Powers and Equipment
Cost
Power/Equipment
END
45
Power Bands Multipower, 90-point reserve, (90 Active Points); all slots OIF (Pair of high tech bracers called Power Bands; -1/2), Restrainable (Power Band controls must be manipulated; -1/2)
4u
1) Heat, Freeze, or Energy (various EM) Ray
3
Energy Blast 12d6, Variable Special Effects (Heat, Cold, or EM effects; +1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points); OIF (Pair of high tech bracers called Power Bands; -1/2), Restrainable (Power Band controls must be manipulated; -1/2), No Knockback (-1/4) vs ED.
4u
2) Force Ray
4
Energy Blast 4d6, Reduced Endurance (1/2 END; +1/4), Double Knockback (+3/4), Does BODY (+1), AVLD (Force Field/Wall; +1 1/2) (90 Active Points); OIF (Pair of high tech bracers called Power Bands; -1/2), Restrainable (Power Band controls must be manipulated; -1/2) vs PD.
4u
3) Stun Ray
9
Energy Blast 7d6, AVLD (Mental Defense; +1 1/2) (87 Active Points); OIF (Pair of high tech bracers called Power Bands; -1/2), Restrainable (Power Band controls must be manipulated; -1/2) vs PD.
3u
4) Magno Ray
3
Telekinesis (48 STR), Reduced Endurance (1/2 END; +1/4) (90 Active Points); Limited Power (Only to grab, hold, or pull; does no damage; -1), OIF (Pair of high tech bracers called Power Bands; -1/2), Restrainable (Power Band controls must be manipulated; -1/2)
4u
5) Super Strength
+45 STR, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (90 Active Points); OIF (Pair of high tech bracers called Power Bands; -1/2), Restrainable (Power Band controls must be manipulated; -1/2)
3u
6) Hyper Speed
8
Faster-Than-Light Travel (1,090 Light Years/second) (80 Active Points); OIF (Pair of high tech bracers called Power Bands; -1/2), Restrainable (Power Band controls must be manipulated; -1/2), Costs Endurance (Only Costs END to Activate; -1/4)
4u
7) Maximum Force Field
9
Aid Force Field 9d6 (90 Active Points); Costs Endurance (-1/2), OIF (Pair of high tech bracers called Power Bands; -1/2), Restrainable (Power Band controls must be manipulated; -1/2)
22
Inviso Belt Elemental Control, 66-point powers, (33 Active Points); all slots OIF (Inviso Belt; -1/2)
22
1) Inviso Power
2
Invisibility to Sight, Hearing, Smell/Taste, Radio and Mental Groups and Detect , No Fringe, Limited Power (Other users of Inviso Power immune; +0), Reduced Endurance (1/2 END; +1/4) (66 Active Points); OIF (Inviso Belt; -1/2)
48
2) Force Field
4
Force Field (20 PD/20 ED/10 Flash Defense: Sight Group) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4), Hardened (x2; +1/2) (105 Active Points); OIF (Inviso Belt; -1/2)
53
3) Flight
4
Flight 30", x16 Noncombat, Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4) (112 Active Points); OIF (Inviso Belt; -1/2)
Battle Hardened
11
1) Spaaace Ghooost!!!
+17 PRE (17 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic)
90
2) Barrage
0
Autofire (5 shots; +1/2) for up to 90 Active Points of Power Band Rays/Beams, Reduced Endurance (0 END; +1)
12
3) Mental Discipline
0
Mental Defense (15 points total)
Suit
13
1) Life Support
0
Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); OIF (Inviso Belt; -1/2)
36
2) Stim Suit Effects
1
+10 STR (10 Active Points); IIF (-1/4) (Modifiers affect Base Characteristic) (Real Cost: 4)
+10 DEX (30 Active Points); IIF (-1/4) (Real Cost: 24)
+1 SPD (10 Active Points); IIF (-1/4) (Real Cost: 8)
11
3) ComLink
0
Radio Perception/Transmission (Radio Group), Telescopic: +8 (14 Active Points); IIF (Built into insignia badge; -1/4)
16
4) ComLink Translator
Universal Translator 18- (24 Active Points); IIF (Built into insignia badge; -1/4), Linked (ComLink; -1/4)
10
5) Space Vision
0
Nightvision, +5 to PER Roll, Telescopic: +10 (15 Active Points); OIF (Inviso Belt; -1/2)
10
6) Power Bands/Inviso Belt Energy Charge
0
Endurance Reserve (75 END, 5 REC) Reserve: (12 Active Points); REC: (5 Active Points); Conditional Power (Does not recover away from 0.25 G+ natural gravity; -1/2)
425
Total Powers and Equipment Points