“Jet” HERO SYSTEM Character Sheet

Total















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Val*
20
23
15
15
15
13
20
14

4
3
3
7
30
33
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12


*Without Powers/Equipment

97 Total Characteristics Points




Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
150
 
Char Cost
97

Dis. Points
235
 
Skill Cost
78

Exp. Points
36
 
Power Cost
246

Total Points
421
 
Total Cost
421



Cost
Name
Roll

47
Martial Arts (Hybrid)
 










78
Total Cost

 

Cost
Power/Equipment
END

14
Inertial Power Matrix Elemental Control, 36-point powers, (18 Active Points); all slots Only In Heroic Identity (-1/4)

14
1) Strength
3

+35 STR (35 Active Points); Only In Heroic Identity (-1/4)

14
2) Dexterity

+12 DEX (36 Active Points); Only In Heroic Identity (-1/4)

14
3) Constitution

+18 CON (36 Active Points); Only In Heroic Identity (-1/4)

18
4) Speed

+4 SPD (40 Active Points); Only In Heroic Identity (-1/4)

14
5) Armor
0

Armor (12 PD/12 ED) (36 Active Points); Only In Heroic Identity (-1/4)

68
6) Speed Running
4

Running +20" (26" total), x64 Noncombat, Usable As Flight (Only Along A Surface; +1/4), Reduced Endurance (1/2 END; +1/4) (103 Active Points); Only In Heroic Identity (-1/4)


Derived Abilities, all slots Only In Heroic Identity (-1/4)

4
1) Disciplined Mind
0

Mental Defense (5 points plus (EGO/5)) (8 points total) (5 Active Points); Only In Heroic Identity (-1/4)

2
2) Tough Hide 1

+3 PD (3 Active Points); Only In Heroic Identity (-1/4)

5
3) Tough Hide 2

+6 ED (6 Active Points); Only In Heroic Identity (-1/4)

5
4) Great Endurance

+12 END (6 Active Points); Only In Heroic Identity (-1/4)

6
5) Quick Recovery

+4 REC (8 Active Points); Only In Heroic Identity (-1/4)

0
6) Ominous Visage

+0 PRE; Only In Heroic Identity (-1/4)
[Note: Placeholder for future experience points]


34
Speedster Moves Multipower, 60-point reserve, (60 Active Points); all slots Restrainable (-1/2), Only In Heroic Identity (-1/4)

2u
1) Speed Punch Combo
3

Autofire (5 shots; +1/2) for up to 60 Active Points of STR + Martial Art Maneuver (30 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)

2u
2) Sonic Blast
6

Energy Blast 12d6 (60 Active Points); Limited Power (cannot be used at supersonic speed, against supersonic targets, nor propagate through a vacuum; -1/2), Restrainable (-1/2), Limited Range (60"; -1/4), Only In Heroic Identity (-1/4) vs ED.
[Note: Propagates as sound, but is actually an inertial, rather than kinetic, energy wave.]

2u
3) Sonic Blast II
2

Dispel 8d6, Reduced Endurance (1/2 END; +1/4), Expanded Effect (any Object/Gadget one at a time; +1/4), Cumulative (192 points; +1) (60 Active Points); Limited Power (cannot be used at supersonic speed, against supersonic targets, nor propagate through a vacuum; -1/2), Restrainable (-1/2), Limited Range (60"; -1/4), Only In Heroic Identity (-1/4)
[Note: Resonant frequency shatters or shakes apart target]

3u
4) Sonic Blast III
6

Tunneling 1" through 19 DEF material (59 Active Points); Restrainable (-1/2), no Noncombat movement (-1/4), Only In Heroic Identity (-1/4)
[Note: Blast through the wall, floor, or ground.]

3u
5) Punch Them All
6

Area Of Effect (up to 6" Radius; +1), Selective (+1/4), Two-Dimensional (-1/4) for up to 60 Active Points of STR + Martial Art Maneuver (60 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)

3u
6) Vacuum Vortex
6

Area Of Effect (up to One Hex; +1/2), No Normal Defense (Does not breathe OR self contained breathing; +1) for up to 40 Active Points of STR (8d6) (60 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)
[Note: Suck the air out of target(s) lungs]

2u
7) Deflect/Snatch Bullets
0

Missile Deflection (Bullets & Shrapnel), Missile Reflection (35 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)

2u
8) I'll Take Those
6

Area Of Effect (up to 6" Radius; +1), Selective (+1/4), Two-Dimensional (-1/4) for up to 60 Active Points of STR + Takeaway (60 Active Points); Limited Power (Only To Disarm/Grab Objects; -1), Restrainable (-1/2), Only In Heroic Identity (-1/4)

