“Titan” HERO SYSTEM Character Sheet

Val















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
  47 Total Characteristics Points
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12





Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Flight
25"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
600
 
Char Cost
47

Dis. Points
200
 
Skill Cost
77

Exp. Points
125
 
Power Cost
801

Total Points
925
 
Total Cost
925



Cost
Name
Roll

21
Martial Arts (Mixed)
 













 
Talents




77
Total Cost

 

Cost
Power/Equipment
END

36
Titanic Power Elemental Control, 90-point powers, (45 Active Points); all slots Only In Heroic Identity (-1/4)

36
1) Titanic Strength

+55 STR, Reduced Endurance (0 END; +1/2) (87 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic)
[Note: 65 STR (13d6) total before STR due to Growth]

80
2) Titanic Size
0

Growth (+65 STR, +13 BODY, +13 STUN, -13" KB, 891,798 kg, -8 DCV, +8 PER Rolls to perceive character, 38.9 m tall, 19.5 m wide), Reduced Endurance (0 END; +1/2) (97 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 78)
Armor (20 PD/20 ED), Hardened (+1/4) (75 Active Points); Linked (Growth; Gains +5 PD & +5 ED Per 15 Pts. Growth; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) (Real Cost: 50)
[Note: Maximum 40 m (130 ft) tall, +65 STR (130 STR total, 26d6, 1600 metric kilotons), +20 rPD & +20 rED (50/65 rPD/PD & 50/65 rED/ED total) & +10 Reach; Normally at 4 m (13 ft) tall, +10 STR (75 STR total, 15d6, 800 metric tons), +3 BODY & STUN, -3 KB, 870 kg (1900 lbs), -2 DCV, +2 PER Rolls, +5 rPD & +5 rED (35/50 rPD/PD & 35/50 rED/ED total) & +1 Reach]

49
3) Titanic Speed
4

Flight 25", Position Shift, x128 Noncombat, Reduced Endurance (1/2 END; +1/4) (106 Active Points); Only In Heroic Identity (-1/4)

24
4) Titanic Blast
11

Energy Blast 10d6, Armor Piercing (+1/2), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Penetrating OR Affects Desolid OR 0 END OR NND-Not versus Force Fields/Walls; +3/4) (112 Active Points); Gestures, Requires Gestures throughout (Requires both hands; -1), Extra Time (Extra Segment, -1/2), Only In Heroic Identity (-1/4) vs ED.
[Note: Penetrating: Crossed wrists w/left arm held horizontally relative to torso in front of right arm held vertically, thumbs toward body. Beam from right hand. Affects Desolid: Cross wrists & extend arms towards target, either hand on top, closed fists. Beam from both hands. Reduced END: Chamber and Punch, beam from punching hand, either hand. NND: Open hand, slashing/slapping motion, beam from hand in motion, either hand.]


34
Titanic Feats Multipower, 60-point reserve, (60 Active Points); Restrainable (-1/2); all slots Only In Heroic Identity (-1/4)

3u
1) Poke
5

Armor Piercing (+1/2) for up to 97 Active Points of STR (75 STR; 15d6) (48 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)

3u
2) Speed Punch Combo
5

Autofire (5 shots; +1/2) for up to 97 Active Points of STR (75 STR; 15d6) (48 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)

2u
3) Thunderclap
5

Hearing Group Flash 8d6, Does Knockback (+1/4), Area Of Effect (7" Cone; +1) (54 Active Points); No Range (-1/2), Restrainable (-1/2), Only In Heroic Identity (-1/4)

3u
4) Super-Strength Smash Through
6

Tunneling 1" through 19 DEF material (59 Active Points); Restrainable (-1/2), no Noncombat movement (-1/4), Only In Heroic Identity (-1/4)

1u
5) Long Stride
2

Running +9" (15" total) (18 Active Points); Only In Heroic Identity (-1/4)

