“Starblazer” HERO SYSTEM Character Sheet

Val















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
  32 Total Characteristics Points
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12





Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Flight
25"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
600
 
Char Cost
32

Dis. Points
100
 
Skill Cost
62

Exp. Points
0
 
Power Cost
606

Total Points
700
 
Total Cost
700



Cost
Name
Roll

34
Martial Arts (Trained Power)
 












 
Talents



62
Total Cost

 

Cost
Power/Equipment
END

40
Fire Powers Elemental Control, 100-point powers, (50 Active Points); all slots Only In Heroic Identity (-1/4)

53
1) Firey Flight
0

Flight 25", x16 Noncombat, No Turn Mode (+1/4), combat acceleration/deceleration (+1/4), Reduced Endurance (0 END; +1/2) (130 Active Points); Visible (Glowing Trail; -1/4), Only In Heroic Identity (-1/4)

40
2) Flaming Corona
0

Energy Blast 6d6, Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (97 Active Points); Only In Heroic Identity (-1/4) vs ED.

40
3) Heat Shield
0

Force Field (28 PD/28 ED/10 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2) (99 Active Points); Only In Heroic Identity (-1/4)

34
4) Solar Burst
4

Energy Blast 11 1/2d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (101 Active Points); No Knockback (-1/4), Only In Heroic Identity (-1/4) vs ED.


48
Star Turns Multipower, 60-point reserve, (60 Active Points); all slots Only In Heroic Identity (-1/4)

4u
1) Point Defense
0

Missile Deflection (Any Ranged Attack), No Range Modifier (+1/2), Full Range (+1) (50 Active Points); Only In Heroic Identity (-1/4)

4u
2) Burn Through
6

Tunneling 1" through 19 DEF material (59 Active Points); no Noncombat movement (-1/4), Only In Heroic Identity (-1/4)

3u
3) Douse Flame
2

Dispel Fire/Heat 15d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); No Range (-1/2), Only In Heroic Identity (-1/4) vs Fire/Heat.

2u
4) Hot Zone
[3 cc]

Change Environment 8" radius, +14 Temperature Level Adjustment, Side Effect (Flammables in vicinity may ignite; +0) (59 Active Points); No Range (-1/2), 3 Continuing Charges lasting 1 Minute each (-1/2), Explosion (-1/4), Only In Heroic Identity (-1/4)

2u
5) Star Bright
[3]

Sight Group Flash 4d6, Personal Immunity (+1/4), Armor Piercing (+1/2), Explosion (-1 DC/3"; +1) (55 Active Points); 3 Charges (-1 1/4), No Range (-1/2), Only In Heroic Identity (-1/4)


Subtext Powers

81
1) Strong
1

+25 STR, Reduced Endurance (1/2 END; +1/4) (31 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 25)
+19 REC (38 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 30)
+60 END (30 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 24)
+2 STUN; Only In Heroic Identity (-1/4) (Real Cost: 2)

83
2) Tough
0

+10 BODY (20 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 16)
+10 CON (20 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 16)
+3 ED (Real Cost: 3)
+10 STUN (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8)
Desolidification (affected by All but Fire/Heat), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Only To Protect Against Fire/Heat (-1) (Real Cost: 40)

84
3) Fast
0

+25 DEX (75 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 60)
+10 INT (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8)
+2 SPD (20 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 16)

38
4) Intuitive
0

+6 Missile Deflect (Real Cost: 12)
Penalty Skill Levels: +8 vs. Hit Location modifiers with Solar Burst (Real Cost: 12)
Penalty Skill Levels: +4 vs. Range Modifier with Solar Burst (Real Cost: 6)
Infrared Perception (Sight Group), Tracking (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8)

37
5) Hardy
0

Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (46 Active Points); Only In Heroic Identity (-1/4)

7
6) Resilient
0

Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)

6
7) Odd
0

Darkness to Mental Group 1" radius, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (11 Active Points); No Range (-1/2), Only In Heroic Identity (-1/4)


606
Total Powers and Equipment Points










Appearance





 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Defensive Shot (3 pts)
1/2
-1
+2
 
Strike +2 DC

Offensive Ranged Disarm (5 pts)
1/2
+1
-1
 
Disarm, +4 DC to Disarm

Quick Shot (4 pts)
1/2
+1
+0
 
Strike, +4 DC

Martial Dodge (4 pts)
1/2
--
+5
 
Dodge, Affects All Attacks, Abort

Passing Strike (5 pts)
1/2
+1
+0
 
2d6 / 7d6 +v/5; FMove

Flying Dodge (5 pts)
1/2
--
+4
 
Dodge All Attacks, Abort; FMove

+2 Ranged Damage Class(es)




Cost
Name

100
Disadvantages


100
Total Disadvantage Points