“Dwarf Star” HERO SYSTEM Character Sheet

Val















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
  18 Total Characteristics Points
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12





Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Flight
30"
480"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
200
 
Char Cost
18

Dis. Points
650
 
Skill Cost
195

Exp. Points
0
 
Power Cost
637

Total Points
850
 
Total Cost
850



Cost
Name
Roll

31
Martial Arts (Aikido)
 






















195
Total Cost

 

Cost
Power/Equipment
END

17
Stellar Aura Elemental Control, 52-point powers, (26 Active Points); all slots Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4)

17
1) Photosphere
0

Force Field (30 ED), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4)

17
2) Chromosphere
0

Energy Blast 2d6+1, Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), Continuous (+1), Armor Piercing (x2; +1) (51 Active Points); Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4) vs ED.

17
3) Corona
0

Force Field (30 PD), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4)


11
Stellar Density Elemental Control, 40-point powers, (20 Active Points); all slots Increased Endurance Cost (x2 END; -1/2), Only In Heroic Identity (-1/4)

11
1) Dense
6

Density Increase (3,800 kg mass, +30 STR, +6 PD/ED, -6" KB), Costs END Only To Activate (+1/4) (37 Active Points); Increased Endurance Cost (x2 END; -1/2), Only In Heroic Identity (-1/4)

10
2) Compact
6

Shrinking (0.225 m tall, 0.1152 kg mass, -6 PER Rolls to perceive character, +6 DCV, takes +9" KB), Limited Power (No mass decrease; +0), Costs END Only To Activate (+1/4) (37 Active Points); Increased Endurance Cost (x2 END; -1/2), Easily Perceived (aflame; -1/4), Only In Heroic Identity (-1/4)


Heavenly Body, all slots Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)

15
1) Safe In The Void
0

Life Support (Eating: Character only has to eat once per week; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (22 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)

5
2) Safe In The Void, Others
0

Life Support (Self-Contained Breathing), Usable By Other (+1/4) (12 Active Points); Limited Power (Only Usable Within Force Bubbles; -1), Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)

10
3) Safe In The Light
0

Sight Group Flash Defense (10 points), Hardened (x2; +1/2) (15 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)

25
4) I Am The Light
4

Sight Group Flash 3d6, Personal Immunity (+1/4), Area Of Effect (4" Radius; +1 1/4) (37 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)

50
5) Agility

+25 DEX (75 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)

27
6) Constitution

+20 CON (40 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)

20
7) Endurance

+61 END (31 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)

20
8) Toughness

+30 STUN (30 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)

13
9) Durability

+10 BODY (20 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)

30
10) Regeneration
0

Healing BODY 2 1/2d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Self Only (-1/2), Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)

8
11) Striking Appearance

+12 PRE (12 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)

27
12) Gravimetric Analysis
0

Find Weakness 15- with Stellar Moves (40 Active Points); Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)


Subtext Powers, all slots Only In Heroic Identity (-1/4)

64
1) Own Gravity
8

Flight 30", Position Shift, x16 Noncombat (80 Active Points); Only In Heroic Identity (-1/4)

12
2) Inertia
0

Knockback Resistance -9" (18 Active Points); Linked (Compact; Greater Power is Constant or in use most or all of the time; -1/4), Only In Heroic Identity (-1/4)

54
3) Totally Hot
7

Autofire (5 shots; +1/2) for up to 90 Active Points of Stellar Moves, Area Of Effect Accurate (up to One Hex; +1/2) (67 Active Points); Only In Heroic Identity (-1/4)


60
Stellar Moves Multipower, 90-point reserve, (90 Active Points); all slots Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4)

5u
1) Solar Flare
3

Energy Blast 14d6+1, Reduced Endurance (1/2 END; +1/4) (90 Active Points); Only In Heroic Identity (-1/4), Limited Range (200"; -1/4), Visible (Flame and sunspot effects; -1/4) vs ED.

4u
2) Solar Flare, Focused
4

Energy Blast 9d6, Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Armor Piercing OR Penetrating OR No Range Modifier; +3/4) (90 Active Points); Only In Heroic Identity (-1/4), Limited Range (200"; -1/4), Beam (-1/4), Visible (Flame and sunspot effects; -1/4) vs ED.