3u
6) Mile Long Leaps
3

Leaping +3" (5"/16" forward, 2 1/2"/8" upward) (Accurate, x64 Noncombat) (33 Active Points); Only In Heroic Identity (-1/4)

4u
7) Supra-Luminal Flight
6

Faster-Than-Light Travel (1 Light Years/second) (60 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Only In Heroic Identity (-1/4)


Titanic Physique

360
1) Invulnerable
0

+22 PD, Hardened (+1/4) (27 Active Points) (Real Cost: 27)
+22 ED, Hardened (+1/4) (27 Active Points) (Real Cost: 27)
+10 PD, Hardened (+1/4) (12 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 10)
+18 ED, Hardened (+1/4) (22 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 18)
Power Defense (30 points), Hardened (+1/4) (37 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 30)
+26 Mental Defense (30 points total), Hardened (+1/4) (33 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 26)
Damage Resistance (30 PD/30 ED/20 Mental Def./20 Power Def.), Hardened (+1/4) (62 Active Points) (Real Cost: 62)
Physical Damage Reduction, Resistant, 50% (30 Active Points); Linked (Titanic Size; -1/2), Only In Heroic Identity (-1/4) (Real Cost: 17)
Energy Damage Reduction, Resistant, 50% (30 Active Points); Linked (Titanic Size; -1/2), Only In Heroic Identity (-1/4) (Real Cost: 17)
+20 DEX (60 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 48)
+15 CON (30 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 24)
+15 BODY (30 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 24)
+1 SPD (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8)
+20 END (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8)
+12 REC (24 Active Points); Linked (Titanic Size; -1/2), Only In Heroic Identity (-1/4) (Real Cost: 14)

13
2) Rapid Healing
0

Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4)

6
3) Imposing Figure

+10 PRE (10 Active Points); Linked (Titanic Size; -1/2), Only In Heroic Identity (-1/4)

48
4) Uncanny Metabolism
0

Life Support (Eating: Character only has to eat once per year; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year)

75
5) Enhanced Senses
0

Spatial Awareness (Sight Group), Discriminatory, Analyze, SFX (See through hyperspace and through walls/objects via hyperspace; +0) (32 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 26)
+14 versus Range Modifier for Sight Group and Normal Hearing (28 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only In Heroic Identity (-1/4) (Real Cost: 16)
Microscopic ( x1,000) with Sight Group and Normal Hearing (24 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only In Heroic Identity (-1/4) (Real Cost: 14)
Rapid ( x1,000) with Sight Group and Normal Hearing (24 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 19)

5
6) Stellar Sense
0

Navigation (Air, Hyperspace, Space) 14- (4 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 3)
Bump Of Direction (3 Active Points); Linked (Navigation; -1/2), Only In Heroic Identity (-1/4) (Real Cost: 2)

16
7) Translator Nanites

Universal Translator 14- (20 Active Points); Only In Heroic Identity (-1/4)


801
Total Powers and Equipment Points











Titan




 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Counterstrike (4 pts)
1/2
+2
+2
 
4d6 / 15d6 Strike, Must Follow Block

Defensive Block (5 pts)
1/2
+1
+3
 
Block, Abort

Fast Strike (4 pts)
1/2
+2
+0
 
4d6 / 15d6 Strike

Legsweep (3 pts)
1/2
+2
-1
 
3d6 / 14d6 Strike, Target Falls

Passing Strike (5 pts)
1/2
+1
+0
 
2d6 / 13d6 +v/5; FMove




Cost
Name

10
Dependent NPC: Small, Spunky PR firm 8- (Normal; Useful Noncombat Position or Skills; Group DNPC: x2 DNPCs)

10
Psychological Limitation: Code versus Killing (Uncommon, Strong)

10
Psychological Limitation: Honorable (Always keeps his word; Uncommon, Strong)

20
Psychological Limitation: Protects Innocents (Common, Total)

10
Reputation: Big Boy Scout, 11-

140
Hunteds, Various


200
Total Disadvantage Points