Powers and Equipment
Cost
Power/Equipment
END
17
Stellar Aura Elemental Control, 52-point powers, (26 Active Points); all slots Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4)
17
1) Photosphere
0
Force Field (30 ED), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4)
17
2) Chromosphere
0
Energy Blast 2d6+1, Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), Continuous (+1), Armor Piercing (x2; +1) (51 Active Points); Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4) vs ED.
17
3) Corona
0
Force Field (30 PD), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4)
11
Stellar Density Elemental Control, 40-point powers, (20 Active Points); all slots Increased Endurance Cost (x2 END; -1/2), Only In Heroic Identity (-1/4)
11
1) Dense
6
Density Increase (3,800 kg mass, +30 STR, +6 PD/ED, -6" KB), Costs END Only To Activate (+1/4) (37 Active Points); Increased Endurance Cost (x2 END; -1/2), Only In Heroic Identity (-1/4)
10
2) Compact
6
Shrinking (0.225 m tall, 0.1152 kg mass, -6 PER Rolls to perceive character, +6 DCV, takes +9" KB), Limited Power (No mass decrease; +0), Costs END Only To Activate (+1/4) (37 Active Points); Increased Endurance Cost (x2 END; -1/2), Easily Perceived (aflame; -1/4), Only In Heroic Identity (-1/4)
Heavenly Body, all slots Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)
15
1) Safe In The Void
0
Life Support (Eating: Character only has to eat once per week; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (22 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)
5
2) Safe In The Void, Others
0
Life Support (Self-Contained Breathing), Usable By Other (+1/4) (12 Active Points); Limited Power (Only Usable Within Force Bubbles; -1), Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)
10
3) Safe In The Light
0
Sight Group Flash Defense (10 points), Hardened (x2; +1/2) (15 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)
25
4) I Am The Light
4
Sight Group Flash 3d6, Personal Immunity (+1/4), Area Of Effect (4" Radius; +1 1/4) (37 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)
50
5) Agility
+25 DEX (75 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)
27
6) Constitution
+20 CON (40 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)
20
7) Endurance
+61 END (31 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)
20
8) Toughness
+30 STUN (30 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)
13
9) Durability
+10 BODY (20 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)
30
10) Regeneration
0
Healing BODY 2 1/2d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Self Only (-1/2), Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)
8
11) Striking Appearance
+12 PRE (12 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)
27
12) Gravimetric Analysis
0
Find Weakness 15- with Stellar Moves (40 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)
Subtext Powers, all slots Only In Heroic Identity (-1/4)
64
1) Own Gravity
8
Flight 30", Position Shift, x16 Noncombat (80 Active Points); Only In Heroic Identity (-1/4)
12
2) Inertia
0
Knockback Resistance -9" (18 Active Points); Linked (Compact; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4)
54
3) Totally Hot
7
Autofire (5 shots; +1/2) for up to 90 Active Points of Stellar Moves, Area Of Effect Accurate (up to One Hex; +1/2) (67 Active Points); Only In Heroic Identity (-1/4)
60
Stellar Moves Multipower, 90-point reserve, (90 Active Points); all slots Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4)
5u
1) Solar Flare
3
Energy Blast 14d6+1, Reduced Endurance (1/2 END; +1/4) (90 Active Points); Only In Heroic Identity (-1/4), Limited Range (200"; -1/4), Visible (Flame and sunspot effects; -1/4) vs ED.
4u
2) Solar Flare, Focused
4
Energy Blast 9d6, Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Armor Piercing OR Penetrating OR No Range Modifier; +3/4) (90 Active Points); Only In Heroic Identity (-1/4), Limited Range (200"; -1/4), Beam (-1/4), Visible (Flame and sunspot effects; -1/4) vs ED.
4u
3) Implosion Blast
3
Energy Blast 14d6+1, Reduced Endurance (1/2 END; +1/4) (90 Active Points); Only In Heroic Identity (-1/4), Limited Range (200"; -1/4), No Knockback (-1/4), Visible (Flame and sunspot effects; -1/4) vs PD.
4u
4) Implosion Blast, Broad
9
Energy Blast 12d6, Affects Desolidified Any form of Desolidification (+1/2) (90 Active Points); Only In Heroic Identity (-1/4), Limited Range (200"; -1/4), No Knockback (-1/4), Visible (Flame and sunspot effects; -1/4) vs PD.
4u
5) Implosion Blast, Focused
4
Energy Blast 9d6, Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Armor Piercing OR Penetrating OR No Range Modifier; +3/4) (90 Active Points); Only In Heroic Identity (-1/4), Limited Range (200"; -1/4), Beam (-1/4), No Knockback (-1/4), Visible (Flame and sunspot effects; -1/4) vs PD.
4u
6) Corona Radiance
9
Sight and Radio Groups and Spatial Awareness Flash 10d6, Penetrating (+1/2) (90 Active Points); Limited Power (Disrupted/contained as Intense Heat Microlayer is disrupted/contained; -1/2), Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)
4u
7) Sunder Zone
9
Killing Attack - Ranged 3d6, Armor Piercing (+1/2), Affects Desolidified Any form of Desolidification (+1/2) (90 Active Points); Limited Range (100"; -1/4), No Knockback (-1/4), Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4) vs PD.
[Note: Massively increases structural stress at rapidly varying points throughout the target until it shatters, crumbles, or liquifies]
51
Heavy Moves Multipower, 90-point reserve, (90 Active Points); all slots Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4), Extra Time (Delayed Phase, Half DEX for determining when power activates; -1/4)
4u
1) Grapple Beam
9
Telekinesis (40 STR), Affects Desolidified Any form of Desolidification (+1/2) (90 Active Points); Limited Range (100"; -1/4), Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4), Extra Time (Delayed Phase, Half DEX for determining when power activates; -1/4)
5u
2) Grapple Beam, Precise
9
Telekinesis (26 STR), Affects Porous, Fine Manipulation, Affects Desolidified Any form of Desolidification (+1/2) (88 Active Points); Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4), Extra Time (Delayed Phase, Half DEX for determining when power activates; -1/4)
4u
3) Force Wall/Bubble
9
Force Wall (23 PD/4 ED; 3" long and 1" tall), Hardened (+1/4) (89 Active Points); Limited Range (100"; -1/4), Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4), Extra Time (Delayed Phase, Half DEX for determining when power activates; -1/4)
4u
4) Restraining Bubble
9
Force Wall (14 PD/4 ED), Hardened (+1/4), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Backlash OR Affects Desolidified OR Cannot Be Escaped With Teleportation 2x OR Difficult to Dispel 2x; +3/4) (90 Active Points); Limited Range (100"; -1/4), Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4), Extra Time (Delayed Phase, Half DEX for determining when power activates; -1/4)
637
Total Powers and Equipment Points