“Cave Noctem” HERO SYSTEM Character Sheet

Total















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Val*
28
29
30
30
18
20
20
18

6
6
6
20
60
60
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12


*Without Powers/Equipment

235 Total Characteristics Points




Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
200
 
Char Cost
235

Dis. Points
150
 
Skill Cost
27

Exp. Points
0
 
Power Cost
88

Total Points
350
 
Total Cost
350



Cost
Name
Roll

10
Martial Arts (Mixed)
 










27
Total Cost

 

Cost
Power/Equipment
END

33
Shield Multipower, 66-point reserve, (66 Active Points); all slots OAF Unbreakable (-1)

2u
1) Shield Bash
2

Hand-To-Hand Attack +5d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2), Selective (+1/4) (50 Active Points); OAF Unbreakable (-1), Hand-To-Hand Attack (-1/2)
[Note: q.v. MA Weapon Element: Club]

3u
2) Shield Edge
2

Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (52 Active Points); OAF Unbreakable (-1) vs PD.
[Note: q.v. MA Weapon Element: Blade]

2u
3) Shield Throw
2

EB 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Lockout Shield Powers & Shield Maneuvers Next Phase; -1), OAF Unbreakable (-1), Limited Range (30"; -1/4) vs PD.

3u
4) Shield Block
0

+9 DCV [Not applicable to Missile Deflection] (45 Active Points) (Real Cost: 45)
Missile Deflection (Any Ranged Attack) (20 Active Points); Real Armor (-1/4) (Real Cost: 9)

2u
5) Shield Cover
6

FW (10 PD/10 ED; 2" long and 1" tall), Hardened (+1/4) (65 Active Points); OAF Unbreakable (-1), No Range (-1/2), Restricted Shape (Englobe; -1/4)


Shield Maneuvers, all slots OAF Unbreakable (Shield; -1), Gestures (-1/4)

23
1) Ricochet Throw
8

Area Of Effect (up to 8" Radius; +1), Selective (+1/4), Two-Dimensional (-1/4) for up to 76 Active Points of Shield powers (76 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Lockout Shield Powers & Shield Maneuvers Next Phase; -1), OAF Unbreakable (Shield; -1), Gestures (-1/4)
[Note: Active Points covers +5d6 of STR w/Shield Bash and 3d6-1 w/Shield Edge as well]


Subtext

10
1) Rapid Healing
0

Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 20 Minutes (-2)

2
2) Through The Skylight!
1

Leaping 7" (7 Active Points); Vertical Movement Only (+3.5 Combat/ +7 Non-combat; -1), Limited Power (Only Versus Damage From Falling; -1)

8
3) Body Armor
0

Armor (4 PD/4 ED) (12 Active Points); Real Armor (-1/4), IIF (-1/4)


88
Total Powers and Equipment Points











Cave Noctem




 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Martial Dodge (4 pts)
1/2
--
+5
 
Dodge, Affects All Attacks, Abort

Martial Strike (4 pts)
1/2
+0
+2
 
7 1/2d6 Strike

Weapon Element: Blades, Clubs




Cost
Name

35
Dependent NPC: grandchildren 8- (Incompetent; Unaware of character's adventuring career/Secret ID; Group DNPC: x8 DNPCs)

15
Dependent NPC: Love Interest 8- (Normal; Unaware of character's adventuring career/Secret ID)

20
Hunted: Local PD 8- (Mo Pow, NCI, Capture)

15
Hunted: Drug Gangs 8- (Mo Pow, Harshly Punish)

15
Psychological Limitation: Chivalrous (Common, Strong)

15
Psychological Limitation: Outraged by Injustice (Common, Strong)

15
Psychological Limitation: Patriot (Common, Strong)

10
Social Limitation: Archaic Manners & Mannerisms (Frequently, Minor)

10
Social Limitation: Secret ID (Occasionally, Major)


150
Total Disadvantage Points