Character Name:  Jet
Alternate Identities: André “Dré” Benjamin Franklin
Player Name: Arthur
CHARACTERISTICS
Total   Char Base Points   Val*   Roll Notes
45   STR 10 10   20   18- HTH Damage 9d6 END [5]
32   DEX 10 9   13   15- OCV 11 DCV 11
18   CON 10 16   18   13-
13   BODY 10 6   13   12-
13   INT 10 3   13   12- PER Roll 12-
10   EGO 10 0   10   11- ECV: 3
10   PRE 10 0   10   11- PRE Attack: 2d6
10   COM 10 0   10   11-
     
     
30   PD 9 0   9   30 PD (20 rPD)
30   ED 4 0   4   30 ED (20 rED)
6   SPD 4.2 0   4   Phases: 2, 4, 6, 8, 10, 12
13   REC 13 0   13  
36   END 36 0   36  
45   STUN 45 0   45  
25"   Running 6 0   6"  
2"   Swimming 2 0   2"  
9"   Leaping 9 0   9"   44 Total Characteristics Points
*Without Powers/Equipment
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 29
Spent: 29
Unspent: 0
Base Points: 150
Disad Points: 150
Total Points: 329
MOVEMENT
Type Total
Run (6) 25" [400" NC]
Swim (2) 2" [4" NC]
H. Leap (9") 9"
V. Leap (5") 4 1/2"
Flight 6" [48" NC]
DEFENSES
Type Amount
Physical Defense 30
Res. Phys. Defense 20
Energy Defense 30
Res. Energy Defense 20
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 11 DCV: 11
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
(Shime) Choke Hold 1/2 -2 +0 Grab One Limb; 2d6 NND
Legsweep 1/2 +2 -1 10d6 Strike, Target Falls
Martial Block 1/2 +2 +2 Block, Abort
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Passing Disarm 1/2 -1 -1 Disarm, 55 STR to Disarm; FMove
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name:  Jet
Alternate Identities: André “Dré” Benjamin Franklin
Player Name: Arthur
SKILLS
Cost  Name
3 Acrobatics 15-
3 Breakfall 15-
0 [Everyman Skills] 8-
6 Total Skills Cost
 
