Powers and Equipment
Cost
Power/Equipment
END
55
Super Powers Elemental Control, 110-point powers
44
1) Super Speed
4
Running +19" (6"/25" total), x32 Noncombat, Usable As Flight (Only Along A Surface; +1/4), combat acceleration/deceleration (+1/4), Reduced Endurance (1/2 END; +1/4) (110 Active Points); Only In Heroic Identity (Routinely shut off in civilian life; -1/4)
89
2) Super Tough
4
+10 CON (20 Active Points); No Figured Characteristics (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Only In Heroic Identity (-1/4) (Real Cost: 10)
+10 BODY (20 Active Points); No Figured Characteristics (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Only In Heroic Identity (-1/4) (Real Cost: 10)
+17 PD, Hardened (+1/4) (22 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 22)
+18 ED, Hardened (+1/4) (22 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 22)
Damage Resistance (16 PD/16 ED) (Real Cost: 16)
+15 REC (Real Cost: 30)
+7 STUN (Real Cost: 7)
+40 END (Real Cost: 20)
Speed Related Powers
58
1) Super Quick
0
+3 SPD (30 Active Points); Only In Heroic Identity (Routinely shut off in civilian life; -1/4) (Real Cost: 24)
+20 DEX (60 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (Routinely shut off in civilian life; -1/4) (Real Cost: 34)
11
2) Rapid Healing
0
Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
5
3) Quick Recovery
+1 SPD (10 Active Points); Only To Take Recoveries (-1)
26
Speedster Moves Multipower, 46-point reserve, (46 Active Points); all slots Restrainable (-1/2), Only In Heroic Identity (-1/4)
2u
1) Vibrate & Phase Through Walls
4
Desolidification (affected by Force Fields & Walls, Other Vibrating Desolid Speedsters) (40 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Restrainable (-1/2), Only In Heroic Identity (-1/4)
3u
2) Hit Them All
4
Area Of Effect (up to 12" Radius; +1 1/2), Selective (+1/4), Two-Dimensional (-1/4) for up to 30 Active Points of STR incl Martial Arts Maneuver (45 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)
1u
3) Poke
1
Armor Piercing (+1/2) for up to 30 Active Points of STR incl Martial Arts Maneuver (15 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)
294
Total Powers and Equipment Points