“Astral” HERO SYSTEM Character Sheet

Val















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
  62 Total Characteristics Points
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12





Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Flight
20"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
200
 
Char Cost
62

Dis. Points
150
 
Skill Cost
38

Exp. Points
0
 
Power Cost
250

Total Points
350
 
Total Cost
350



Cost
Name
Roll












38
Total Cost

 

Cost
Power/Equipment
END

40
Radiant Powers Elemental Control, 100-point powers, (50 Active Points); all slots Only In Heroic Identity (-1/4)

35
1) Fiery Corona
0

Force Field (10 PD/10 ED/10 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points) (Real Cost: 48)
Energy Blast 2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2), Continuous (+1) (35 Active Points); Only In Heroic Identity (-1/4), Linked (Force Field; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 23) vs ED.

37
2) Fiery Flight
4

Flight 20", x32 Noncombat, No Turn Mode (+1/4), combat acceleration/deceleration (+1/4), Reduced Endurance (1/2 END; +1/4) (105 Active Points); Visible (Fiery Trail; -1/4), Only In Heroic Identity (-1/4)

40
3) Star Bolt
0

Energy Blast 10d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (100 Active Points); Only In Heroic Identity (-1/4) vs ED.


56
Gravimetric Powers Multipower, 70-point reserve, (70 Active Points); all slots Only In Heroic Identity (-1/4)

5u
1) Matter Manipulation
7

Telekinesis (40 STR), Affects Porous (70 Active Points); Affects Whole Object (-1/4), Only In Heroic Identity (-1/4)
[Note: Common uses include Tractor Beam (hold), Force Beam (hit), and simulated Strength (lift/push/pull at no range)]


Subtext

37
1) Enhanced Physique
0

+15 END (8 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 6)
+6 REC (12 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 10)
Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 15)
+4 PD (4 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 3)
+4 ED (4 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 3)


250
Total Powers and Equipment Points







Quote








 

Cost
Name

150
Disadvantages


150
Total Disadvantage Points