“Golden” HERO SYSTEM Character Sheet

Val















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
  194 Total Characteristics Points
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12





Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
600
 
Char Cost
194

Dis. Points
0
 
Skill Cost
166

Exp. Points
0
 
Power Cost
240

Total Points
600
 
Total Cost
600



Cost
Name
Roll

88
Martial Arts (Kung Fu (Wu Shu))
 




















166
Total Cost

 

Cost
Power/Equipment
END

Enlightened Spirit

28
Know Adversary Find Weakness 14- with Kung Fu (35 Active Points); Concentration (1/2 DCV; -1/4)

21
Know Self Lack Of Weakness (-21) for Normal Defense

40
Know Surroundings Spatial Awareness (Unusual Group), +8 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees)

20
One With Heaven and Earth LS (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Radiation; Sleeping: Character only has to sleep 8 hours per week)


30
Ch'i Focus Multipower, 30-point reserve

1u
1) Healng Meditation
0

Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 5 Minutes (Character May Take No Other Actions; -2)

1u
2) Protective Meditation
0

LS (Eating: Character does not eat; Immunity Bacterial Infections; Immunity Viral Infections; Immunity: Fungal Infections; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (28 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; Character is totally unaware of nearby events; -1)

2u
3) Battle Awarness
3

Combat Luck (15 PD/15 ED) (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4)



72
Okinawan Techniques Multipower, 90-point reserve, (90 Active Points); Extra Time (Delayed Phase, -1/4)

7u
1) Hadouken (Surge Fist)
9

Energy Blast 9d6, Penetrating (+1/2), Line Of Sight (+1/2) (90 Active Points); Concentration (1/2 DCV; -1/4) vs ED.
[Note: Willpower is utilized to contain the ch'i (Japanese "ki") within the palms of the hands. As the fists are thrust outwards towards the target, the fireball-like surge of energy is expelled from the palms towards the target.]

6u
2) Hyakuretsukyaku (Lightning Kick)
0

Hand-To-Hand Attack +6d6, Autofire (10 shots; +1), Reduced Endurance (0 END; +1) (90 Active Points); Hand-To-Hand Attack (-1/2)
[Note: stands on one leg and kicks blindingly fast with the other]

5u
3) Shoryuken (Rising Dragon Fist)
9

Hand-To-Hand Attack +7d6, No Normal Defense (ED; +1/2), Does BODY (+1) (87 Active Points); Hand-To-Hand Attack (-1/2), No Knockback (-1/4)
[Note: a spiraling punch moving upward and trailing ch'i/ki flame combined with an upward leap]

7u
4) Tetsuken (Iron Fist)
9

Killing Attack - Hand-To-Hand 4d6 (4d6+1 w/STR), Armor Piercing (+1/2) (90 Active Points); Concentration (1/2 DCV; -1/4) vs PD.
[Note: Willpower is utilized to contain the ch'i (Japanese "ki") within the hands. Then energy enhanced fists are like unto a thing of iron.]


240
Total Powers and Equipment Points











 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Block (5 pts)
1/2
+1
+3
 
Block, Abort

Disarm (4 pts)
1/2
-1
+1
 
Disarm; 50 STR to Disarm roll

Dodge (4 pts)
1/2
--
+5
 
Dodge, Affects All Attacks, Abort

Escape (4 pts)
1/2
+0
+0
 
55 STR vs. Grabs

Flying Kick (5 pts)
1/2
+1
-2
 
12d6 Strike

Joint Lock/Grab (3 pts)
1/2
-1
-1
 
Grab Two Limbs, 50 STR for holding on

Kick (5 pts)
1/2
-2
+1
 
12d6 Strike

Knife Hand (4 pts)
1/2
-2
+0
 
HKA 2d6 +1

Legsweep (3 pts)
1/2
+2
-1
 
9d6 Strike, Target Falls

Punch (4 pts)
1/2
+0
+2
 
10d6 Strike

Throw (3 pts)
1/2
+0
+1
 
8d6 +v/5, Target Falls

Tien-hsueh Strike (4 pts)
1/2
-1
+1
 
5d6 NND

Tiger/Dragon Claw (4 pts)
1/2
+0
+0
 
12d6 Crush, Must Follow Grab

Uproot/Sand Palm (4 pts)
1/2
+0
+0
 
55 STR to Shove

+6 HTH Damage Class(es)

Weapon Element: Axes, Maces, and Picks

Weapon Element: Blades

Weapon Element: Chain Weapons

Weapon Element: Clubs

Weapon Element: Hook Sword

Weapon Element: Polearms

Weapon Element: Staffs

Weapon Element: Wind and Fire Wheels

 


Cost
Name


0
Total Disadvantage Points