Powers and Equipment
Cost
Power/Equipment
END
60
Wings of the Night Multipower, 75-point reserve, (75 Active Points); all slots Only In Heroic Identity (Must manifest wings; -1/4)
6u
1) Hard Maneuvering
7
Flight 25", No Turn Mode (+1/4), combat acceleration/deceleration (+1/4) (75 Active Points); Only In Heroic Identity (Must manifest wings; -1/4)
6u
2) Soaring
7
Flight 25", x8 Noncombat, Usable As Gliding (+1/4) (75 Active Points); Only In Heroic Identity (Must manifest wings; -1/4)
5u
3) Cloak of Shadow
[4 cc]
Darkness to Sight, Hearing, Smell/Taste and Mystic Groups 3" radius, 4 Continuing Fuel Charges lasting 1 Minute each (+0), Selective Target (+1/2) (67 Active Points); Only In Heroic Identity (Must manifest wings; -1/4)
[Note: An engulfing pitch dark shadow]
3u
4) Shadow Shield
[4 cc]
Off Side: Force Wall (8 PD/8 ED), 4 Continuing Fuel Charges lasting 1 Minute each (+0) (40 Active Points); No Range (-1/2) (Real Cost: 23)
Strong Side: Indirect (Same origin, always fired away from attacker; +1/4) for up to 75 Active Points of STR or Raptor Moves Attacks (19 Active Points); 4 Charges (-1), Linked (Off Side; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; -1/4), Limited Power (Only To Initially Bypass Own Force Wall; -1/4) (Real Cost: 8)
[Note: A dark escutcheon of mystical force.]
28
Raptor Moves Multipower, 50-point reserve, all slots SFX (Dark energy emanates from affected extremities; +0) (50 Active Points); all slots Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4)
2u
1) Talons of the Hawk
4
Killing Attack - Hand-To-Hand 2 1/2d6 (4d6+1 w/STR) (40 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4) vs ED.
[Note: Mystical force enhances blows.]
3u
2) Falcon Cry
5
Energy Blast 5d6, Area Of Effect (One Hex; +1/2), Armor Piercing (+1/2) (50 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4) vs ED.
[Note: A blast of mystical force carried by a raptor-like vocalization.]
3u
3) Shadow Blast
5
Energy Blast 5d6, Area Of Effect (One Hex; +1/2), Armor Piercing (+1/2) (50 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4) vs PD.
[Note: A dark beam of mystical force.]
3u
4) Dispel Darkness
5
Dispel Darkness 11d6, Cumulative (+1/2) (49 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4) vs Darkness.
[Note: Darkness retreats on command]
2u
5) Boost Shadow Shield
5
Aid Shadow Shield Force Wall 5d6 (50 Active Points); Increased Endurance Cost (x3 END; Only In Certain Circumstances Very Common; Only In Direct Sunlight or the Equivalent; -3/4), Costs Endurance (-1/2)
[Note: Channel more power to defenses.]
Gifts of the Falcon
9
1) Aerial Maneuverability
0
+4 DCV (20 Active Points); Limited Power (Ranged Only; -1), Only When NOT In Contact With The Ground (-1/4)
8
2) Falcon Sight
0
+4 PER with Sight Group
18
3) Favored of Horus
0
Healing 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
156
Total Powers and Equipment Points