“Manhunter” HERO SYSTEM Character Sheet

Total















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Val*
125
29
125
20
28
29
23
18

25
25
4
50
250
146
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12


*Without Powers/Equipment

688 Total Characteristics Points




Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Flight
100"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
3000
 
Char Cost
688

Dis. Points
0
 
Skill Cost
237

Exp. Points
0
 
Power Cost
2075

Total Points
3000
 
Total Cost
3000



Cost
Name
Roll

40
Martial Arts (Unique)
 





























 
Perks





 
Talents






237
Total Cost

 

Cost
Power/Equipment
END

Super Strength

187
1) Effortless Strength

Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1) (187 Active Points) applied to STR

270
2) Invulnerability
0

Physical Damage Reduction, Resistant, 75%, Hardened (x2; +1/2) (90 Active Points) (Real Cost: 90)
Energy Damage Reduction, Resistant, 75%, Hardened (x2; +1/2) (90 Active Points) (Real Cost: 90)
Hardened (x2; +1/2) (45 Active Points) applied to PD (Real Cost: 45)
Hardened (x2; +1/2) (45 Active Points) applied to ED (Real Cost: 45)


Super Speed, all slots Limited Power (Unified; -1/4)
[Note: Unified: Negative Adj. Powers Affect All Super Speed Powers Jointly]

392
1) Movement
21

Flight 100", Position Shift, x512 Noncombat, No Turn Mode (+1/4), Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1/4 Advantages; Reduced to 0 END OR combat acceleration/deceleration OR rapid non-combat movement OR Usable as Swimming/Tunneling/FTL; +1/2) (490 Active Points); Limited Power (Unified; -1/4)

14
2) Super Reflexes
0

Rapid ( x1,000,000) with Normal Sight (18 Active Points); Limited Power (Unified; -1/4)


Super Senses, all slots Limited Power (Unified; -1/4)
[Note: Unified: Negative Adj. Powers Affect All Super Senses Powers Jointly]

158
1) Enhanced Perception
0

+10 PER with all Sense Groups (30 Active Points) (Real Cost: 24)
Microscopic ( x1,000,000) with Sight Group and Hearing Group (60 Active Points) (Real Cost: 48)
+20 versus Range Modifier for Sight Group and Hearing Group (60 Active Points) (Real Cost: 48)
Rapid ( x1,000,000) with Normal Touch and Sight Group (48 Active Points) (Real Cost: 38)

33
2) Hunter's Vision: Retro-Vision
0

Retrocognitive Clairsentience (Sight And Hearing Groups), Reduced Endurance (0 END; +1/2) (75 Active Points); Retrocognition Only (-1), Limited Power (Unified; -1/4)
[Note: Can discern the events of up to a few hours before pertaining to a location or object by simply looking at that location or object]

24
3) Hunter's Vision: Verity Vision
0

Detect True Form, Intent to Deceive, Quarry 25-/15- (Sight Group), Custom Adder, Discriminatory, Analyze, Limited Power (Quarry Definition: Must have personally examined an object handled by or have personally met hunted target; +0) (30 Active Points); Limited Power (Unified; -1/4)

8
4) Hunter's Vision: X-Ray Vision
0

N-Ray Perception -- Blocked by lead or visually opaque force fields/walls (Sight Group) (10 Active Points); Limited Power (Unified; -1/4)

96
5) Mind Reading
12

Telepathy 20d6 (Human, Alien, Animal class of minds), Custom Adder, Communication Only (for Human Class of Minds; +0) (120 Active Points); Limited Power (Unified; -1/4)


Form Manipulation, all slots Limited Power (Unified; -1/4)
[Note: Unified: Negative Adj. Powers Affect All Form Manipulation Powers Jointly]

40
1) Intangibility
4

Desolidification (affected by Force Fields/Walls, Fire/Plasma), Costs END Only To Activate (+1/4) (50 Active Points); Limited Power (Unified; -1/4)

40
2) Invisibility
4

Invisibility to Sight, Smell/Taste and Mental Groups , No Fringe, Costs END Only To Activate (+1/4) (50 Active Points); Limited Power (Unified; -1/4)

