Powers and Equipment
Cost
Power/Equipment
END
56
Wings of the Falcon Multipower, 70-point reserve, (70 Active Points); all slots Visible (Ethereal wings; -1/4)
6u
1) Soar
3
Flight 21", x4 Noncombat, Usable As Gliding (+1/4), Reduced Endurance (1/2 END; +1/4) (70 Active Points); Visible (Ethereal wings; -1/4)
4u
2) Sirocco
7
Carried By Winds: Flight 1", Usable By Other (+1/4), Area Of Effect (One Hex; +1/2) (3 Active Points); no Noncombat movement (-1/4) (Real Cost: 2)
Tossed by Winds: Drain DEX 2 1/2d6, Area Of Effect (One Hex; +1/2), Continuous (+1) (62 Active Points); Extra Time (Extra Segment, -1/2) (Real Cost: 35) vs DEX.
[Note: A single wing beat generates a magical twister/dust devil that quickly sweeps people off their feet and savagely whirls them around.]
Gifts of the Falcon
7
1) Aerial Maneuverability
0
+3 DCV (15 Active Points); Limited Power (Ranged Only; -1), Only When NOT In Contact With The Ground (-1/4)
8
2) Falcon Sight
0
+4 PER with Sight Group
5
3) The Eye of Horus
0
Detect Evil 12-/16- (Sight Group)
20
4) Enemy of Set
0
Find Weakness 15- with w/Staff of Horus (40 Active Points); Limited Power (Only versus evil persons or creatures; -1)
18
5) Favored of Horus
0
Healing 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
3
6) Falcon Lord
1
Telepathy 1d6 (Animal class of minds) (5 Active Points); Limited Class Of Minds Birds (-1/2)
24
Staff of Horus Multipower, 60-point reserve, (60 Active Points); all slots OAF (Staff may be re-created/recalled if destroyed/stolen via a dawn invocation under open sky; -1), Restrainable (-1/2)
1u
1) Staff Strike
3
Hand-To-Hand Attack +4d6, Autofire (5 shots; +1/2) (30 Active Points); OAF (Staff may be re-created/recalled if destroyed/stolen via a dawn invocation under open sky; -1), Hand-To-Hand Attack (-1/2), Restrainable (-1/2)
[Note: Normal Quarterstaff damage]
2u
2) Divine Blow
6
Killing Attack - Hand-To-Hand 2 1/2d6 (3 1/2d6 w/STR), Area Of Effect (One Hex; +1/2) (60 Active Points); OAF (Staff may be re-created/recalled if destroyed/stolen via a dawn invocation under open sky; -1), Restrainable (-1/2) vs ED.
[Note: Mystical energy enhanced damage]
2u
3) Solar Blast
6
Energy Blast 12d6 (60 Active Points); OAF (Staff may be re-created/recalled if destroyed/stolen via a dawn invocation under open sky; -1), Restrainable (-1/2) vs ED.
2u
4) Staff Ranged Defense
0
Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); OAF (Staff may be re-created/recalled if destroyed/stolen via a dawn invocation under open sky; -1), Restrainable (-1/2)
158
Total Powers and Equipment Points