
Total Powers and Equipment Points













 

Cost
Name

10
Hunted: El Grupo 8- (Mo Pow, NCI, Watching)

10
Hunted: St. Boniface Oligarchs 8- (Mo Pow, NCI, Watching)

15
Psychological Limitation: Obsessed w/Crusade Against Corruption (Uncommon, Total)

15
Psychological Limitation: Obsessed w/Helping the Common Man (Uncommon, Total)

10
Psychological Limitation: Falling for Serena Neiman (Uncommon, Strong)

10
Social Limitation: Secret ID (Occasionally, Major)

30
Dependent NPC: Edelmann House Staff 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x8 DNPCs)


100
Total Disadvantage Points