Powers and Equipment
Cost
Power/Equipment
END
48
Divine Power Elemental Control, 120-point powers, (60 Active Points); all slots Only In Heroic Identity (-1/4)
48
1) Flight
5
Flight 25", Position Shift, x64 Noncombat, combat acceleration/deceleration (+1/4), Reduced Endurance (1/2 END; +1/4) (120 Active Points); Only In Heroic Identity (-1/4)
48
2) Strength
+55 STR, Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (120 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic)
68
Signature Weapons Multipower, 120-point reserve, (120 Active Points); all slots Only In Heroic Identity (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4)
7u
1) Sword of Justice
5
Killing Attack - Hand-To-Hand 2d6 (2d6 / 3d6 w/STR), Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4), Does BODY (Only versus inanimate/unliving targets & currently designated quarry; +1), Attack Versus Limited Defense (Power Defense; +1 1/2) (120 Active Points); Only In Heroic Identity (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) vs ED.
[Note: A hand and a half sword that appears/disappears at will.]
6u
2) Hunter's Bow
5
Killing Attack - Ranged 2d6-1, Indirect (Same origin, always fired away from attacker; Can ricochet to target; +1/4), Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Armor Piercing OR Affects Desolid OR Reduced END-0 END; +3/4), Does BODY (Only versus inanimate/unliving targets & currently designated quarry; +1), Attack Versus Limited Defense (Power Defense; +1 1/2) (119 Active Points); Required Hands Two-Handed (-1/2), Only In Heroic Identity (-1/4), Real Weapon (-1/4) vs ED.
[Note: A compound bow firing unlimited arrows that appears/disppears at will.]
Signature Abilities, all slots Only In Heroic Identity (-1/4)
50
1) Designate Quarry
0
Find Weakness 20- with All Attacks (75 Active Points); Limited Power (Cannot switch targets during combat; -1/4), Only In Heroic Identity (-1/4)
33
2) Deadly Aim
0
Penalty Skill Levels: +6 vs. Range Modifier with All Attacks (18 Active Points) (Real Cost: 14)
Penalty Skill Levels: +8 vs. Hit Location modifiers with All Attacks (24 Active Points) (Real Cost: 19)
25
3) Evade Attacks of Quarry
0
Combat Luck (12 PD/12 ED) (24 Active Points); Limited Power (Only versus currently designated quarry; -1) (Real Cost: 11)
Lack Of Weakness (-17) for Normal Defense (17 Active Points); Limited Power (Only versus currently designated quarry; -1) (Real Cost: 7)
Lack Of Weakness (-17) for Resistant Defenses (17 Active Points); Limited Power (Only versus currently designated quarry; -1) (Real Cost: 7)
18
4) Find Quarry
7
Mind Scan 2d6 (Human class of minds), +20 ECV, Invisible Power Effects (Fully Invisible; +1/2) (75 Active Points); Extra Time (1 Minute, -1 1/2), Neither Character nor Target Can Attack Through Link (-1), Limited Power (Only to find currently designated quarry; -1/2), Only In Heroic Identity (-1/4)
25
5) Reveal Quarry
0
Detect Designated Quarry 11-/13- (Unusual Group), Concealed (-6 with Detect PER Rolls), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Tracking (31 Active Points); Only In Heroic Identity (-1/4)
12
6) Hidden From Quarry
0
Darkness to Mental Group 2" radius, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1) (32 Active Points); Limited Power (Only versus currently designated quarry; -1), No Range (-1/2), Only In Heroic Identity (-1/4)
Subtext Powers
237
1) Tough
0
+10 CON (Real Cost: 20)
+10 BODY (Real Cost: 20)
+26 PD, Hardened (+1/4) (33 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 33)
+26 ED, Hardened (+1/4) (33 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 33)
+5 PD, Hardened (+1/4) (7 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) (Real Cost: 5)
+16 ED, Hardened (+1/4) (21 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) (Real Cost: 16)
+30 Mental Defense (32 points total), Hardened (+1/4) (38 Active Points) (Real Cost: 38)
Damage Resistance (30 PD/30 ED/30 Mental Def.), Hardened (+1/4) (56 Active Points) (Real Cost: 56)
Physical Damage Reduction, Resistant, 25%, Hardened (+1/4) (19 Active Points); Limited Power (Only versus currently designated quarry; -1), Only In Heroic Identity (-1/4) (Real Cost: 8)
Energy Damage Reduction, Resistant, 25%, Hardened (+1/4) (19 Active Points); Limited Power (Only versus currently designated quarry; -1), Only In Heroic Identity (-1/4) (Real Cost: 8)
88
2) Fast
0
+10 INT (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8)
+21 DEX (63 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 50)
+1 SPD (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8)
+14 REC (28 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 22)
33
3) Resilient
0
Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) (Real Cost: 11)
+9 REC (18 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 14)
+20 END (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 8)
48
4) Hardy
0
Life Support (Eating: Character only has to eat once per year; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year)
794
Total Powers and Equipment Points