“Esprit de Corps” HERO SYSTEM Character Sheet

Val















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
  235 Total Characteristics Points
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12





Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
200
 
Char Cost
235

Dis. Points
150
 
Skill Cost
96

Exp. Points
85
 
Power Cost
104

Total Points
435
 
Total Cost
435



Cost
Name
Roll

27
Martial Arts (Mixed)
 
















96
Total Cost

 

Cost
Power/Equipment
END

36
Shield Multipower, 90-point reserve, (90 Active Points); all slots OAF Unbreakable (-1), Restrainable (-1/2)

2u
1) Shield Edge
2

Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (52 Active Points); OAF Unbreakable (-1), Restrainable (-1/2) vs PD.
[Note: q.v. MA Weapon Element: Blade]

2u
2) Shield Bash
2

Hand-To-Hand Attack +5d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2), Selective (+1/4) (50 Active Points); OAF Unbreakable (-1), Hand-To-Hand Attack (-1/2), Restrainable (-1/2)
[Note: q.v. MA Weapon Element: Club]

3u
3) Shield Block
0

+14 DCV [Not applicable to Missile Deflection] (70 Active Points) (Real Cost: 70)
Missile Deflection (Any Ranged Attack) (20 Active Points); Real Armor (-1/4) (Real Cost: 7)

2u
4) Shield Cover
9

FW (14 PD/14 ED; 2" long and 1" tall), Hardened (+1/4) (90 Active Points); Feedback (-1), OAF Unbreakable (-1), No Range (-1/2), Restrainable (-1/2), Restricted Shape (Englobe; -1/4)


Shield Maneuvers, all slots OAF Unbreakable (Shield; -1), Restrainable (-1/2)

33
1) Shield Throw
5

Area Of Effect (up to 8" Radius; +1), Selective (+1/4) for up to 80 Active Points of Shield powers, Reduced Endurance (1/2 END; +1/4) (125 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Lockout Shield Powers & Shield Maneuvers Next Phase; -1), OAF Unbreakable (Shield; -1), Restrainable (-1/2), Linked (Shield Edge; -1/4)
[Note: Active Points covers STR + Shield attack powers]


Subtext

10
1) Rapid Healing
0

Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 20 Minutes (-2)

2
2) Through The Skylight!
1

Leaping 7" (7 Active Points); Vertical Movement Only (+3.5 Combat/ +7 Non-combat; -1), Limited Power (Only Versus Damage From Falling; -1)

14
3) Costume
0

Armor (8 PD/8 ED) (24 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Temporarily Acquires Reputation: Government Assassin; -1/2), Real Armor (-1/4)


104
Total Powers and Equipment Points











Esprit de Corps




 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Counterstrike (4 pts)
1/2
+2
+2
 
7 1/2d6 Strike, Must Follow Block

Fast Strike (4 pts)
1/2
+2
+0
 
7 1/2d6 Strike

Martial Block (4 pts)
1/2
+2
+2
 
Block, Abort

Martial Escape (4 pts)
1/2
+0
+0
 
43 STR vs. Grabs

Martial Dodge (4 pts)
1/2
--
+5
 
Dodge, Affects All Attacks, Abort

Passing Strike (5 pts)
1/2
+1
+0
 
5 1/2d6 +v/5; FMove

Weapon Element: Blades, Clubs




Cost
Name

25
Hunted: Al Qaeda 11- (Mo Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

20
Hunted: CIA 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

20
Hunted: MI-6 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

20
Hunted: Mosad 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

20
Hunted: NATO Command 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

20
Hunted: US Military 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

15
Social Limitation: Subject to Orders (Frequently, Major)

10
Rivalry: Professional (Sirocco, a super-merc working for NATO enemies; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)


150
Total Disadvantage Points