“Doppelgänger” HERO SYSTEM Character Sheet

Total















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Val*
10
10
10
10
10
10
10
10

2
2
2
4
20
20
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12


*Without Powers/Equipment

6 Total Characteristics Points




Type
Combat
NonCom

Running

Swimming

H. Leap

V. Leap

Flight
15"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
200
 
Char Cost
6

Dis. Points
150
 
Skill Cost
8

Exp. Points
0
 
Power Cost
336

Total Points
350
 
Total Cost
350



Cost
Name
Roll





 
Talents




8
Total Cost

 

Cost
Power/Equipment
END

Signature Powers, all slots Limited Power (Unified; -1/4)
[Note: Unified: Negative Adjustment powers effect all Signature Powers jointly.]

47
1) Shape Shifting
6

Shape Shift (Sight, Touch, Smell/Taste, Hearing and Mental Groups, only organic forms), Cellular, Imitation, Instant Change, Costs END Only To Change Shape (+1/4) (71 Active Points); Concentration (1/2 DCV when changing; -1/4), Limited Power (Unified; -1/4)

22
2) Super Mimicry
0

+9 with Acting (18 Active Points); Limited Power (Only to impersonate a target recently imitated by Shape Shifting; -1/4) (Real Cost: 12)
Universal Translator 11- (20 Active Points); Limited Power (Only language(s) a target recently imitated by Shape Shifting knows; -1/2), Linked (Shape Shifting; -1/4) (Real Cost: 10)
[Note: Psionic; not dependent upon knowledge of the imitated]

20
3) Enhanced Sight
0

Detect Intent to Deceive and True Form/Nature 11- (Sight Group), Discriminatory (15 Active Points) (Real Cost: 12)
N-Ray Perception (Can't see through gold or heavy metal elements) (Sight Group) (10 Active Points) (Real Cost: 8)
[Note: Can see through walls, discern true nature, etc.]

73
4) Flight
0

Flight 15", Position Shift, x32 Noncombat, Reduced Endurance (0 END; +1/2), Variable Advantage (+1/4 Advantages; Limited Group of Advantages; Combat Acceleration/Deceleration OR Rapid Noncombat Movement OR No Turn Mode; +1/2) (110 Active Points); Limited Power (Can use no more than 1/2 Active Points if Shape Shifted to smaller than normal size; -1/4), Limited Power (Unified; -1/4)


Physical Powers, all slots Limited Power (Unified; -1/4)
[Note: Unified: Negative Adjustment powers effect all Physical Powers jointly.]

50
1) Strength

+50 STR, Reduced Endurance (0 END; +1/2) (80 Active Points); Limited Power (Can use no more than 1/2 Active Points if Shape Shifted to smaller than normal size; -1/4), Limited Power (Unified; -1/4) (Modifiers affect Base Characteristic)

61
2) Durability
0

+32 PD (32 Active Points); Limited Power (Can use no more than 1/2 Active Points if Shape Shifted to smaller than normal size; -1/4) (Real Cost: 26)
+40 ED (40 Active Points); Limited Power (Can use no more than 1/2 Active Points if Shape Shifted to smaller than normal size; -1/4) (Real Cost: 32)
Damage Resistance (20 PD/20 ED) (20 Active Points); Limited Power (Can use no more than 1/2 Active Points if Shape Shifted to smaller than normal size; -1/4) (Real Cost: 13)

63
3) Speed and Endurance
0

+10 CON (Real Cost: 20)
+13 DEX (Real Cost: 39)
+2 SPD (Real Cost: 20)


336
Total Powers and Equipment Points









Doppelgänger




 

Cost
Name

150
[Disadvantages TBD]


150
Total Disadvantage Points