Powers and Equipment
Cost
Power/Equipment
END
Enlightened Spirit
28
Know Adversary Find Weakness 14- with Kung Fu (35 Active Points); Concentration (1/2 DCV; -1/4)
21
Know Self Lack Of Weakness (-21) for Normal Defense
40
Know Surroundings Spatial Awareness (Unusual Group), +8 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees)
20
One With Heaven and Earth LS (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Radiation; Sleeping: Character only has to sleep 8 hours per week)
30
Ch'i Focus Multipower, 30-point reserve
1u
1) Healng Meditation
0
Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 5 Minutes (Character May Take No Other Actions; -2)
1u
2) Protective Meditation
0
LS (Eating: Character does not eat; Immunity Bacterial Infections; Immunity Viral Infections; Immunity: Fungal Infections; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (28 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; Character is totally unaware of nearby events; -1)
2u
3) Battle Awarness
3
Combat Luck (15 PD/15 ED) (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)
72
Okinawan Techniques Multipower, 90-point reserve, (90 Active Points); Extra Time (Delayed Phase, -1/4)
7u
1) Hadouken (Surge Fist)
9
Energy Blast 9d6, Penetrating (+1/2), Line Of Sight (+1/2) (90 Active Points); Concentration (1/2 DCV; -1/4) vs ED.
[Note: Willpower is utilized to contain the ch'i (Japanese "ki") within the palms of the hands. As the fists are thrust outwards towards the target, the fireball-like surge of energy is expelled from the palms towards the target.]
6u
2) Hyakuretsukyaku (Lightning Kick)
0
Hand-To-Hand Attack +6d6, Autofire (10 shots; +1), Reduced Endurance (0 END; +1) (90 Active Points); Hand-To-Hand Attack (-1/2)
[Note: stands on one leg and kicks blindingly fast with the other]
5u
3) Shoryuken (Rising Dragon Fist)
9
Hand-To-Hand Attack +7d6, No Normal Defense (ED; +1/2), Does BODY (+1) (87 Active Points); Hand-To-Hand Attack (-1/2), No Knockback (-1/4)
[Note: a spiraling punch moving upward and trailing ch'i/ki flame combined with an upward leap]
7u
4) Tetsuken (Iron Fist)
9
Killing Attack - Hand-To-Hand 4d6 (4d6+1 w/STR), Armor Piercing (+1/2) (90 Active Points); Concentration (1/2 DCV; -1/4) vs PD.
[Note: Willpower is utilized to contain the ch'i (Japanese "ki") within the hands. Then energy enhanced fists are like unto a thing of iron.]
240
Total Powers and Equipment Points