Powers and Equipment
Cost
Power/Equipment
END
Super Strength
187
1) Effortless Strength
Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1) (187 Active Points) applied to STR
270
2) Invulnerability
0
Physical Damage Reduction, Resistant, 75%, Hardened (x2; +1/2) (90 Active Points) (Real Cost: 90)
Energy Damage Reduction, Resistant, 75%, Hardened (x2; +1/2) (90 Active Points) (Real Cost: 90)
Hardened (x2; +1/2) (45 Active Points) applied to PD (Real Cost: 45)
Hardened (x2; +1/2) (45 Active Points) applied to ED (Real Cost: 45)
Super Speed, all slots Limited Power (Unified; -1/4)
[Note: Unified: Negative Adj. Powers Affect All Super Speed Powers Jointly]
392
1) Movement
21
Flight 100", Position Shift, x512 Noncombat, No Turn Mode (+1/4), Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1/4 Advantages; Reduced to 0 END OR combat acceleration/deceleration OR rapid non-combat movement OR Usable as Swimming/Tunneling/FTL; +1/2) (490 Active Points); Limited Power (Unified; -1/4)
14
2) Super Reflexes
0
Rapid ( x1,000,000) with Normal Sight (18 Active Points); Limited Power (Unified; -1/4)
Super Senses, all slots Limited Power (Unified; -1/4)
[Note: Unified: Negative Adj. Powers Affect All Super Senses Powers Jointly]
158
1) Enhanced Perception
0
+10 PER with all Sense Groups (30 Active Points) (Real Cost: 24)
Microscopic ( x1,000,000) with Sight Group and Hearing Group (60 Active Points) (Real Cost: 48)
+20 versus Range Modifier for Sight Group and Hearing Group (60 Active Points) (Real Cost: 48)
Rapid ( x1,000,000) with Normal Touch and Sight Group (48 Active Points) (Real Cost: 38)
33
2) Hunter's Vision: Retro-Vision
0
Retrocognitive Clairsentience (Sight And Hearing Groups), Reduced Endurance (0 END; +1/2) (75 Active Points); Retrocognition Only (-1), Limited Power (Unified; -1/4)
[Note: Can discern the events of up to a few hours before pertaining to a location or object by simply looking at that location or object]
24
3) Hunter's Vision: Verity Vision
0
Detect True Form, Intent to Deceive, Quarry 25-/15- (Sight Group), Custom Adder, Discriminatory, Analyze, Limited Power (Quarry Definition: Must have personally examined an object handled by or have personally met hunted target; +0) (30 Active Points); Limited Power (Unified; -1/4)
8
4) Hunter's Vision: X-Ray Vision
0
N-Ray Perception -- Blocked by lead or visually opaque force fields/walls (Sight Group) (10 Active Points); Limited Power (Unified; -1/4)
96
5) Mind Reading
12
Telepathy 20d6 (Human, Alien, Animal class of minds), Custom Adder, Communication Only (for Human Class of Minds; +0) (120 Active Points); Limited Power (Unified; -1/4)
Form Manipulation, all slots Limited Power (Unified; -1/4)
[Note: Unified: Negative Adj. Powers Affect All Form Manipulation Powers Jointly]
40
1) Intangibility
4
Desolidification (affected by Force Fields/Walls, Fire/Plasma), Costs END Only To Activate (+1/4) (50 Active Points); Limited Power (Unified; -1/4)
40
2) Invisibility
4
Invisibility to Sight, Smell/Taste and Mental Groups , No Fringe, Costs END Only To Activate (+1/4) (50 Active Points); Limited Power (Unified; -1/4)
49
3) Shape Shifting
5
Shape Shift (Sight, Hearing, Touch and Mental Groups, limited: only multicellular organisms), Cellular, Imitation, Costs END Only To Change Shape (+1/4) (61 Active Points); Limited Power (Unified; -1/4)
[Note: Shape-Shifting can enable and conceal verbal translation via Mind Reading, makng it seem like normal communication]
390
Feats of Speed, Strength & Form Variable Power Pool, 234 base + 156 control cost, No Skill Roll Required (+1) (468 Active Points); Only In Heroic Identity (-1/4), Limited Class Of Powers Available (Only Speedster Tricks, Brick Tricks, Shape-Shifted form related powers [Growth, Shrinking, Stretching, etc.]; -1/4)
0
1) Flurry of Blows
9
Hand-To-Hand Attack +17d6, Autofire (3 shots; +1/4), Reduced Endurance (1/2 END; +1/2), Armor Piercing (x2; +1) (234 Active Points); Hand-To-Hand Attack (-1/2) Real Cost: 156
[Note: Batter a target with blow after unanswered blow]
0
2) Hit Them All
9
Area Of Effect (up to 26" Radius; +1 1/4), Selective (+1/4) for up to 125 Active Points of STR, Reduced Endurance (1/2 END; +1/4) (234 Active Points) Real Cost: 234
[Note: Or choose Reduced to 0 END and omit Selective for same Points & Cost]
0
3) Lift it Whole
19
MegaScale (1" = 1 km; +1/4), Area Of Effect (up to One Hex; +1/2) for up to 125 Active Points of STR, Continuous (+1) (188 Active Points); Limited Power (Only to lift/move large objects intact; -1) Real Cost: 94
0
4) Super Strength Smash Through
0
Tunneling 1" through 24 DEF material, Reduced Endurance (0 END; +1/2), Trigger (a Zero Phase Action, resets automatically, immediately; +3/4) (166 Active Points); no Noncombat movement (-1/4) Real Cost: 133
[Note: Smash through a wall, floor, etc.]
Common to Project Members
319
1) Evolved Physiology
0
Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week), Inherent (+1/4) (57 Active Points) (Real Cost: 57)
Healing 10 BODY, Can Heal Limbs, Resurrection, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (281 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) (Real Cost: 102)
Damage Resistance (60 PD/60 ED/35 Mental Def.), Hardened (x2; +1/2) (115 Active Points) (Real Cost: 115)
+35 Mental Defense (41 points total), Hardened (+1/4) (45 Active Points) (Real Cost: 45)
55
2) Com-Link
0
High Range Radio Perception (Radio Group), Concealed (-12 with High Range Radio Perception PER Rolls), Discriminatory, Analyze, Telescopic: +12, Tracking (Real Cost: 45)
Universal Translator 15- (20 Active Points); Limited Power (Only verbal and only romance, germanic, semitic, slavic language families and Hindi, Japanese, Korean, Mandarin, Swahili, Tamil, and Zulu; -1) (Real Cost: 10)
2075
Total Powers and Equipment Points