“ShadowHawk” HERO SYSTEM Character Sheet

Val















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
  175 Total Characteristics Points
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12





Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Flight
25"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
150
 
Char Cost
175

Dis. Points
200
 
Skill Cost
41

Exp. Points
22
 
Power Cost
156

Total Points
372
 
Total Cost
372



Cost
Name
Roll

4
Martial Arts (Unique)
 











Perks



41
Total Cost

 

Cost
Power/Equipment
END

60
Wings of the Night Multipower, 75-point reserve, (75 Active Points); all slots Only In Heroic Identity (Must manifest wings; -1/4)

6u
1) Hard Maneuvering
7

Flight 25", No Turn Mode (+1/4), combat acceleration/deceleration (+1/4) (75 Active Points); Only In Heroic Identity (Must manifest wings; -1/4)

6u
2) Soaring
7

Flight 25", x8 Noncombat, Usable As Gliding (+1/4) (75 Active Points); Only In Heroic Identity (Must manifest wings; -1/4)

5u
3) Cloak of Shadow
[4 cc]

Darkness to Sight, Hearing, Smell/Taste and Mystic Groups 3" radius, 4 Continuing Fuel Charges lasting 1 Minute each (+0), Selective Target (+1/2) (67 Active Points); Only In Heroic Identity (Must manifest wings; -1/4)
[Note: An engulfing pitch dark shadow]

3u
4) Shadow Shield
[4 cc]

Off Side: Force Wall (8 PD/8 ED), 4 Continuing Fuel Charges lasting 1 Minute each (+0) (40 Active Points); No Range (-1/2) (Real Cost: 23)
Strong Side: Indirect (Same origin, always fired away from attacker; +1/4) for up to 75 Active Points of STR or Raptor Moves Attacks (19 Active Points); 4 Charges (-1), Linked (Off Side; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; -1/4), Limited Power (Only To Initially Bypass Own Force Wall; -1/4) (Real Cost: 8)
[Note: A dark escutcheon of mystical force.]


28
Raptor Moves Multipower, 50-point reserve, all slots SFX (Dark energy emanates from affected extremities; +0) (50 Active Points); all slots Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4)

2u
1) Talons of the Hawk
4

Killing Attack - Hand-To-Hand 2 1/2d6 (4d6+1 w/STR) (40 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4) vs ED.
[Note: Mystical force enhances blows.]

3u
2) Falcon Cry
5

Energy Blast 5d6, Area Of Effect (One Hex; +1/2), Armor Piercing (+1/2) (50 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4) vs ED.
[Note: A blast of mystical force carried by a raptor-like vocalization.]

3u
3) Shadow Blast
5

Energy Blast 5d6, Area Of Effect (One Hex; +1/2), Armor Piercing (+1/2) (50 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4) vs PD.
[Note: A dark beam of mystical force.]

3u
4) Dispel Darkness
5

Dispel Darkness 11d6, Cumulative (+1/2) (49 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4) vs Darkness.
[Note: Darkness retreats on command]

2u
5) Boost Shadow Shield
5

Aid Shadow Shield Force Wall 5d6 (50 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4), Costs Endurance (-1/2)
[Note: Channel more power to defenses.]


Gifts of the Falcon

9
1) Aerial Maneuverability
0

+4 DCV (20 Active Points); Limited Power (Ranged Only; -1), Only When NOT In Contact With The Ground (-1/4)

8
2) Falcon Sight
0

+4 PER with Sight Group

18
3) Favored of Horus
0

Healing 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)


156
Total Powers and Equipment Points












Appearance



ShadowHawk




 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Dodge (4 pts)
1/2
--
+5
 
Dodge, Affects All Attacks, Abort




Cost
Name

15
Dependent NPC: Frieda “Fred” Koslowski, Literary Agent/Romantic interest 8- (Normal; Unaware of character's adventuring career/Secret ID)

15
Dependent NPC: Haley Tonaga: Actress/Romantic interest 8- (Normal; Unaware of character's adventuring career/Secret ID)

15
Dependent NPC: Natalie Johnson: Homemaker/Former Romantic interest 8- (Normal; Unaware of character's adventuring career/Secret ID)

10
Hunted: WindHawk 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching)

15
Hunted: Horus 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

25
Hunted: Minions of Set 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

15
Psychological Limitation: Claustrophobia, Selective: Hates brightly lit enclosed spaces (Common, Strong)

10
Psychological Limitation: In love with Natalie Johnson, a married ex in love with her husband (Common, Moderate)

10
Psychological Limitation: Paranoia: Readily accepts government conspiracies as possible. (Common, Moderate)

10
Psychological Limitation: Paranoia: Not easily trusting of extra-terrestrials. (Uncommon, Strong)

5
Rivalry: Professional (Motivated to surpass WindHawk in the public’s mind; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry)

10
Rivalry: Professional and Romantic (Mason Brett is a writer of spy thrillers and a fellow client of Fred’s; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

15
Social Limitation: Secret Identity (Frequently, Major)

10
Social Limitation: Nom de Plume (Frequently, Minor)

20
Vulnerability: 2 x Effect Sight Flash (Common)


200
Total Disadvantage Points