“Space Ghost” HERO SYSTEM Character Sheet

Val















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
  162 Total Characteristics Points
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12





Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Flight
30"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
600
 
Char Cost
162

Dis. Points
200
 
Skill Cost
213

Exp. Points
0
 
Power Cost
425

Total Points
800
 
Total Cost
800



Cost
Name
Roll

29
Martial Arts (Mixed)
 















 
Perks





 
Talents



213
Total Cost

 

Cost
Power/Equipment
END

45
Power Bands Multipower, 90-point reserve, (90 Active Points); all slots OIF (Pair of high tech bracers called Power Bands; -1/2), Restrainable (Power Band controls must be manipulated; -1/2)

4u
1) Heat, Freeze, or Energy (various EM) Ray
3

Energy Blast 12d6, Variable Special Effects (Heat, Cold, or EM effects; +1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points); OIF (Pair of high tech bracers called Power Bands; -1/2), Restrainable (Power Band controls must be manipulated; -1/2), No Knockback (-1/4) vs ED.

4u
2) Force Ray
4

Energy Blast 4d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4), Does BODY (+1), AVLD (Force Field/Wall; +1 1/2) (90 Active Points); OIF (Pair of high tech bracers called Power Bands; -1/2), Restrainable (Power Band controls must be manipulated; -1/2) vs PD.

4u
3) Stun Ray
9

Energy Blast 7d6, AVLD (Mental Defense; +1 1/2) (87 Active Points); OIF (Pair of high tech bracers called Power Bands; -1/2), Restrainable (Power Band controls must be manipulated; -1/2) vs PD.

3u
4) Magno Ray
3

Telekinesis (48 STR), Reduced Endurance (1/2 END; +1/4) (90 Active Points); Limited Power (Only to grab, hold, or pull; does no damage; -1), OIF (Pair of high tech bracers called Power Bands; -1/2), Restrainable (Power Band controls must be manipulated; -1/2)

4u
5) Super Strength

+45 STR, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (90 Active Points); OIF (Pair of high tech bracers called Power Bands; -1/2), Restrainable (Power Band controls must be manipulated; -1/2)

3u
6) Hyper Speed
8

Faster-Than-Light Travel (1,090 Light Years/second) (80 Active Points); OIF (Pair of high tech bracers called Power Bands; -1/2), Restrainable (Power Band controls must be manipulated; -1/2), Costs Endurance (Only Costs END to Activate; -1/4)

4u
7) Maximum Force Field
9

Aid Force Field 9d6 (90 Active Points); Costs Endurance (-1/2), OIF (Pair of high tech bracers called Power Bands; -1/2), Restrainable (Power Band controls must be manipulated; -1/2)


22
Inviso Belt Elemental Control, 66-point powers, (33 Active Points); all slots OIF (Inviso Belt; -1/2)

22
1) Inviso Power
2

Invisibility to Sight, Hearing, Smell/Taste, Radio and Mental Groups and Detect , No Fringe, Limited Power (Other users of Inviso Power immune; +0), Reduced Endurance (1/2 END; +1/4) (66 Active Points); OIF (Inviso Belt; -1/2)

48
2) Force Field
4

Force Field (20 PD/20 ED/10 Flash Defense: Sight Group) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4), Hardened (x2; +1/2) (105 Active Points); OIF (Inviso Belt; -1/2)

53
3) Flight
4

Flight 30", x16 Noncombat, Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4) (112 Active Points); OIF (Inviso Belt; -1/2)


Battle Hardened

11
1) Spaaace Ghooost!!!

+17 PRE (17 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic)

90
2) Barrage
0

Autofire (5 shots; +1/2) for up to 90 Active Points of Power Band Rays/Beams, Reduced Endurance (0 END; +1)

12
3) Mental Discipline
0

Mental Defense (15 points total)


Suit

13
1) Life Support
0

Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); OIF (Inviso Belt; -1/2)

36
2) Stim Suit Effects
1

+10 STR (10 Active Points); IIF (-1/4) (Modifiers affect Base Characteristic) (Real Cost: 4)
+10 DEX (30 Active Points); IIF (-1/4) (Real Cost: 24)
+1 SPD (10 Active Points); IIF (-1/4) (Real Cost: 8)

11
3) ComLink
0

Radio Perception/Transmission (Radio Group), Telescopic: +8 (14 Active Points); IIF (Built into insignia badge; -1/4)

16
4) ComLink Translator

Universal Translator 18- (24 Active Points); IIF (Built into insignia badge; -1/4), Linked (ComLink; -1/4)

10
5) Space Vision
0

Nightvision, +5 to PER Roll, Telescopic: +10 (15 Active Points); OIF (Inviso Belt; -1/2)

10
6) Power Bands/Inviso Belt Energy Charge
0

Endurance Reserve (75 END, 5 REC) Reserve: (12 Active Points); REC: (5 Active Points); Conditional Power (Does not recover away from 0.25 G+ natural gravity; -1/2)


425
Total Powers and Equipment Points











Space Ghost




 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Flying Dodge (5 pts)
1/2
--
+4
 
Dodge All Attacks, Abort; FMove

Martial Dodge (4 pts)
1/2
--
+5
 
Dodge, Affects All Attacks, Abort

Martial Escape (4 pts)
1/2
+0
+0
 
45 STR vs. Grabs

Martial Grab (3 pts)
1/2
-1
-1
 
Grab Two Limbs, 40 STR for holding on

Martial Strike (4 pts)
1/2
+0
+2
 
8d6 Strike

Root (4 pts)
1/2
+0
+0
 
45 STR to resist Shove; Block, Abort

Takeaway (5 pts)
1/2
+0
+0
 
Grab Weapon, 40 STR to take weapon away




Cost
Name

25
Dependent NPC: Various Isolated Outposts 14- (Normal; Group DNPC: x2 DNPCs)

35
Dependent NPC: Various Primitive Worlds 14- (Normal; Useful Noncombat Position or Skills; Group DNPC: x16 DNPCs)

15
Hunted: Brak 11- (As Pow, Harshly Punish)

15
Hunted: Creature King 11- (As Pow, Harshly Punish)

15
Hunted: Mettalus 11- (As Pow, Harshly Punish)

15
Hunted: Moltar 11- (As Pow, Harshly Punish)

15
Hunted: Zorak 11- (As Pow, Harshly Punish)

20
Psychological Limitation: Relentless pursuit of justice (Common, Total)

10
Reputation: Harbinger of Destruction, 11-

10
Reputation: Harsh Vigilante, 11-

15
Social Limitation: Reclusive (Frequently, Major)

10
Social Limitation: Self-righteous (Frequently, Minor)


200
Total Disadvantage Points