“Guardian” HERO SYSTEM Character Sheet

Total















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Val*
10
10
10
15
10
10
10
10

2
2
2
4
20
25
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12


*Without Powers/Equipment

17 Total Characteristics Points




Type
Combat
NonCom

Running

Swimming

H. Leap

V. Leap

Flight
15"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
200
 
Char Cost
17

Dis. Points
150
 
Skill Cost
0

Exp. Points
0
 
Power Cost
333

Total Points
350
 
Total Cost
350



Cost
Name
Roll




0
Total Cost

 

Cost
Power/Equipment
END

Signature Powers, all slots Limited Power (-1/2)
[Note: All Slots Limited Power: Not while exposed to his control harmonic & Unified Power: Negative Adjustment Powers Effect all Signature Powers and Super Feats Jointly]

80
1) Super Strength
3

+65 STR, Reduced Endurance (1/2 END; +1/4) (81 Active Points) (Real Cost: 81)
+13 DEX (Real Cost: 39)

96
2) Super Speed
0

Flight 15", Position Shift, x32 Noncombat, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2), Variable Advantage (+1/4 Advantages; Typically: Usable Underwater, Usable as FTL, Usable as Running, Rapid Noncombat Movement, Combat Acceleration/Deceleration; +1/2) (124 Active Points) (Real Cost: 83)
+2 SPD (Real Cost: 20)

58
3) Invulnerability
0

+35 PD (Modifiers affect Base Characteristic) (Real Cost: 35)
+43 ED (Modifiers affect Base Characteristic) (Real Cost: 43)
Damage Resistance (20 PD/20 ED) (20 Active Points) (Real Cost: 13)

40
4) Endurance
0

+25 CON (Real Cost: 50)
+3 REC (Real Cost: 6)
+4 STUN (Real Cost: 4)


40
Super Feats Multipower, 90-point reserve, (90 Active Points); all slots Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Limited Power (-1/2), Only In Heroic Identity (-1/4)
[Note: All Slots Limited Power: Not while exposed to his control harmonic & Unified Power: Negative Adjustment Powers Effect all Signature Powers and Super Feats Jointly]

3u
1) M-Vision
9

Killing Attack - Ranged 2d6, Penetrating (+1/2), Line Of Sight (+1/2), Continuous (+1) (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Limited Power (-1/2), Beam (-1/4), No Knockback (-1/4), Only In Heroic Identity (-1/4) vs ED.
[Note: occular microwave laser emission]

3u
2) AoE Selective for STR (Naked Advantage)
7

Area Of Effect (up to 16" Cone; +1), Selective (+1/4), Two-Dimensional (-1/4) for up to 75 Active Points of STR (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Limited Power (-1/2), Only In Heroic Identity (-1/4)
[Note: Attack several enemies among friendlies, etc.]


Subtext, all slots Limited Power (-1/2)
[Note: All Slots Limited Power: Not while exposed to his control harmonic & Unified Power: Negative Adjustment Powers Effect all Signature Powers Jointly]

13
1) Altered Metabolism
0

Life Support (Eating: Character only has to eat once per week; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); Limited Power (-1/2)


333
Total Powers and Equipment Points











Guardian




 

Cost
Name

150
[Disadvantages TBD]


150
Total Disadvantage Points