Cost |
Name |
|
|
3 |
Acrobatics 15- |
3 |
Breakfall 15- |
|
|
0 |
[Everyman Skills] 8- |
6 |
Total Skills Cost |
|
|
Cost |
Power |
END |
|
Super Speed, all slots Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) | |
75 |
1) Running: Running +19" (25" total), x16 Noncombat, Reduced Endurance (0 END; +1/2), Variable Advantage (+1/4 Advantages; Limited Group of Advantages; Usable as Flight (Only Along a Surface) OR Combat Acceleration/Deceleration OR Rapid Noncombat Movement; +1/2) (118 Active Points); Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)Notes: top speed Mach 1.2 | |
51 |
2) Reflexes: (Total: 77 Active Cost, 51 Real Cost) +2 SPD (20 Active Points); Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) (Real Cost: 13) plus +19 DEX (57 Active Points); Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) (Real Cost: 38) | 0 |
|
| |
23 |
Super Speed: Multipower, 47-point reserve, (47 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2); all slots Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) | |
2u |
1) Catch/Deflect Projectiles: (Total: 46 Active Cost, 25 Real Cost) Missile Deflection (Bullets & Shrapnel), Ranged (Can protect others; +1) (30 Active Points); Will Not Work Against Heavy Missiles (-1/4), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) (Real Cost: 17) plus +2 Combat Skill Levels (16 Active Points); Linked (Missile Deflection; -1/2), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) (Real Cost: 8) | 0 |
2u |
2) Helicopter Movement/Torpedo Movement: Flight 6", Position Shift, x8 Noncombat, Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4), Usable Underwater (+1/4) (47 Active Points); Restrainable (must whirl arms or optionally kick feet if under water; -1/2), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)Notes: top speed 172.8 kph (107.4 mph) | 2 |
2u |
3) Hurricane Handwave/Counter Vibrations: Dispel 5d6, Variable Special Effects (Gas/Mist/Smoke OR Fire OR Vibration/Sonic; +1/4), Expanded Effect (Any power of specified Special Effect one at a time; +1/4), Cumulative (+1/2), Area Of Effect (7" Cone; +1) (45 Active Points); Restrainable (must whirl or freely vibrate arm(s) or self; -1/2), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) | 4 |
2u |
4) Hurricane Handwave 2: Flight 3", x4 Noncombat, Reduced Endurance (1/2 END; +1/4), Usable As Attack (x2 maximum weight per inanimate target; Not effective vs characters with Flight or Density Increase powers; +1 1/4), Variable Advantage (+1 Advantages; Limited Group of Advantages; Area of Effect OR Explosion -5 Active Points/3"; +1 3/4) (47 Active Points); Restrainable (must whirl arms or self; -1/2), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)Notes: Typically 10" Line or 6" Cone; 43.2 kph (26.8 mph) | 2 |
2u |
5) Stealth at Speed: Invisibility to Sight and Hearing Groups , Reduced Endurance (0 END; +1/2) (37 Active Points); Limited Power (Does not work verses those with Super Speed SFX; -1/4), Linked (Running; -1/4), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) | 0 |
1u |
6) Updraft/Downdraft: Telekinesis (30 STR) (45 Active Points); Limited Power (Only to slow decent of falling targets OR pull down flying/floating targets; Must pass through intervening space; -1), Restrainable (must be free to move in a tight circle; -1/2), Affects Whole Object (-1/4), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) | 4 |
3u |
7) Vibration Blast/Sonic Blast: Energy Blast 9d6 (45 Active Points); Limited Power (Not usable in or through a vacuum or versus supersonic targets; -1/4), Only In Heroic Identity (-1/4) | 4 |
2u |
8) Vibrational Phasing: Desolidification (40 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) | 4 |
|
| |
|
Enhanced Strength, all slots Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) | |
50 |
1) Strength: +25 STR, Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1 Advantages; Limited Group of Advantages; Autofire 10x OR Armor Piercing 2x OR Area of Effect (Two Dimensional); +1 3/4) (75 Active Points); Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)Notes: Area of Effect typically Selective or 2X length/radius | 3 |
44 |
2) Durability: (Total: 67 Active Cost, 44 Real Cost) +21 PD (21 Active Points); Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) (Real Cost: 14) plus +26 ED (26 Active Points); Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) (Real Cost: 17) plus Damage Resistance (20 PD/20 ED) (20 Active Points); Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) (Real Cost: 13) | 0 |
|
| |
259 |
Total Powers Cost |
Cost |
Maneuver |
|
Hybrid Notes: Jujutsu, Kung Fu, Krav Maga, Muay Thai |
4 |
1) (Shime) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
3 |
2) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 10d6 Strike, Target Falls |
4 |
3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
4 |
4) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
5 |
5) Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 55 STR to Disarm; FMove |
20 |
Total Martial Arts Cost |
|