4u
3) Implosion Blast
3

Energy Blast 14d6+1, Reduced Endurance (1/2 END; +1/4) (90 Active Points); Only In Heroic Identity (-1/4), Limited Range (200"; -1/4), No Knockback (-1/4), Visible (Flame and sunspot effects; -1/4) vs PD.

4u
4) Implosion Blast, Broad
9

Energy Blast 12d6, Affects Desolidified Any form of Desolidification (+1/2) (90 Active Points); Only In Heroic Identity (-1/4), Limited Range (200"; -1/4), No Knockback (-1/4), Visible (Flame and sunspot effects; -1/4) vs PD.

4u
5) Implosion Blast, Focused
4

Energy Blast 9d6, Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Armor Piercing OR Penetrating OR No Range Modifier; +3/4) (90 Active Points); Only In Heroic Identity (-1/4), Limited Range (200"; -1/4), Beam (-1/4), No Knockback (-1/4), Visible (Flame and sunspot effects; -1/4) vs PD.

4u
6) Corona Radiance
9

Sight and Radio Groups and Spatial Awareness Flash 10d6, Penetrating (+1/2) (90 Active Points); Limited Power (Disrupted/contained as Intense Heat Microlayer is disrupted/contained; -1/2), Only In Heroic Identity (-1/4), Visible (Flame and sunspot effects; -1/4)

4u
7) Sunder Zone
9

Killing Attack - Ranged 3d6, Armor Piercing (+1/2), Affects Desolidified Any form of Desolidification (+1/2) (90 Active Points); Limited Range (100"; -1/4), No Knockback (-1/4), Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4) vs PD.
[Note: Massively increases structural stress at rapidly varying points throughout the target until it shatters, crumbles, or liquifies]


51
Heavy Moves Multipower, 90-point reserve, (90 Active Points); all slots Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4), Extra Time (Delayed Phase, Half DEX for determining when power activates; -1/4)

4u
1) Grapple Beam
9

Telekinesis (40 STR), Affects Desolidified Any form of Desolidification (+1/2) (90 Active Points); Limited Range (100"; -1/4), Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4), Extra Time (Delayed Phase, Half DEX for determining when power activates; -1/4)

5u
2) Grapple Beam, Precise
9

Telekinesis (26 STR), Affects Porous, Fine Manipulation, Affects Desolidified Any form of Desolidification (+1/2) (88 Active Points); Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4), Extra Time (Delayed Phase, Half DEX for determining when power activates; -1/4)

4u
3) Force Wall/Bubble
9

Force Wall (23 PD/4 ED; 3" long and 1" tall), Hardened (+1/4) (89 Active Points); Limited Range (100"; -1/4), Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4), Extra Time (Delayed Phase, Half DEX for determining when power activates; -1/4)

4u
4) Restraining Bubble
9

Force Wall (14 PD/4 ED), Hardened (+1/4), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Backlash OR Affects Desolidified OR Cannot Be Escaped With Teleportation 2x OR Difficult to Dispel 2x; +3/4) (90 Active Points); Limited Range (100"; -1/4), Visible (Flame and sunspot effects; -1/4), Only In Heroic Identity (-1/4), Extra Time (Delayed Phase, Half DEX for determining when power activates; -1/4)


637
Total Powers and Equipment Points













Dwarf Star




 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Takedown (3 pts)
1/2
+1
+1
 
10d6 Strike; Target Falls

Throw (3 pts)
1/2
+0
+1
 
10d6 +v/5, Target Falls

Redirect (5 pts)
1/2
+1
+3
 
Block, Abort

Joint Lock/Throw (4 pts)
1/2
+1
+0
 
Grab One Limb; 2d6 NND ; Target Falls

Dodge (4 pts)
1/2
--
+5
 
Dodge, Affects All Attacks, Abort

Escape (4 pts)
1/2
+0
+0
 
65 STR vs. Grabs

+2 HTH Damage Class(es)

 


Cost
Name

150
Disadvantages

500
Stellar Hero Bonus
[Note: Powers are Only In Hero ID (OIHID) -- It takes under a second to transform into Dwarf Star.]


650
Total Disadvantage Points