Powers and Equipment
Cost
Power/Equipment
END
Signature Powers, all slots Limited Power (-1/2)
[Note: All Slots Limited Power: Not while exposed to his control harmonic & Unified Power: Negative Adjustment Powers Effect all Signature Powers and Super Feats Jointly]
80
1) Super Strength
3
+65 STR, Reduced Endurance (1/2 END; +1/4) (81 Active Points) (Real Cost: 81)
+13 DEX (Real Cost: 39)
115
2) Super Speed
0
Flight 15", Position Shift, x128 Noncombat, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2), Variable Advantage (+1/4 Advantages; Typically: Usable Underwater, Usable as FTL, Usable as Running, Rapid Noncombat Movement, Combat Acceleration/Deceleration; +1/2) (146 Active Points) (Real Cost: 97)
+2 SPD (Real Cost: 20)
+8 INT (Real Cost: 8)
58
3) Invulnerability
0
+35 PD (Modifiers affect Base Characteristic) (Real Cost: 35)
+43 ED (Modifiers affect Base Characteristic) (Real Cost: 43)
Damage Resistance (20 PD/20 ED) (20 Active Points) (Real Cost: 13)
40
4) Endurance
0
+25 CON (Real Cost: 50)
+3 REC (Real Cost: 6)
+4 STUN (Real Cost: 4)
60
Super Feats Multipower, 135-point reserve, (135 Active Points); all slots Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Limited Power (-1/2), Only In Heroic Identity (-1/4)
[Note: All Slots Limited Power: Not while exposed to his control harmonic & Unified Power: Negative Adjustment Powers Effect all Signature Powers and Super Feats Jointly]
5u
1) M-Vision
13
Killing Attack - Ranged 3d6, Penetrating (+1/2), Line Of Sight (+1/2), Continuous (+1) (135 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Limited Power (-1/2), Beam (-1/4), No Knockback (-1/4), Only In Heroic Identity (-1/4) vs ED.
[Note: occular microwave laser emission]
5u
2) Lift Large Object Intact (Naked Advantage)
11
MegaScale (1" = 1 km; +1/4), Area Of Effect (up to One Hex; +1/2) for up to 75 Active Points of STR, Costs END Only To Activate (+1/4), Continuous (+1) (126 Active Points); Limited Power (Only to lift/move large objects; -1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only In Heroic Identity (-1/4)
6u
3) Minion Crowd Control (Naked Advantage)
13
Variable Advantage (+1 Advantages; Limited Group of Advantages; AoE: 32" Cone OR 16" Cone Selective OR 8" Radius + Hole in the Middle OR 30" Line/Trail; +1 3/4) for up to 75 Active Points of STR (131 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Limited Power (-1/2), Only In Heroic Identity (-1/4)
Subtext, all slots Limited Power (-1/2)
[Note: All Slots Limited Power: Not while exposed to his control harmonic & Unified Power: Negative Adjustment Powers Effect all Signature Powers Jointly]
14
1) Altered Metabolism
0
Life Support (Eating: Character only has to eat once per week; Longevity: 200 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (21 Active Points); Limited Power (-1/2)
383
Total Powers and Equipment Points