“Nemesis” HERO SYSTEM Character Sheet

Val















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
  24 Total Characteristics Points
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12





Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Flight
25"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
600
 
Char Cost
24

Dis. Points
200
 
Skill Cost
117

Exp. Points
135
 
Power Cost
794

Total Points
935
 
Total Cost
935



Cost
Name
Roll

48
Martial Arts (Kung Fu)
 


















 
Perks




 
Talents



117
Total Cost

 

Cost
Power/Equipment
END

48
Divine Power Elemental Control, 120-point powers, (60 Active Points); all slots Only In Heroic Identity (-1/4)

48
1) Flight
5

Flight 25", Position Shift, x64 Noncombat, combat acceleration/deceleration (+1/4), Reduced Endurance (1/2 END; +1/4) (120 Active Points); Only In Heroic Identity (-1/4)

48
2) Strength

+55 STR, Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (120 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic)


68
Signature Weapons Multipower, 120-point reserve, (120 Active Points); all slots Only In Heroic Identity (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4)

7u
1) Sword of Justice
5

Killing Attack - Hand-To-Hand 2d6 (2d6 / 3d6 w/STR), Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4), Does BODY (Only versus inanimate/unliving targets & currently designated quarry; +1), Attack Versus Limited Defense (Power Defense; +1 1/2) (120 Active Points); Only In Heroic Identity (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) vs ED.
[Note: A hand and a half sword that appears/disappears at will.]

6u
2) Hunter's Bow
5

Killing Attack - Ranged 2d6-1, Indirect (Same origin, always fired away from attacker; Can ricochet to target; +1/4), Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Armor Piercing OR Affects Desolid OR Reduced END-0 END; +3/4), Does BODY (Only versus inanimate/unliving targets & currently designated quarry; +1), Attack Versus Limited Defense (Power Defense; +1 1/2) (119 Active Points); Required Hands Two-Handed (-1/2), Only In Heroic Identity (-1/4), Real Weapon (-1/4) vs ED.
[Note: A compound bow firing unlimited arrows that appears/disppears at will.]


Signature Abilities, all slots Only In Heroic Identity (-1/4)

50
1) Designate Quarry
0

Find Weakness 20- with All Attacks (75 Active Points); Limited Power (Cannot switch targets during combat; -1/4), Only In Heroic Identity (-1/4)

33
2) Deadly Aim
0

Penalty Skill Levels: +6 vs. Range Modifier with All Attacks (18 Active Points) (Real Cost: 14)
Penalty Skill Levels: +8 vs. Hit Location modifiers with All Attacks (24 Active Points) (Real Cost: 19)

25
3) Evade Attacks of Quarry
0

Combat Luck (12 PD/12 ED) (24 Active Points); Limited Power (Only versus currently designated quarry; -1) (Real Cost: 11)
Lack Of Weakness (-17) for Normal Defense (17 Active Points); Limited Power (Only versus currently designated quarry; -1) (Real Cost: 7)
Lack Of Weakness (-17) for Resistant Defenses (17 Active Points); Limited Power (Only versus currently designated quarry; -1) (Real Cost: 7)

18
4) Find Quarry
7

Mind Scan 2d6 (Human class of minds), +20 ECV, Invisible Power Effects (Fully Invisible; +1/2) (75 Active Points); Extra Time (1 Minute, -1 1/2), Neither Character nor Target Can Attack Through Link (-1), Limited Power (Only to find currently designated quarry; -1/2), Only In Heroic Identity (-1/4)

25
5) Reveal Quarry
0

Detect Designated Quarry 11-/13- (Unusual Group), Concealed (-6 with Detect PER Rolls), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Tracking (31 Active Points); Only In Heroic Identity (-1/4)

12
6) Hidden From Quarry
0

Darkness to Mental Group 2" radius, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1) (32 Active Points); Limited Power (Only versus currently designated quarry; -1), No Range (-1/2), Only In Heroic Identity (-1/4)


Subtext Powers

237
1) Tough
0

+10 CON (Real Cost: 20)
+10 BODY (Real Cost: 20)
+26 PD, Hardened (+1/4) (33 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 33)
+26 ED, Hardened (+1/4) (33 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 33)
+5 PD, Hardened (+1/4) (7 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) (Real Cost: 5)
+16 ED, Hardened (+1/4) (21 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) (Real Cost: 16)
+30 Mental Defense (32 points total), Hardened (+1/4) (38 Active Points) (Real Cost: 38)
Damage Resistance (30 PD/30 ED/30 Mental Def.), Hardened (+1/4) (56 Active Points) (Real Cost: 56)
Physical Damage Reduction, Resistant, 25%, Hardened (+1/4) (19 Active Points); Limited Power (Only versus currently designated quarry; -1), Only In Heroic Identity (-1/4) (Real Cost: 8)
Energy Damage Reduction, Resistant, 25%, Hardened (+1/4) (19 Active Points); Limited Power (Only versus currently designated quarry; -1), Only In Heroic Identity (-1/4) (Real Cost: 8)

88
2) Fast
0

+10 INT (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8)
+21 DEX (63 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 50)
+1 SPD (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8)
+14 REC (28 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 22)

33
3) Resilient
0

Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) (Real Cost: 11)
+9 REC (18 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 14)
+20 END (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8)

48
4) Hardy
0

Life Support (Eating: Character only has to eat once per year; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year)


794
Total Powers and Equipment Points












Appearance





 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Counterstrike (4 pts)
1/2
+2
+2
 
4d6 / 15d6 Strike, Must Follow Block

Defensive Block (5 pts)
1/2
+1
+3
 
Block, Abort

Fast Strike (4 pts)
1/2
+2
+0
 
4d6 / 15d6 Strike

Legsweep (3 pts)
1/2
+2
-1
 
3d6 / 14d6 Strike, Target Falls

Martial Disarm (4 pts)
1/2
-1
+1
 
Disarm; 20 STR / 75 STR to Disarm

Martial Dodge (4 pts)
1/2
--
+5
 
Dodge, Affects All Attacks, Abort

Nerve Strike/Tien-hsueh Strike (4 pts)
1/2
-1
+1
 
2d6 NND

Offensive Strike/Kick (5 pts)
1/2
-2
+1
 
6d6 / 17d6 Strike

Passing Strike (5 pts)
1/2
+1
+0
 
2d6 / 13d6 +v/5; FMove

Sacrifice Strike/Flying Kick (5 pts)
1/2
+1
-2
 
6d6 / 17d6 Strike

Weapon Bind (4 pts)
1/2
+1
+0
 
Bind, 20 STR / 75 STR

Weapon Element: Blades




Cost
Name

10
Dependent NPC: Xiao Qiaolian/Jackie Xiao, sister 8- (Normal)

190
Disadvantages


200
Total Disadvantage Points