Powers and Equipment
Cost
Power/Equipment
END
14
Inertial Power Matrix Elemental Control, 36-point powers, (18 Active Points); all slots Only In Heroic Identity (-1/4)
14
1) Strength
3
+35 STR (35 Active Points); Only In Heroic Identity (-1/4)
14
2) Dexterity
+12 DEX (36 Active Points); Only In Heroic Identity (-1/4)
14
3) Constitution
+18 CON (36 Active Points); Only In Heroic Identity (-1/4)
18
4) Speed
+4 SPD (40 Active Points); Only In Heroic Identity (-1/4)
14
5) Armor
0
Armor (12 PD/12 ED) (36 Active Points); Only In Heroic Identity (-1/4)
68
6) Speed Running
4
Running +20" (26" total), x64 Noncombat, Usable As Flight (Only Along A Surface; +1/4), Reduced Endurance (1/2 END; +1/4) (103 Active Points); Only In Heroic Identity (-1/4)
Derived Abilities, all slots Only In Heroic Identity (-1/4)
4
1) Disciplined Mind
0
Mental Defense (5 points plus (EGO/5)) (8 points total) (5 Active Points); Only In Heroic Identity (-1/4)
2
2) Tough Hide 1
+3 PD (3 Active Points); Only In Heroic Identity (-1/4)
5
3) Tough Hide 2
+6 ED (6 Active Points); Only In Heroic Identity (-1/4)
5
4) Great Endurance
+12 END (6 Active Points); Only In Heroic Identity (-1/4)
6
5) Quick Recovery
+4 REC (8 Active Points); Only In Heroic Identity (-1/4)
0
6) Ominous Visage
+0 PRE; Only In Heroic Identity (-1/4)
[Note: Placeholder for future experience points]
34
Speedster Moves Multipower, 60-point reserve, (60 Active Points); all slots Restrainable (-1/2), Only In Heroic Identity (-1/4)
2u
1) Speed Punch Combo
3
Autofire (5 shots; +1/2) for up to 60 Active Points of STR + Martial Art Maneuver (30 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)
2u
2) Sonic Blast
6
Energy Blast 12d6 (60 Active Points); Limited Power (cannot be used at supersonic speed, against supersonic targets, nor propagate through a vacuum; -1/2), Restrainable (-1/2), Limited Range (60"; -1/4), Only In Heroic Identity (-1/4) vs ED.
[Note: Propagates as sound, but is actually an inertial, rather than kinetic, energy wave.]
2u
3) Sonic Blast II
2
Dispel 8d6, Reduced Endurance (1/2 END; +1/4), Expanded Effect (any Object/Gadget one at a time; +1/4), Cumulative (192 points; +1) (60 Active Points); Limited Power (cannot be used at supersonic speed, against supersonic targets, nor propagate through a vacuum; -1/2), Restrainable (-1/2), Limited Range (60"; -1/4), Only In Heroic Identity (-1/4)
[Note: Resonant frequency shatters or shakes apart target]
3u
4) Sonic Blast III
6
Tunneling 1" through 19 DEF material (59 Active Points); Restrainable (-1/2), no Noncombat movement (-1/4), Only In Heroic Identity (-1/4)
[Note: Blast through the wall, floor, or ground.]
3u
5) Punch Them All
6
Area Of Effect (up to 6" Radius; +1), Selective (+1/4), Two-Dimensional (-1/4) for up to 60 Active Points of STR + Martial Art Maneuver (60 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)
3u
6) Vacuum Vortex
6
Area Of Effect (up to One Hex; +1/2), No Normal Defense (Does not breathe OR self contained breathing; +1) for up to 40 Active Points of STR (8d6) (60 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)
[Note: Suck the air out of target(s) lungs]
2u
7) Deflect/Snatch Bullets
0
Missile Deflection (Bullets & Shrapnel), Missile Reflection (35 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)
2u
8) I'll Take Those
6
Area Of Effect (up to 6" Radius; +1), Selective (+1/4), Two-Dimensional (-1/4) for up to 60 Active Points of STR + Takeaway (60 Active Points); Limited Power (Only To Disarm/Grab Objects; -1), Restrainable (-1/2), Only In Heroic Identity (-1/4)
3u
9) Hurricane Handwave
2
Dispel 13d6, Reduced Endurance (1/2 END; +1/4), any one Gas/Mist/Smoke power at a time (+1/4) (58 Active Points); Restrainable (-1/2), Limited Range (60"; -1/4), Only In Heroic Identity (-1/4)
2u
10) Hurricane Handwave II
5
Flight 15", x8 Noncombat, Limited Power (Only Noncombat Movement; +0), Usable By Other (+1/4) (50 Active Points); Only In Straight Lines (-1/2), Instant (-1/2), Restrainable (-1/2), Only In Heroic Identity (-1/4)
3u
11) Speedster Healing
0
Healing 3d6+1, any Characteristic one at a time (+1/4), Reduced Endurance (0 END; +1/2) (58 Active Points); Self Only (-1/2), Restrainable (Only by means other than Grabs and Entangles; Specific Ultrasonic Frequency; -1/4), Only In Heroic Identity (-1/4)
1u
12) Helicopter Hover/Treading Air
3
Flight 12", No Turn Mode (+1/4) (30 Active Points); Gestures, Requires Gestures throughout (Requires both hands; -1), Restrainable (-1/2), Concentration (1/2 DCV; -1/4), Only In Heroic Identity (-1/4)
3u
13) Pour it On
0
Reduced Endurance (0 END FROM 1/2 END; +1/4), combat acceleration/deceleration (+1/4), rapid Noncombat movement (+1/4) for up to 80 Active Points of Running - 26"/1664" (60 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)
3u
14) Harmonic Vibration Phasing
2
Desolidification (affected by Force Beams/Fields/Walls), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Restrainable (Only by means other than Grabs and Entangles; Force Fields, etc.; -1/4), Only In Heroic Identity (-1/4)
246
Total Powers and Equipment Points