Powers and Equipment
Cost
Power/Equipment
END
40
Fire Powers Elemental Control, 100-point powers, (50 Active Points); all slots Only In Heroic Identity (-1/4)
53
1) Firey Flight
0
Flight 25", x16 Noncombat, No Turn Mode (+1/4), combat acceleration/deceleration (+1/4), Reduced Endurance (0 END; +1/2) (130 Active Points); Visible (Glowing Trail; -1/4), Only In Heroic Identity (-1/4)
40
2) Flaming Corona
0
Energy Blast 6d6, Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (97 Active Points); Only In Heroic Identity (-1/4) vs ED.
40
3) Heat Shield
0
Force Field (28 PD/28 ED/10 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2) (99 Active Points); Only In Heroic Identity (-1/4)
34
4) Solar Burst
4
Energy Blast 11 1/2d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (101 Active Points); No Knockback (-1/4), Only In Heroic Identity (-1/4) vs ED.
48
Star Turns Multipower, 60-point reserve, (60 Active Points); all slots Only In Heroic Identity (-1/4)
4u
1) Point Defense
0
Missile Deflection (Any Ranged Attack), No Range Modifier (+1/2), Full Range (+1) (50 Active Points); Only In Heroic Identity (-1/4)
4u
2) Burn Through
6
Tunneling 1" through 19 DEF material (59 Active Points); no Noncombat movement (-1/4), Only In Heroic Identity (-1/4)
3u
3) Douse Flame
2
Dispel Fire/Heat 15d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); No Range (-1/2), Only In Heroic Identity (-1/4) vs Fire/Heat.
2u
4) Hot Zone
[3 cc]
Change Environment 8" radius, +14 Temperature Level Adjustment, Side Effect (Flammables in vicinity may ignite; +0) (59 Active Points); No Range (-1/2), 3 Continuing Charges lasting 1 Minute each (-1/2), Explosion (-1/4), Only In Heroic Identity (-1/4)
2u
5) Star Bright
[3]
Sight Group Flash 4d6, Personal Immunity (+1/4), Armor Piercing (+1/2), Explosion (-1 DC/3"; +1) (55 Active Points); 3 Charges (-1 1/4), No Range (-1/2), Only In Heroic Identity (-1/4)
Subtext Powers
81
1) Strong
1
+25 STR, Reduced Endurance (1/2 END; +1/4) (31 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 25)
+19 REC (38 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 30)
+60 END (30 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 24)
+2 STUN; Only In Heroic Identity (-1/4) (Real Cost: 2)
83
2) Tough
0
+10 BODY (20 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 16)
+10 CON (20 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 16)
+3 ED (Real Cost: 3)
+10 STUN (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8)
Desolidification (affected by All but Fire/Heat), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Only To Protect Against Fire/Heat (-1) (Real Cost: 40)
84
3) Fast
0
+25 DEX (75 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 60)
+10 INT (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8)
+2 SPD (20 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 16)
38
4) Intuitive
0
+6 Missile Deflect (Real Cost: 12)
Penalty Skill Levels: +8 vs. Hit Location modifiers with Solar Burst (Real Cost: 12)
Penalty Skill Levels: +4 vs. Range Modifier with Solar Burst (Real Cost: 6)
Infrared Perception (Sight Group), Tracking (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8)
37
5) Hardy
0
Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (46 Active Points); Only In Heroic Identity (-1/4)
7
6) Resilient
0
Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
6
7) Odd
0
Darkness to Mental Group 1" radius, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (11 Active Points); No Range (-1/2), Only In Heroic Identity (-1/4)
606
Total Powers and Equipment Points