Powers and Equipment
Cost
Power/Equipment
END
24
Enhanced Prowess Elemental Control, 60-point powers, (30 Active Points); all slots Only In Heroic Identity (-1/4)
34
1) Enhanced Strength
+45 STR, Reduced Endurance (0 END; +1/2) (72 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic)
64
2) Enhanced Speed
4
Running +19" (25" total), x32 Noncombat, combat acceleration/deceleration (+1/4), Usable As Flight (Only When In Contact With A Surface; +1/4), Reduced Endurance (1/2 END; +1/4) (110 Active Points); Only In Heroic Identity (-1/4)
24
3) Intangibility
0
Desolidification (affected by Energy Attacks), Reduced Endurance (0 END; +1/2) (60 Active Points); Only In Heroic Identity (-1/4)
Enhanced Physique, all slots Only In Heroic Identity (-1/4)
57
1) Enhanced Dexterity
0
+20 DEX (60 Active Points); No Figured Characteristics (-1/2) (Real Cost: 40)
+5 SPD (50 Active Points); Linked (DEX; Greater Power is Constant or in use most or all of the time; -1/4) (Modifiers affect Base Characteristic) (Real Cost: 34)
42
2) Enhanced Durability
0
Armor (13 PD/13 ED), Hardened (+1/4) (49 Active Points) (Real Cost: 39)
+1 PD (1 Active Points); Linked (Armor; Greater Power is Constant or in use most or all of the time; -1/4) (Modifiers affect Base Characteristic) (Real Cost: -1)
+10 ED (10 Active Points); Linked (Armor; Greater Power is Constant or in use most or all of the time; -1/4) (Modifiers affect Base Characteristic) (Real Cost: 8)
23
3) Enhanced Endurance
0
+40 END (Real Cost: 20)
+3 REC (Real Cost: 6)
+2 STUN (Real Cost: 2)
64
Speedster Moves Multipower, 80-point reserve, (80 Active Points); all slots Only In Heroic Identity (-1/4)
3u
1) Solid Air Ram
8
Energy Blast 9d6, Double Knockback (+3/4) (79 Active Points); Limited Power (Only Does Knockback; -1), Limited Range (30"; -1/4), Only In Heroic Identity (-1/4) vs PD.
5u
2) Solid Air Blast
8
Energy Blast 16d6 (80 Active Points); Limited Range (60"; -1/4), Limited Power (cannot be used against supersonic targets, nor propagate through a vacuum; -1/4), Only In Heroic Identity (-1/4) vs PD.
6u
3) Solid Air Lance
3
Killing Attack - Ranged 4d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Only In Heroic Identity (-1/4) vs PD.
3u
4) Speed Punch Combo
4
Autofire (5 shots; +1/2) for up to 82 Active Points of Strength (41 Active Points); Only In Heroic Identity (-1/4)
5u
5) Punch Them All
8
Area Of Effect (up to 8" Radius; +1), Selective (+1/4), Two-Dimensional (-1/4) for up to 80 Active Points of Strength (80 Active Points); Limited Power (Only For Hand-To-Hand Attacks; -1/2), Only In Heroic Identity (-1/4)
5u
6) Vacuum Vortex
8
Hand-To-Hand Attack +8d6, No Normal Defense (LS: No Need to Breathe/Self Contained Breathing; +1) (80 Active Points); Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4)
2u
7) Create Vortex
8
Telekinesis (53 STR) (80 Active Points); Only Affects Objects Above Him (-1), Only To Pull Towards Or Push Away (-1/2), Affects Whole Object (-1/4), Limited Range (30"; -1/4), Must Pass Through Intervening Space (-1/4), Only In Heroic Identity (-1/4)
4u
8) Hurricane Handwave
3
Dispel 17 1/2d6, Reduced Endurance (1/2 END; +1/4), any one Gas/Mist/Smoke power at a time (+1/4) (79 Active Points); Restrainable (-1/2), Limited Range (60"; -1/4), Only In Heroic Identity (-1/4)
5u
9) Speedster Healing
8
Healing BODY 8d6 (80 Active Points); Self Only (-1/2), Only In Heroic Identity (-1/4)
4u
10) Speed Swimming
2
Swimming +11" (13" total) (x32 Noncombat), Reduced Endurance (1/2 END; +1/4), combat acceleration/deceleration (+1/4) (47 Active Points); Only In Heroic Identity (-1/4)
1u
11) Soft Landing
2
Flight 20", Reduced Endurance (1/2 END; +1/4) (50 Active Points); Limited Power (used only to slow decent; -1), Levitation (-1/2), Restrainable (-1/2), Only In Heroic Identity (-1/4), no Noncombat movement (-1/4)
375
Total Powers and Equipment Points