3u
9) Hurricane Handwave
2

Dispel 13d6, Reduced Endurance (1/2 END; +1/4), any one Gas/Mist/Smoke power at a time (+1/4) (58 Active Points); Restrainable (-1/2), Limited Range (60"; -1/4), Only In Heroic Identity (-1/4)

2u
10) Hurricane Handwave II
5

Flight 15", x8 Noncombat, Limited Power (Only Noncombat Movement; +0), Usable By Other (+1/4) (50 Active Points); Only In Straight Lines (-1/2), Instant (-1/2), Restrainable (-1/2), Only In Heroic Identity (-1/4)

3u
11) Speedster Healing
0

Healing 3d6+1, any Characteristic one at a time (+1/4), Reduced Endurance (0 END; +1/2) (58 Active Points); Self Only (-1/2), Restrainable (Only by means other than Grabs and Entangles; Specific Ultrasonic Frequency; -1/4), Only In Heroic Identity (-1/4)

1u
12) Helicopter Hover/Treading Air
3

Flight 12", No Turn Mode (+1/4) (30 Active Points); Gestures, Requires Gestures throughout (Requires both hands; -1), Restrainable (-1/2), Concentration (1/2 DCV; -1/4), Only In Heroic Identity (-1/4)

3u
13) Pour it On
0

Reduced Endurance (0 END FROM 1/2 END; +1/4), combat acceleration/deceleration (+1/4), rapid Noncombat movement (+1/4) for up to 80 Active Points of Running - 26"/1664" (60 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)

3u
14) Harmonic Vibration Phasing
2

Desolidification (affected by Force Beams/Fields/Walls), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Restrainable (Only by means other than Grabs and Entangles; Force Fields, etc.; -1/4), Only In Heroic Identity (-1/4)


246
Total Powers and Equipment Points












Appearance


Meta-Game



Jet




 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Martial Block (4 pts)
1/2
+2
+2
 
Block, Abort

Choke Hold (4 pts)
1/2
-2
+0
 
Grab One Limb; 2 1/2d6 NND

Takedown (3 pts)
1/2
+1
+1
 
12d6 Strike; Target Falls

Martial Dodge (4 pts)
1/2
--
+5
 
Dodge, Affects All Attacks, Abort

Martial Grab (Joint Lock) (3 pts)
1/2
-1
-1
 
Grab Two Limbs, 70 STR for holding on

Martial Escape (4 pts)
1/2
+0
+0
 
75 STR vs. Grabs

Legsweep (3 pts)
1/2
+2
-1
 
13d6 Strike, Target Falls

Martial Strike (Punch/Snap Kick) (4 pts)
1/2
+0
+2
 
14d6 Strike

Offensive Strike (Side/Spin Kick) (5 pts)
1/2
-2
+1
 
16d6 Strike

Nerve Strike (Atemi Strike/Tien-hsueh Strike) (4 pts)
1/2
-1
+1
 
2 1/2d6 NND

Takeaway (5 pts)
1/2
+0
+0
 
Grab Weapon, 70 STR to take weapon away

+1 HTH Damage Class(es)




Cost
Name

5
Social Limitation: Secret Identity (Occasionally, Minor)
[Note: Only In Hero ID (OIHID) -- Transformation into Jet takes about 1 second.]

10
Distinctive Features: Power Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)

10
Distinctive Features: Inhuman Metabolism (Concealable; Always Noticed and Causes Major Reaction; Detectable By Simple Tests)

20
Psychological Limitation: Code versus Killing (Common, Total)

20
Psychological Limitation: Protects Innocents (Common, Total)

20
Psychological Limitation: Honorable [Won't consider failing those who depend on him] (Common, Total)

10
Psychological Limitation: Former Gambling Addiction [Black Jack and Poker] (Common, Moderate)

10
Vulnerability: 2 x STUN From Unexpected Collisions (Uncommon)

25
Dependent NPC: Sierra Hicks, Teresa Hera Hicks [The hero’s Ex and daughter] and family 8- (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x4 DNPCs)

20
Dependent NPC: James Alan Franklin [Father, disabled, retired] 8- (Incompetent; Unaware of character's adventuring career/Secret ID)

15
Dependent NPC: Jamie Kressler [Sometime lover, former 12-Step sponsor] 8- (Normal; Unaware of character's adventuring career/Secret ID)

15
Hunted: Islamic Radicals (Fatwah issued for in-costume activities in the Middle East. Heroic Identity) 8- (As Pow, NCI, Harshly Punish)

10
Hunted: US Military (re: Heroic Identity) 8- (Mo Pow, NCI, Watching)

20
Hunted: Air Force (govt super agent; Heroic idenity) 8- (Mo Pow, NCI, Harshly Punish)

15
Rivalry: Professional and Romantic (SHARP Dressed Man has genuine interest in Jamie Kessler; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

10
Campaign Bonus


235
Total Disadvantage Points