49
3) Shape Shifting
5

Shape Shift (Sight, Hearing, Touch and Mental Groups, limited: only multicellular organisms), Cellular, Imitation, Costs END Only To Change Shape (+1/4) (61 Active Points); Limited Power (Unified; -1/4)
[Note: Shape-Shifting can enable and conceal verbal translation via Mind Reading, makng it seem like normal communication]


390
Feats of Speed, Strength & Form Variable Power Pool, 234 base + 156 control cost, No Skill Roll Required (+1) (468 Active Points); Only In Heroic Identity (-1/4), Limited Class Of Powers Available (Only Speedster Tricks, Brick Tricks, Shape-Shifted form related powers [Growth, Shrinking, Stretching, etc.]; -1/4)

0
1) Flurry of Blows
9

Hand-To-Hand Attack +17d6, Autofire (3 shots; +1/4), Reduced Endurance (1/2 END; +1/2), Armor Piercing (x2; +1) (234 Active Points); Hand-To-Hand Attack (-1/2) Real Cost: 156
[Note: Batter a target with blow after unanswered blow]

0
2) Hit Them All
9

Area Of Effect (up to 26" Radius; +1 1/4), Selective (+1/4) for up to 125 Active Points of STR, Reduced Endurance (1/2 END; +1/4) (234 Active Points) Real Cost: 234
[Note: Or choose Reduced to 0 END and omit Selective for same Points & Cost]

0
3) Lift it Whole
19

MegaScale (1" = 1 km; +1/4), Area Of Effect (up to One Hex; +1/2) for up to 125 Active Points of STR, Continuous (+1) (188 Active Points); Limited Power (Only to lift/move large objects intact; -1) Real Cost: 94

0
4) Super Strength Smash Through
0

Tunneling 1" through 24 DEF material, Reduced Endurance (0 END; +1/2), Trigger (a Zero Phase Action, resets automatically, immediately; +3/4) (166 Active Points); no Noncombat movement (-1/4) Real Cost: 133
[Note: Smash through a wall, floor, etc.]


Common to Project Members

319
1) Evolved Physiology
0

Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week), Inherent (+1/4) (57 Active Points) (Real Cost: 57)
Healing 10 BODY, Can Heal Limbs, Resurrection, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (281 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) (Real Cost: 102)
Damage Resistance (60 PD/60 ED/35 Mental Def.), Hardened (x2; +1/2) (115 Active Points) (Real Cost: 115)
+35 Mental Defense (41 points total), Hardened (+1/4) (45 Active Points) (Real Cost: 45)

55
2) Com-Link
0

High Range Radio Perception (Radio Group), Concealed (-12 with High Range Radio Perception PER Rolls), Discriminatory, Analyze, Telescopic: +12, Tracking (Real Cost: 45)
Universal Translator 15- (20 Active Points); Limited Power (Only verbal and only romance, germanic, semitic, slavic language families and Hindi, Japanese, Korean, Mandarin, Swahili, Tamil, and Zulu; -1) (Real Cost: 10)


2075
Total Powers and Equipment Points













 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Flying Dodge (5 pts)
1/2
--
+4
 
Dodge All Attacks, Abort; FMove

Flying Grab (5 pts)
1/2
-2
-1
 
Grab Two Limbs, 135 STR for holding on; FMove

Flying Tackle (3 pts)
1/2
+0
-1
 
25d6 +v/5 Strike; You Fall, Target Falls; FMove

Passing Disarm (5 pts)
1/2
-1
-1
 
Disarm, 135 STR to Disarm; FMove

Passing Strike (5 pts)
1/2
+1
+0
 
25d6 +v/5; FMove

Passing Throw (5 pts)
1/2
+0
+0
 
25d6 +v/5; Target Falls; FMove

Takeaway (5 pts)
1/2
+0
+0
 
Grab Weapon, 135 STR to take weapon away

Takedown (3 pts)
1/2
+1
+1
 
25d6 Strike; Target Falls

Weapon Bind (4 pts)
1/2
+1
+0
 
Bind, 135 STR




Cost
Name


0
Total Disadvantage Points