“Legion” HERO SYSTEM Character Sheet

Val















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
  7 Total Characteristics Points
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12





Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
200
 
Char Cost
7

Dis. Points
150
 
Skill Cost
65

Exp. Points
50
 
Power Cost
328

Total Points
400
 
Total Cost
400



Cost
Name
Roll

38
Martial Arts (Wrestling)
 

10

12

3

2


65
Total Cost

 

Cost
Power/Equipment
END

Meta-Human Physique

110
1) Namesake Ability
0

Duplication (creates 16 400-point Duplicates), Easy Recombination (Zero-Phase Action at Full DCV), Ranged Recombination (+1/2) (165 Active Points); Limited Power (Only if damage taken since character's previous phase; -1/2)

6
2) Act in Unison

Teamwork 18- (11 Active Points); Limited Power (Only with dupicates; -1/2), Linked (Namesake Ability ; Greater Power is Constant or in use most or all of the time; -1/4)

40
3) Strength
4

+40 STR

14
4) Physical Damage To Strength
0

Absorption 4d6 (physical, 1/2 STR and 1/2 STUN), Can Absorb Maximum Of 30 Points' Worth Of Physical Damage, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (29 Active Points); Lockout (Cannot Absorb if Duplicates Exist; -1/2), Linked (Strength; Greater Power is Constant or in use most or all of the time; -1/4), Visible (Musculature swells with power; -1/4)

14
5) Energy Damage To Strength
0

Absorption 4d6 (energy, 1/2 STR and 1/2 END), Can Absorb Maximum Of 30 Points' Worth Of Energy Damage, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (29 Active Points); Lockout (Cannot Absorb if Duplicates Exist; -1/2), Linked (Strength; Greater Power is Constant or in use most or all of the time; -1/4), Visible (Musculature swells with power; -1/4)

75
6) Dexterity

+25 DEX

24
7) Constitution

+12 CON

45
8) Toughness
0

Armor (16 PD/14 ED)


328
Total Powers and Equipment Points













 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Choke (4 pts)
1/2
-2
+0
 
Grab One Limb; 3d6 NND

Escape (4 pts)
1/2
+0
+0
 
75 STR vs. Grabs

Hold (3 pts)
1/2
-1
-1
 
Grab Two Limbs, 70 STR for holding on

Martial Disarm (4 pts)
1/2
-1
+1
 
Disarm; 70 STR to Disarm

Offensive Strike (5 pts)
1/2
-2
+1
 
16d6 Strike

Reversal (4 pts)
var
-1
-2
 
75 STR to Escape; Grab Two Limbs

Slam (3 pts)
1/2
+0
+1
 
12d6 +v/5, Target Falls

Take Down (3 pts)
1/2
+2
+1
 
12d6 Strike; You Fall, Target Falls

+2 HTH Damage Class(es)

 


Cost
Name

150
Disadvantages


150
Total Disadvantage Points