“Ruin” HERO SYSTEM Character Sheet

Val















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
  172 Total Characteristics Points
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12





Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
200
 
Char Cost
172

Dis. Points
150
 
Skill Cost
94

Exp. Points
0
 
Power Cost
84

Total Points
350
 
Total Cost
350



Cost
Name
Roll

14
Martial Arts (Marksmanship)
 

















94
Total Cost

 

Cost
Power/Equipment
END

M16 Rifle with mounted M203 Grenade Launcher, all slots OAF (Replacement via secret weapons cache; -1)

25
1) .223 (5.56mm) Ammo, Armor Piercing
[30]

Killing Attack - Ranged 2d6, Armor Piercing (+1/2), 4 clips of 30 Charges (+1/2), Autofire (5 shots; +1/2) (75 Active Points); OAF (Replacement via secret weapons cache; -1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4) vs PD.
[Note: Copper encased tungsten-carbide core cartidges in 30 round capacity magazines (OCV +1, RMod +1, STUN +1)]

18
2) 40mm Fragmentation Grenades
[12]

Killing Attack - Ranged 2d6, Explosion (+1/2) (45 Active Points); OAF (Replacement via secret weapons cache; -1), 12 Charges (-1/4), Real Weapon (-1/4) vs PD.

6
3) Scope
0

+16 versus Range Modifier for Normal Sight and Nightvision (16 Active Points); OAF (-1), Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2)


Glock 18C Machine Pistol, all slots OAF (Replacement via secret weapons cache; -1)

16
1) 9mm Ammo
[31]

Killing Attack - Ranged 1d6+1, 4 clips of 31 Charges (+1/2), Autofire (5 shots; +1/2) (40 Active Points); OAF (Replacement via secret weapons cache; -1), Real Weapon (-1/4), Beam (-1/4) vs PD.
[Note: Standard FMJ NATO issue in 31 round capacity magazines]

7
2) Silencer
0

Invisibility to Hearing Group , Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (Replacement via secret weapons cache; -1)


Body Armor, all slots IIF (-1/4)

12
1) Kevlar and Nomex
0

Armor (6 PD/6 ED) (18 Active Points); Real Armor (-1/4), IIF (-1/4)


84
Total Powers and Equipment Points








Appearance





 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Defensive Shot (3 pts)
1/2
-1
+2
 
Strike

Offensive Shot (4 pts)
1/2
-1
-1
 
Strike, +4 DC

Far Shot (5 pts)
1/2
+1
-1
 
Strike

Weapon Element: Assault Rifles/LMGs, Handguns




Cost
Name

150
[Pending]


150
Total Disadvantage Points