Powers and Equipment
Cost
Power/Equipment
END
Super Speed, all slots Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
88
1) Running
Running +19" (25" total), x64 Noncombat, Reduced Endurance (0 END; +1/2), Variable Advantage (+1/4 Advantages; Limited Group of Advantages; Usable as Flight (Only Along a Surface) OR Combat Acceleration/Deceleration OR Rapid Noncombat Movement; +1/2) (138 Active Points); Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
58
2) Reflexes
0
+3 SPD (Real Cost: 30)
+19 DEX (Real Cost: 57)
23
Super Speed Multipower, 47-point reserve, (47 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2); all slots Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
2u
1) Catch/Deflect Projectiles
0
Missile Deflection (Bullets & Shrapnel), Ranged (Can protect others; +1) (30 Active Points); Will Not Work Against Heavy Missiles (-1/4) (Real Cost: 17)
+2 Combat Skill Levels (16 Active Points); Linked (Missile Deflection; -1/2) (Real Cost: 8)
2u
2) Helicopter Movement/Torpedo Movement
2
Flight 6", Position Shift, x8 Noncombat, Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4), Usable Underwater (+1/4) (47 Active Points); Restrainable (must whirl arms or optionally kick feet if under water; -1/2), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
[Note: top speed 230.4 kph (143.2 mph)]
2u
3) Hurricane Handwave/Counter Vibrations
4
Dispel 5d6, Variable Special Effects (Gas/Mist/Smoke OR Fire OR Vibration/Sonic; +1/4), Expanded Effect (Any power of specified Special Effect one at a time; +1/4), Cumulative (+1/2), Area Of Effect (7" Cone; +1) (45 Active Points); Restrainable (must whirl or freely vibrate arm(s) or self; -1/2), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
2u
4) Hurricane Handwave 2
2
Flight 3", x4 Noncombat, Reduced Endurance (1/2 END; +1/4), Usable As Attack (x2 maximum weight per inanimate target; Not effective vs characters with Flight or Density Increase powers; +1 1/4), Variable Advantage (+1 Advantages; Limited Group of Advantages; Area of Effect OR Explosion -5 Active Points/3"; +1 3/4) (47 Active Points); Restrainable (must whirl arms or self; -1/2), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
[Note: Typically 10" Line or 6" Cone; 43.2 kph (26.8 mph)]
2u
5) Stealth at Speed
0
Invisibility to Sight and Hearing Groups , Reduced Endurance (0 END; +1/2) (37 Active Points); Limited Power (Does not work verses those with Super Speed SFX; -1/4), Linked (Running; -1/4), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
1u
6) Updraft/Downdraft
4
Telekinesis (30 STR) (45 Active Points); Limited Power (Only to slow decent of falling targets OR pull down flying/floating targets; Must pass through intervening space; -1), Restrainable (must be free to move in a tight circle; -1/2), Affects Whole Object (-1/4), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
3u
7) Vibration Blast/Sonic Blast
4
Energy Blast 9d6 (45 Active Points); Limited Power (Not usable in or through a vacuum or versus supersonic targets; -1/4), Only In Heroic Identity (-1/4) vs ED.
2u
8) Vibrational Phasing
4
Desolidification (40 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only In Heroic Identity (-1/4), Limited Power (Unified: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
Enhanced Strength, all slots Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
50
1) Strength
3
+25 STR, Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1 Advantages; Limited Group of Advantages; Autofire 10x OR Armor Piercing 2x OR Area of Effect (Two Dimensional); +1 3/4) (75 Active Points); Only In Heroic Identity (-1/4), Limited Power (Unified Power: Negative Adjustment Powers Effect all Enhanced Strength and Super Speed Powers Jointly; -1/4)
[Note: Area of Effect typically Selective or 2X length/radius]
44
2) Durability
0
+21 PD (Real Cost: 21)
+26 ED (Real Cost: 26)
Damage Resistance (20 PD/20 ED) (20 Active Points) (Real Cost: 13)
4
1) Ominous
+5 PRE (5 Active Points); Only In Heroic Identity (-1/4)
283
Total Powers and Equipment Points