Powers and Equipment
Cost
Power/Equipment
END
40
Radiant Powers Elemental Control, 100-point powers, (50 Active Points); all slots Only In Heroic Identity (-1/4)
35
1) Fiery Corona
0
Force Field (10 PD/10 ED/10 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points) (Real Cost: 48)
Energy Blast 2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2), Continuous (+1) (35 Active Points); Only In Heroic Identity (-1/4), Linked (Force Field; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 23) vs ED.
37
2) Fiery Flight
4
Flight 20", x32 Noncombat, No Turn Mode (+1/4), combat acceleration/deceleration (+1/4), Reduced Endurance (1/2 END; +1/4) (105 Active Points); Visible (Fiery Trail; -1/4), Only In Heroic Identity (-1/4)
40
3) Star Bolt
0
Energy Blast 10d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (100 Active Points); Only In Heroic Identity (-1/4) vs ED.
56
Gravimetric Powers Multipower, 70-point reserve, (70 Active Points); all slots Only In Heroic Identity (-1/4)
5u
1) Matter Manipulation
7
Telekinesis (40 STR), Affects Porous (70 Active Points); Affects Whole Object (-1/4), Only In Heroic Identity (-1/4)
[Note: Common uses include Tractor Beam (hold), Force Beam (hit), and simulated Strength (lift/push/pull at no range)]
Subtext
37
1) Enhanced Physique
0
+15 END (8 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 6)
+6 REC (12 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 10)
Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 15)
+4 PD (4 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 3)
+4 ED (4 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 3)
250
Total Powers and Equipment Points