Powers and Equipment
Cost
Power/Equipment
END
36
Titanic Power Elemental Control, 90-point powers, (45 Active Points); all slots Only In Heroic Identity (-1/4)
36
1) Titanic Strength
+55 STR, Reduced Endurance (0 END; +1/2) (87 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic)
[Note: 65 STR (13d6) total before STR due to Growth]
80
2) Titanic Size
0
Growth (+65 STR, +13 BODY, +13 STUN, -13" KB, 891,798 kg, -8 DCV, +8 PER Rolls to perceive character, 38.9 m tall, 19.5 m wide), Reduced Endurance (0 END; +1/2) (97 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 78)
Armor (20 PD/20 ED), Hardened (+1/4) (75 Active Points); Linked (Growth; Gains +5 PD & +5 ED Per 15 Pts. Growth; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4) (Real Cost: 50)
[Note: Maximum 40 m (130 ft) tall, +65 STR (130 STR total, 26d6, 1600 metric kilotons), +20 rPD & +20 rED (50/65 rPD/PD & 50/65 rED/ED total) & +10 Reach; Normally at 4 m (13 ft) tall, +10 STR (75 STR total, 15d6, 800 metric tons), +3 BODY & STUN, -3 KB, 870 kg (1900 lbs), -2 DCV, +2 PER Rolls, +5 rPD & +5 rED (35/50 rPD/PD & 35/50 rED/ED total) & +1 Reach]
49
3) Titanic Speed
4
Flight 25", Position Shift, x128 Noncombat, Reduced Endurance (1/2 END; +1/4) (106 Active Points); Only In Heroic Identity (-1/4)
24
4) Titanic Blast
11
Energy Blast 10d6, Armor Piercing (+1/2), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Penetrating OR Affects Desolid OR 0 END OR NND-Not versus Force Fields/Walls; +3/4) (112 Active Points); Gestures, Requires Gestures throughout (Requires both hands; -1), Extra Time (Extra Segment, -1/2), Only In Heroic Identity (-1/4) vs ED.
[Note: Penetrating: Crossed wrists w/left arm held horizontally relative to torso in front of right arm held vertically, thumbs toward body. Beam from right hand. Affects Desolid: Cross wrists & extend arms towards target, either hand on top, closed fists. Beam from both hands. Reduced END: Chamber and Punch, beam from punching hand, either hand. NND: Open hand, slashing/slapping motion, beam from hand in motion, either hand.]
34
Titanic Feats Multipower, 60-point reserve, (60 Active Points); Restrainable (-1/2); all slots Only In Heroic Identity (-1/4)
3u
1) Poke
5
Armor Piercing (+1/2) for up to 97 Active Points of STR (75 STR; 15d6) (48 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)
3u
2) Speed Punch Combo
5
Autofire (5 shots; +1/2) for up to 97 Active Points of STR (75 STR; 15d6) (48 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4)
2u
3) Thunderclap
5
Hearing Group Flash 8d6, Does Knockback (+1/4), Area Of Effect (7" Cone; +1) (54 Active Points); No Range (-1/2), Restrainable (-1/2), Only In Heroic Identity (-1/4)
3u
4) Super-Strength Smash Through
6
Tunneling 1" through 19 DEF material (59 Active Points); Restrainable (-1/2), no Noncombat movement (-1/4), Only In Heroic Identity (-1/4)
1u
5) Long Stride
2
Running +9" (15" total) (18 Active Points); Only In Heroic Identity (-1/4)
3u
6) Mile Long Leaps
3
Leaping +3" (5"/16" forward, 2 1/2"/8" upward) (Accurate, x64 Noncombat) (33 Active Points); Only In Heroic Identity (-1/4)
4u
7) Supra-Luminal Flight
6
Faster-Than-Light Travel (1 Light Years/second) (60 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Only In Heroic Identity (-1/4)
Titanic Physique
360
1) Invulnerable
0
+22 PD, Hardened (+1/4) (27 Active Points) (Real Cost: 27)
+22 ED, Hardened (+1/4) (27 Active Points) (Real Cost: 27)
+10 PD, Hardened (+1/4) (12 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 10)
+18 ED, Hardened (+1/4) (22 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 18)
Power Defense (30 points), Hardened (+1/4) (37 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 30)
+26 Mental Defense (30 points total), Hardened (+1/4) (33 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 26)
Damage Resistance (30 PD/30 ED/20 Mental Def./20 Power Def.), Hardened (+1/4) (62 Active Points) (Real Cost: 62)
Physical Damage Reduction, Resistant, 50% (30 Active Points); Linked (Titanic Size; -1/2), Only In Heroic Identity (-1/4) (Real Cost: 17)
Energy Damage Reduction, Resistant, 50% (30 Active Points); Linked (Titanic Size; -1/2), Only In Heroic Identity (-1/4) (Real Cost: 17)
+20 DEX (60 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 48)
+15 CON (30 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 24)
+15 BODY (30 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 24)
+1 SPD (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8)
+20 END (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8)
+12 REC (24 Active Points); Linked (Titanic Size; -1/2), Only In Heroic Identity (-1/4) (Real Cost: 14)
13
2) Rapid Healing
0
Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4)
6
3) Imposing Figure
+10 PRE (10 Active Points); Linked (Titanic Size; -1/2), Only In Heroic Identity (-1/4)
48
4) Uncanny Metabolism
0
Life Support (Eating: Character only has to eat once per year; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year)
75
5) Enhanced Senses
0
Spatial Awareness (Sight Group), Discriminatory, Analyze, SFX (See through hyperspace and through walls/objects via hyperspace; +0) (32 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 26)
+14 versus Range Modifier for Sight Group and Normal Hearing (28 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only In Heroic Identity (-1/4) (Real Cost: 16)
Microscopic ( x1,000) with Sight Group and Normal Hearing (24 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only In Heroic Identity (-1/4) (Real Cost: 14)
Rapid ( x1,000) with Sight Group and Normal Hearing (24 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 19)
5
6) Stellar Sense
0
Navigation (Air, Hyperspace, Space) 14- (4 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 3)
Bump Of Direction (3 Active Points); Linked (Navigation; -1/2), Only In Heroic Identity (-1/4) (Real Cost: 2)
16
7) Translator Nanites
Universal Translator 14- (20 Active Points); Only In Heroic Identity (-1/4)
801
Total Powers and Equipment Points