POWERS
Cost  Power END
Super Speed, all slots Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
75
1) Running: Running +19" (25" total), x16 Noncombat, Reduced Endurance (0 END; +1/2), Variable Advantage (+1/4 Advantages; Limited Group of Advantages; Usable as Flight (Only Along a Surface) OR Combat Acceleration/Deceleration OR Rapid Noncombat Movement; +1/2) (118 Active Points); Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
Notes: top speed Mach 1.2
51
2) Reflexes: (Total: 77 Active Cost, 51 Real Cost) +2 SPD (20 Active Points); Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) (Real Cost: 13) plus +19 DEX (57 Active Points); Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) (Real Cost: 38)
0
23 Super Speed: Multipower, 47-point reserve, (47 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2); all slots Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
2u
1) Catch/Deflect Projectiles: (Total: 46 Active Cost, 25 Real Cost) Missile Deflection (Bullets & Shrapnel), Ranged (Can protect others; +1) (30 Active Points); Will Not Work Against Heavy Missiles (-1/4), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) (Real Cost: 17) plus +2 Combat Skill Levels (16 Active Points); Linked (Missile Deflection; -1/2), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) (Real Cost: 8)
0
2u
2) Helicopter Movement/Torpedo Movement: Flight 6", Position Shift, x8 Noncombat, Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4), Usable Underwater (+1/4) (47 Active Points); Restrainable (must whirl arms or optionally kick feet if under water; -1/2), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
Notes: top speed 172.8 kph (107.4 mph)
2
2u
3) Hurricane Handwave/Counter Vibrations: Dispel 5d6, Variable Special Effects (Gas/Mist/Smoke OR Fire OR Vibration/Sonic; +1/4), Expanded Effect (Any power of specified Special Effect one at a time; +1/4), Cumulative (+1/2), Area Of Effect (7" Cone; +1) (45 Active Points); Restrainable (must whirl or freely vibrate arm(s) or self; -1/2), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
4
2u
4) Hurricane Handwave 2: Flight 3", x4 Noncombat, Reduced Endurance (1/2 END; +1/4), Usable As Attack (x2 maximum weight per inanimate target; Not effective vs characters with Flight or Density Increase powers; +1 1/4), Variable Advantage (+1 Advantages; Limited Group of Advantages; Area of Effect OR Explosion -5 Active Points/3"; +1 3/4) (47 Active Points); Restrainable (must whirl arms or self; -1/2), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
Notes: Typically 10" Line or 6" Cone; 43.2 kph (26.8 mph)
2
2u
5) Stealth at Speed: Invisibility to Sight and Hearing Groups , Reduced Endurance (0 END; +1/2) (37 Active Points); Limited Power (Does not work verses those with Super Speed SFX; -1/4), Linked (Running; -1/4), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
0
1u
6) Updraft/Downdraft: Telekinesis (30 STR) (45 Active Points); Limited Power (Only to slow decent of falling targets OR pull down flying/floating targets; Must pass through intervening space; -1), Restrainable (must be free to move in a tight circle; -1/2), Affects Whole Object (-1/4), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
4
3u
7) Vibration Blast/Sonic Blast: Energy Blast 9d6 (45 Active Points); Limited Power (Not usable in or through a vacuum or versus supersonic targets; -1/4), Only In Heroic Identity (-1/4)
4
2u
8) Vibrational Phasing: Desolidification (40 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
4
Enhanced Strength, all slots Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
50
1) Strength: +25 STR, Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1 Advantages; Limited Group of Advantages; Autofire 10x OR Armor Piercing 2x OR Area of Effect (Two Dimensional); +1 3/4) (75 Active Points); Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
Notes: Area of Effect typically Selective or 2X length/radius
3
44
2) Durability: (Total: 67 Active Cost, 44 Real Cost) +21 PD (21 Active Points); Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) (Real Cost: 14) plus +26 ED (26 Active Points); Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) (Real Cost: 17) plus Damage Resistance (20 PD/20 ED) (20 Active Points); Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4) (Real Cost: 13)
0
259 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Hybrid
Notes: Jujutsu, Kung Fu, Krav Maga, Muay Thai
4
1) (Shime) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
3
2) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 10d6 Strike, Target Falls
4
3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
4) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5
5) Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 55 STR to Disarm; FMove
20 Total Martial Arts Cost

Character Name:  Jet
Alternate Identities: André “Dré” Benjamin Franklin
Player Name: Arthur
DISADVANTAGES
Cost  Disadvantage
10 Social Limitation: Secret Identity (Occasionally; Major)
10 Distinctive Features: Power Aura (Not Concealable; Always Noticed; Detectable Only By Unusual Senses)
10 Distinctive Features: Inhuman Metabolism (Concealable; Always Noticed; Detectable By Simple Tests)
10 Distinctive Features: Inhuman Eyes (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Psychological Limitation: Code vs. Killing (Common; Total)
20 Psychological Limitation: Protects Innocents (Common; Total)
20 Dependent NPC: Theresa Hera Hicks [Daughter, toddler] 8- (Incompetent; Unaware of character's adventuring career/Secret ID)
15 Dependent NPC: Jamie Kressler [Sometime lover, upstairs neighbor, former 12-Step sponsor] 8- (Normal; Unaware of character's adventuring career/Secret ID)
20 Hunted: Special Agent Nathaniel Hicks, FBI [Daughter's maternal grandfather. Civilian identity] and Gena Marie Hicks, J.D. [Daughter's mother/Ex-lover. Civilian identity] 8- (As Pow; NCI; PC very easy to find; Harshly Punish)
15 Hunted: Million dollar price on his head by Organized Crime (Open "contract" hit for in-costume activities. Heroic Identity) 8- (As Pow; NCI; Harshly Punish)
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 6' 3"
Weight: 230 lbs
Description:
BACKGROUND

POWERS/TACTICS

Character created with Hero Designer (version 20170109)