Powers and Equipment
Cost
Power/Equipment
END
Meta-Human Physique
110
1) Namesake Ability
0
Duplication (creates 16 400-point Duplicates), Easy Recombination (Zero-Phase Action at Full DCV), Ranged Recombination (+1/2) (165 Active Points); Limited Power (Only if damage taken since character's previous phase; -1/2)
6
2) Act in Unison
Teamwork 18- (11 Active Points); Limited Power (Only with dupicates; -1/2), Linked (Namesake Ability ; Greater Power is Constant or in use most or all of the time; -1/4)
40
3) Strength
4
+40 STR
14
4) Physical Damage To Strength
0
Absorption 4d6 (physical, 1/2 STR and 1/2 STUN), Can Absorb Maximum Of 30 Points' Worth Of Physical Damage, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (29 Active Points); Lockout (Cannot Absorb if Duplicates Exist; -1/2), Linked (Strength; Greater Power is Constant or in use most or all of the time; -1/4), Visible (Musculature swells with power; -1/4)
14
5) Energy Damage To Strength
0
Absorption 4d6 (energy, 1/2 STR and 1/2 END), Can Absorb Maximum Of 30 Points' Worth Of Energy Damage, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (29 Active Points); Lockout (Cannot Absorb if Duplicates Exist; -1/2), Linked (Strength; Greater Power is Constant or in use most or all of the time; -1/4), Visible (Musculature swells with power; -1/4)
75
6) Dexterity
+25 DEX
24
7) Constitution
+12 CON
45
8) Toughness
0
Armor (16 PD/14 ED)
328
Total Powers and Equipment Points