“Slipstream” HERO SYSTEM Character Sheet

Val















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
  31 Total Characteristics Points
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12





Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
200
 
Char Cost
31

Dis. Points
150
 
Skill Cost
25

Exp. Points
0
 
Power Cost
294

Total Points
350
 
Total Cost
350



Cost
Name
Roll

16
Martial Arts (Mixed)
 






25
Total Cost

 

Cost
Power/Equipment
END

55
Super Powers Elemental Control, 110-point powers

44
1) Super Speed
4

Running +19" (6"/25" total), x32 Noncombat, Usable As Flight (Only Along A Surface; +1/4), combat acceleration/deceleration (+1/4), Reduced Endurance (1/2 END; +1/4) (110 Active Points); Only In Heroic Identity (Routinely shut off in civilian life; -1/4)

89
2) Super Tough
4

+10 CON (20 Active Points); No Figured Characteristics (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Only In Heroic Identity (-1/4) (Real Cost: 10)
+10 BODY (20 Active Points); No Figured Characteristics (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Only In Heroic Identity (-1/4) (Real Cost: 10)
+17 PD, Hardened (+1/4) (22 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 22)
+18 ED, Hardened (+1/4) (22 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 22)
Damage Resistance (16 PD/16 ED) (Real Cost: 16)
+15 REC (Real Cost: 30)
+7 STUN (Real Cost: 7)
+40 END (Real Cost: 20)


Speed Related Powers

58
1) Super Quick
0

+3 SPD (30 Active Points); Only In Heroic Identity (Routinely shut off in civilian life; -1/4) (Real Cost: 24)
+20 DEX (60 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (Routinely shut off in civilian life; -1/4) (Real Cost: 34)

11
2) Rapid Healing
0

Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)

5
3) Quick Recovery

+1 SPD (10 Active Points); Only To Take Recoveries (-1)


26
Speedster Moves Multipower, 46-point reserve, (46 Active Points); all slots Restrainable (-1/2), Only In Heroic Identity (-1/4)

2u
1) Vibrate & Phase Through Walls
4

Desolidification (affected by Force Fields & Walls, Other Vibrating Desolid Speedsters) (40 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Restrainable (-1/2), Only In Heroic Identity (-1/4)

3u
2) Hit Them All
4

Area Of Effect (up to 12" Radius; +1 1/2), Selective (+1/4), Two-Dimensional (-1/4) for up to 30 Active Points of STR incl Martial Arts Maneuver (45 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)

1u
3) Poke
1

Armor Piercing (+1/2) for up to 30 Active Points of STR incl Martial Arts Maneuver (15 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)


294
Total Powers and Equipment Points











 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Fast Strike (4 pts)
1/2
+2
+0
 
5d6 Strike

Legsweep (3 pts)
1/2
+2
-1
 
4d6 Strike, Target Falls

Martial Dodge (4 pts)
1/2
--
+5
 
Dodge, Affects All Attacks, Abort

Passing Strike (5 pts)
1/2
+1
+0
 
3d6 +v/5; FMove




Cost
Name

150
Disadvantages


150
Total Disadvantage Points