Powers and Equipment
Cost
Power/Equipment
END
18
Meta-Human Physique Elemental Control, 36-point powers
15
1) Fluid Form
4
Desolidification (affected by Freezing) (40 Active Points); Cannot Pass Through Solid Objects (-1/2)
10
2) Master of Disguise
4
Shape Shift (Sight, Touch and Hearing Groups, limited group of shapes), Imitation (36 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Gradual Effect (1 Turn (Post-Segment 12); -1/4)
19
3) Fluid Reach
0
Stretching 5", Reduced Endurance (0 END; +1/2) (37 Active Points)
18
4) Like Water Off a Duck's Back
0
Armor (12 PD/12 ED) (36 Active Points)
18
5) Swims Like a Torpedo
Swimming +20" (22" total), combat acceleration/deceleration (+1/4), Reduced Endurance (0 END; +1/2) (36 Active Points)
Altered Metabolisim
4
1) Won't Drown
0
Life Support (Expanded Breathing; Extended Breathing: 1 END per Turn) (6 Active Points); Linked (Fluid Form; -1/2)
7
2) Won't Run Dry
+22 END (11 Active Points); Linked (Fluid Form; -1/2)
Lizzie (Silenced Glock 17L), all slots OAF (-1)
6
1) 9mm Hollow Point Ammunition
[17]
Killing Attack - Ranged 1d6+1 (20 Active Points); 2 clips of 17 Charges (-1 1/2), OAF (-1) vs PD.
5
2) Silencer
0
Invisibility to Hearing Group , Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1), Linked (9mm Hollow Point Ammunition; -1/2), Bright Fringe (-1/4)
132
Water Tricks Variable Power Pool, 80 base + 52 control cost, Cosmic (+2); all slots Reduced Endurance (1/2 END; +1/4) (210 Active Points); Limited Class Of Powers Available Very Limited (Only Water Tricks; -1); all slots Limited Power (Affected by freezing temperatures; -1/4), Limited Power (May only be used while in fluid form; -1/4)
0
1) Can Hurt You
4
Indirect (Same origin, always fired away from attacker; +1/4), Affects Physical World (+2) for up to 35 Active Points of STR, Reduced Endurance (1/2 END; +1/4) (99 Active Points); Visible (Made of water; -1/4), Limited Power (Affected by freezing temperatures; -1/4), Limited Power (May only be used while in fluid form; -1/4) Real Cost: 56
[Note: Strength can be used even while fluid (desolid)]
0
2) Dehydrate
3
Drain BODY 1 1/2d6, Reduced Endurance (1/2 END; +1/4), Continuous (+1), No Normal Defense (Watertight/Hermetically Sealed Clothing; +1), Affects Physical World (+2) (79 Active Points); Visible (Column of water; -1/4), Limited Power (Affected by freezing temperatures; -1/4), Limited Power (May only be used while in fluid form; -1/4) Real Cost: 45 vs BODY.
[Note: Absorb the water from target's body]
0
3) Drown
3
Killing Attack - Hand-To-Hand 1d6 (1d6 / 1d6+1 w/STR), Indirect (Same origin, always fired away from attacker; +1/4), Reduced Endurance (1/2 END; +1/4), Continuous (+1), Affects Physical World (+2) (67 Active Points); Extra Time (Extra Phase, Only to Activate, -1/2), No Knockback (-1/4), Limited Power (Affected by freezing temperatures; -1/4), Limited Power (May only be used while in fluid form; -1/4) Real Cost: 30 vs PD.
[Note: Reach into target's lungs and wait]
0
4) Whirlpool
3
Drain STUN 1 1/2d6, Reduced Endurance (1/2 END; +1/4), Continuous (+1), No Normal Defense (Hold on to stationary object; +1), Affects Physical World (+2) (79 Active Points); Visible (Column of water; -1/4), Limited Power (Affected by freezing temperatures; -1/4), Limited Power (May only be used while in fluid form; -1/4) Real Cost: 45 vs STUN.
[Note: Engulf and spin target like a top]
0
5) Water Giant
1
Growth (+25 STR, +5 BODY, +5 STUN, -5" KB, 2,496 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide), Reduced Endurance (1/2 END; +1/4) (31 Active Points); Limited Power (Requires access to water; -1/4) Real Cost: 25
0
6) Water Blast
4
Energy Blast 4d6, Reduced Endurance (1/2 END; +1/4), Continuous (+1), Affects Physical World (+2) (85 Active Points); Visible (Column of water; -1/4), Limited Range (50"; -1/4), Limited Power (Affected by freezing temperatures; -1/4), Limited Power (May only be used while in fluid form; -1/4) Real Cost: 42 vs PD.
0
7) Water Refreshing
0
Healing END 5d6+1, Reduced Endurance (0 END; +1/2) (79 Active Points); Self Only (-1/2), Limited Power (Requires access to water; -1/4) Real Cost: 45
0
8) Water Healing
4
Healing BODY 7 1/2d6, Can Heal Limbs, Reduced Endurance (1/2 END; +1/4) (100 Active Points); Self Only (-1/2), Limited Power (Requires access to water; -1/4) Real Cost: 57
252
Total Powers and Equipment Points