Characteristics
Total
Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
Val*
10
10
10
10
10
10
10
10
2
2
2
4
20
20
Base
10
10
10
10
10
10
10
10
(STR/5)
(CON/5)
1+(DEX/10)
(STR/5)+(CON/5)
(CON x 2)
BODY+(STR/2)+(CON/2)
Points
Cost
x1
x3
x2
x2
x1
x2
x1
x1/2
x1
x1
x10
x2
x1/2
x1
Roll
Notes
HTH damage
Lift
END
OCV
DCV
Perception Roll
Base ECV
Base Presense Attack
Resistant PD
Total PD
Resistant ED
Total ED
Phases
1
2
3
4
5
6
7
8
9
10
11
12
*Without Powers/Equipment
6 Total Characteristics Points
Movement
Type
Combat
NonCom
Running
Swimming
H. Leap
V. Leap
Flight
15"
Combat Information
Base OCV
Base DCV
Adjustments
Adjustments
Total OCV
Total DCV
Combat Skill Levels
Point Breakdown
Base Points
200
Char Cost
6
Dis. Points
150
Skill Cost
8
Exp. Points
0
Power Cost
336
Total Points
350
Total Cost
350
Skills, Perks, and Talents
Cost
Name
Roll
Talents
8
Total Cost
Powers and Equipment
Cost
Power/Equipment
END
Signature Powers, all slots Limited Power (Unified; -1/4)
[Note: Unified: Negative Adjustment powers effect all Signature Powers jointly.]
47
1) Shape Shifting
6
Shape Shift (Sight, Touch, Smell/Taste, Hearing and Mental Groups, only organic forms), Cellular, Imitation, Instant Change, Costs END Only To Change Shape (+1/4) (71 Active Points); Concentration (1/2 DCV when changing; -1/4), Limited Power (Unified; -1/4)
22
2) Super Mimicry
0
+9 with Acting (18 Active Points); Limited Power (Only to impersonate a target recently imitated by Shape Shifting; -1/4) (Real Cost: 12)
Universal Translator 11- (20 Active Points); Limited Power (Only language(s) a target recently imitated by Shape Shifting knows; -1/2), Linked (Shape Shifting; -1/4) (Real Cost: 10)
[Note: Psionic; not dependent upon knowledge of the imitated]
20
3) Enhanced Sight
0
Detect Intent to Deceive and True Form/Nature 11- (Sight Group), Discriminatory (15 Active Points) (Real Cost: 12)
N-Ray Perception (Can't see through gold or heavy metal elements) (Sight Group) (10 Active Points) (Real Cost: 8)
[Note: Can see through walls, discern true nature, etc.]
73
4) Flight
0
Flight 15", Position Shift, x32 Noncombat, Reduced Endurance (0 END; +1/2), Variable Advantage (+1/4 Advantages; Limited Group of Advantages; Combat Acceleration/Deceleration OR Rapid Noncombat Movement OR No Turn Mode; +1/2) (110 Active Points); Limited Power (Can use no more than 1/2 Active Points if Shape Shifted to smaller than normal size; -1/4), Limited Power (Unified; -1/4)
Physical Powers, all slots Limited Power (Unified; -1/4)
[Note: Unified: Negative Adjustment powers effect all Physical Powers jointly.]
50
1) Strength
+50 STR, Reduced Endurance (0 END; +1/2) (80 Active Points); Limited Power (Can use no more than 1/2 Active Points if Shape Shifted to smaller than normal size; -1/4), Limited Power (Unified; -1/4) (Modifiers affect Base Characteristic)
61
2) Durability
0
+32 PD (32 Active Points); Limited Power (Can use no more than 1/2 Active Points if Shape Shifted to smaller than normal size; -1/4) (Real Cost: 26)
+40 ED (40 Active Points); Limited Power (Can use no more than 1/2 Active Points if Shape Shifted to smaller than normal size; -1/4) (Real Cost: 32)
Damage Resistance (20 PD/20 ED) (20 Active Points); Limited Power (Can use no more than 1/2 Active Points if Shape Shifted to smaller than normal size; -1/4) (Real Cost: 13)
63
3) Speed and Endurance
0
+10 CON (Real Cost: 20)
+13 DEX (Real Cost: 39)
+2 SPD (Real Cost: 20)
336
Total Powers and Equipment Points
Disadvantages
Cost
Name
150
[Disadvantages TBD]
150
Total Disadvantage Points