“Guardian” HERO SYSTEM Character Sheet

Val















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
  45 Total Characteristics Points
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12





Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Flight
25"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
600
 
Char Cost
45

Dis. Points
200
 
Skill Cost
103

Exp. Points
100
 
Power Cost
752

Total Points
900
 
Total Cost
900



Cost
Name
Roll

38
Martial Arts (Mixed)
 

















 
Talents




103
Total Cost

 

Cost
Power/Equipment
END

44
Gravimetrics Elemental Control, 132-point powers, (66 Active Points); all slots Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4)

49
1) Subluminal Flight
6

Flight 25", x128 Noncombat, combat acceleration/deceleration (+1/4), Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4) (140 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4)

49
2) Gravimetric Shielding
0

Force Field (35 PD/35 ED) (Protect Carried Items), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (140 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4)

46
3) Gravimetric Blast
13

Energy Blast 12d6, Armor Piercing (+1/2), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Penetrating OR Affects Desolid OR 0 END OR NND-Not vs Force Field/Wall; +3/4) (135 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) vs ED.

23
4) Lift it Whole
13

Telekinesis (90 STR) (135 Active Points); Limited Power (Does No Direct Damage: Only for Lifting, Carrying, Pushing, Pulling; -1), No Range (Touch; -1/2), Affects Whole Object (-1/4), Only In Heroic Identity (-1/4)


130
Applied Powers Variable Power Pool, 75 base + 55 control cost, Cosmic (+2) (186 Active Points); Limited Class Of Powers Available (Only Listed Powers; -1/2); all slots Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4)

0
1) Supraluminal Flight
0

Faster-Than-Light Travel (136 Light Years/second) (74 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 49

0
2) Invisibility
0

Invisibility to Sight, Hearing, Smell/Taste and Mental Groups , No Fringe, Reduced Endurance (0 END; +1/2) (67 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 45

0
3) Shape Shift
0

Shape Shift [Humanoids] (Sight, Touch and Hearing Groups, limited group of shapes), Imitation, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (72 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 48

0
4) Multiple Blast
7

Autofire (5 shots; +1/2) for up to 150 Active Points of Energy Blast (75 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 50

0
5) Multiple Strike
0

Autofire (5 shots; +1/2) for up to 75 Active Points of STR (60 STR, 12d6), Reduced Endurance (0 END; +1) (74 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 49

0
6) Boost Stamina
0

Aid END & STUN 7d6, Can Add Maximum Of 52 Points (75 Active Points); Self Only (-1/2), Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 37

0
7) Boost Attack Power
0

Aid Energy Blast 7d6, Can Add Maximum Of 52 Points (75 Active Points); Self Only (-1/2), Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 37
[Note: +1DC per 8.75pts of Aid; +5 1/2 d6 maximum]

0
8) Boost Defense Power
0

Aid Force Field 7d6, Can Add Maximum Of 52 Points (75 Active Points); Self Only (-1/2), Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 37
[Note: +1 PD/+1 ED per 3.5pts of Aid; +14 PD/+14 ED maximum]

0
9) Boost Lifting Capacity
0

Aid Telekinesis 7d6, Can Add Maximum Of 52 Points (75 Active Points); Self Only (-1/2), Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 37
[Note: +1pt of TK strength per 1.5pts of Aid; +34pts maximum]

0
10) Hurricane Handwave
2

Dispel 11d6, Reduced Endurance (1/2 END; +1/4), any one Gas/Mist/Smoke power at a time (+1/4) (49 Active Points); Restrainable (-1/2), Limited Range (60"; -1/4), Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 22

0
11) Hurricane Handwave II
4

Flight 6", x8 Noncombat, Limited Power (Only Noncombat Movement; +0), Usable As Attack (+1) (44 Active Points); Only In Straight Lines (-1/2), Instant (-1/2), Only In Heroic Identity (-1/4) Real Cost: 19

0
12) Get Them All
7

Area Of Effect (up to 6" Radius; +1), Selective (+1/4) for up to 60 Active Points of STR/Martial Arts (48 STR, 9 1/2d6) (75 Active Points); Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 50

0
13) Insta-Barrier
6

Entangle 6d6, 6 DEF, Side Effect (Always causes considerable damage to the environment; +0) (60 Active Points); Limited Power (Only to Form Barriers; -1), OIF (appropriate materials of opportunity; -1/2), No Range (-1/2), Limited Power (Defense Depends Upon Materials Used; -1/2), Only In Heroic Identity (-1/4) Real Cost: 16

