Powers and Equipment
Cost
Power/Equipment
END
33
Shield Multipower, 66-point reserve, (66 Active Points); all slots OAF Unbreakable (-1)
3u
1) Shield Edge
2
Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (52 Active Points); OAF Unbreakable (-1) vs PD.
[Note: q.v. MA Weapon Element: Blade]
2u
2) Shield Bash
2
Hand-To-Hand Attack +5d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2), Selective (+1/4) (50 Active Points); OAF Unbreakable (-1), Hand-To-Hand Attack (-1/2)
[Note: q.v. MA Weapon Element: Club]
2u
3) Shield Throw
2
EB 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Lockout Shield Powers & Shield Maneuvers Next Phase; -1), OAF Unbreakable (-1) vs PD.
3u
4) Shield Block
0
+9 DCV [Not applicable to Missile Deflection] (45 Active Points) (Real Cost: 45)
Missile Deflection (Any Ranged Attack) (20 Active Points); Real Armor (-1/4) (Real Cost: 9)
2u
5) Shield Cover
6
FW (10 PD/10 ED; 2" long and 1" tall), Hardened (+1/4) (65 Active Points); OAF Unbreakable (-1), No Range (-1/2), Restricted Shape (Englobe; -1/4)
Shield Maneuvers, all slots OAF Unbreakable (Shield; -1), Gestures (-1/4)
25
1) Ricochet Throw
8
Area Of Effect (up to 8" Radius; +1), Selective (+1/4), Two-Dimensional (-1/4) for up to 80 Active Points of Shield powers (80 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Lockout Shield Powers & Shield Maneuvers Next Phase; -1), OAF Unbreakable (Shield; -1), Gestures (-1/4)
[Note: Active Points covers STR + Shield powers as well]
Subtext
10
1) Rapid Healing
0
Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 20 Minutes (-2)
2
2) Through The Skylight!
1
Leaping 7" (7 Active Points); Vertical Movement Only (+3.5 Combat/ +7 Non-combat; -1), Limited Power (Only Versus Damage From Falling; -1)
8
3) Body Armor
0
Armor (4 PD/4 ED) (12 Active Points); Real Armor (-1/4), IIF (-1/4)
4
4) Can't Lay a Glove On Him
Combat Luck (3 PD/3 ED) (6 Active Points); Only Works Against Limited Type of Attack (Non-Ranged; -1/2)
94
Total Powers and Equipment Points