“War Dragon” HERO SYSTEM Character Sheet

Val















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
  221 Total Characteristics Points
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12





Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
200
 
Char Cost
221

Dis. Points
300
 
Skill Cost
156

Exp. Points
0
 
Power Cost
123

Total Points
500
 
Total Cost
500



Cost
Name
Roll

71
Martial Arts (Kung Fu (Wu Shu))
 

12

12

12

7

9

7

3

3

5

3

3

3

3

3


156
Total Cost

 

Cost
Power/Equipment
END

Ch'i Focus, all slots Visible (Ch'i Manifestations; -1/4)

37
1) Iron Body
0

(Total: 67 Active Cost, 37 Real Cost) Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Nonpersistent (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Visible (Ch'i Manifestations; -1/4) (Real Cost: 21) plus Physical Damage Reduction, Resistant, 25% (15 Active Points); Linked (Tough Skin; -1/2), Visible (Ch'i Manifestations; -1/4) (Real Cost: 8) plus Energy Damage Reduction, Resistant, 25% (15 Active Points); Linked (Tough Skin; -1/2), Visible (Ch'i Manifestations; -1/4) (Real Cost: 8)

20
2) Meditations
0

(Total: 45 Active Cost, 20 Real Cost) Healing BODY 2d6, any one characteristic one at a time (+1/4), Reduced Endurance (0 END; +1/2), Decreased Re-use Duration (1 Hour; +1/2) (45 Active Points); Self Only (-1/2), Concentration (0 DCV; -1/2), Visible (Ch'i Manifestations; -1/4) (Real Cost: 20)


51
Okinawan Techniques Multipower, 90-point reserve, (90 Active Points); all slots Extra Time (Extra Segment, -1/2), Visible (Ch'i Manifestations; -1/4)

4u
1) Hadouken (Surge Fist)
9

Energy Blast 9d6, Penetrating (+1/2), Line Of Sight (+1/2) (90 Active Points); Extra Time (Extra Segment, -1/2), Concentration (1/2 DCV; -1/4), Visible (Ch'i Manifestations; -1/4) vs ED.
[Note: Willpower is utilized to contain the ch'i (Japanese "ki") within the palms of the hands. As the fists are thrust outwards towards the target, the fireball-like surge of energy is expelled from the palms towards the target.]

4u
2) Hyakuretsukyaku (Lightning Kick)
0

Hand-To-Hand Attack +6d6, Autofire (10 shots; +1), Reduced Endurance (0 END; +1) (90 Active Points); Hand-To-Hand Attack (-1/2), Extra Time (Extra Segment, -1/2), Visible (Ch'i Manifestations; -1/4)
[Note: stands on one leg and kicks blindingly fast with the other]

3u
3) Shoryuken (Rising Dragon Fist)
9

Hand-To-Hand Attack +7d6, No Normal Defense (ED; +1/2), Does BODY (+1) (87 Active Points); Hand-To-Hand Attack (-1/2), Extra Time (Extra Segment, -1/2), No Knockback (-1/4), Visible (Ch'i Manifestations; -1/4)
[Note: a spiraling punch moving in an upward motion combined with an upward leap]

4u
4) Tetsuken (Iron Fist)
9

Killing Attack - Hand-To-Hand 4d6 (4 1/2d6 w/STR), Affects Desolidified (+1/2) (90 Active Points); Extra Time (Extra Segment, -1/2), Concentration (1/2 DCV; -1/4), Visible (Ch'i Manifestations; -1/4) vs PD.
[Note: Willpower is utilized to contain the ch'i (Japanese "ki") within the hands. Then energy enhanced fists are like unto a thing of iron.]


123
Total Powers and Equipment Points








Meta-Game:



War Dragon




 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Block (Martial Block) (4 pts)
1/2
+2
+2
 
Block, Abort

Disarm (Martial Disarm) (4 pts)
1/2
-1
+1
 
Disarm; 50 STR to Disarm

Dodge (Martial Dodge) (4 pts)
1/2
--
+5
 
Dodge, Affects All Attacks, Abort

Escape (Martial Escape) (4 pts)
1/2
+0
+0
 
55 STR vs. Grabs

Flying Kick (5 pts)
1/2
+1
-2
 
+4d6 Strike

Joint Lock/Grab (Martial Grab) (3 pts)
1/2
-1
-1
 
Grab Two Limbs, 50 STR for holding on

Kick (5 pts)
1/2
-2
+1
 
12d6 Strike

Knife Hand (4 pts)
1/2
-2
+0
 
HKA 2 1/2d6

Legsweep (3 pts)
1/2
+2
-1
 
9d6 Strike, Target Falls

Punch (Martial Strike) (4 pts)
1/2
+0
+2
 
10d6 Strike

Throw (Martial Throw) (3 pts)
1/2
+0
+1
 
8d6 +v/5, Target Falls

Tien-hsueh Strike (Nerve Strike) (4 pts)
1/2
-1
+1
 
4d6 NND

Tiger/Dragon Claw (Crush) (4 pts)
1/2
+0
+0
 
12d6 Crush, Must Follow Grab

Uproot/Sand Palm (Shove) (4 pts)
1/2
+0
+0
 
55 STR to Shove

+4 HTH Damage Class(es)

 


Cost
Name

150
[Disadvantages]

150
Street Fighter Bonus


300
Total Disadvantage Points