0
14) Big Wrap-Up
6

Entangle 6d6, 6 DEF, Side Effect (May cause considerable damage to the environment; +0) (60 Active Points); OIF (appropriate materials of opportunity; -1/2), No Range (-1/2), Limited Power (Defense Depends Upon Materials Used; -1/2), Extra Time (Full Phase, Maybe longer depending on how long it takes to get the materials; -1/2), Only In Heroic Identity (-1/4) Real Cost: 18

0
15) Braced for Incoming
0

Missile Deflection (Any Ranged Attack) (20 Active Points) (Real Cost: 13)
+10 Missile Deflection (50 Active Points); Linked (Missile Deflection; -1/4) (Real Cost: 28)

0
16) Thunderclap
7

Hearing Group Flash 12 1/2d6, Does Knockback (+1/4), Hole In The Middle (+1/4), Explosion (+1/2) (75 Active Points); No Range (-1/2), Restrainable (-1/2), Extra Time (Full Phase, -1/2), Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 25

0
17) Shockwave
6

Only Does Knockdown, Not Knockback (+0), Hole In The Middle (+1/4), Explosion (+1/2) for up to 75 Active Points of STR (60 STR, 12d6), Side Effect (May cause considerable damage to the environment; +0) (56 Active Points); Extra Time (Full Phase, -1/2), Only Affects Targets On The Ground (-1/4), Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4) Real Cost: 25


Physique, all slots Negated By Control Harmonic (-1/4)

72
1) Fast
0

+23 DEX (69 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 55)
+2 SPD (20 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 16)
Rapid ( x10,000) with Sight Group (20 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 13)

115
2) Strong
3

+70 STR, Reduced Endurance (1/2 END; +1/4) (87 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 70)
+15 CON (30 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 24)
+19 REC (38 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 30)
+30 END (15 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 12)
+2 STUN (Real Cost: 2)

105
3) Tough
0

+15 BODY (Modifiers affect Base Characteristic) (Real Cost: 30)
+9 PD, Hardened (+1/4) (15 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 15)
+3 PD, Hardened (+1/4) (8 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 8)
+23 ED, Hardened (+1/4) (29 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 29)
Physical Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 25)
Energy Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 25)

20
4) Resilient
0

Healing 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (50 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Negated By Control Harmonic (-1/4)

4
5) Tireless

+1 SPD (10 Active Points); Only to take Recoveries (-1), Only In Heroic Identity (-1/4), Negated By Control Harmonic (-1/4)

30
6) Enduring
0

Life Support (Eating: Character only has to eat once per year; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per year) (38 Active Points); Negated By Control Harmonic (-1/4)

8
7) Aware
0

Navigation (Hyperspace, Space) 17- (9 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 6)
Bump Of Direction (3 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 2)

48
8) Visionary
0

Spatial Awareness (Sight Group), Discriminatory, Increased Arc Of Perception (360 Degrees) (32 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 21)
Nightvision (5 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 3)
Detect EM Phenomena A Large Class Of Things 14- (Sight Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) (25 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 17)
Sight Group Flash Defense (10 points) (10 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 7)

9
9) Fluent

Universal Translator 14- (20 Active Points); Limited Power (Only E.T. Languages; -1), Negated By Control Harmonic (-1/4)
[Note: Inherent translation matrix]



752
Total Powers and Equipment Points













Guardian




 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Counterstrike (4 pts)
1/2
+2
+2
 
20d6 Strike, Must Follow Block

Defensive Block (5 pts)
1/2
+1
+3
 
Block, Abort

Fast Strike (4 pts)
1/2
+2
+0
 
20d6 Strike

Martial Dodge (4 pts)
1/2
--
+5
 
Dodge, Affects All Attacks, Abort

Passing Strike (5 pts)
1/2
+1
+0
 
18d6 +v/5; FMove

Takeaway (5 pts)
1/2
+0
+0
 
Grab Weapon, 100 STR to take weapon away

Takedown (3 pts)
1/2
+1
+1
 
18d6 Strike; Target Falls

+2 HTH Damage Class(es)




Cost
Name

200
Disadvantages


200
Total Disadvantage Points