“Wonder Woman” HERO SYSTEM Character Sheet

Total















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Val*
88
23
35
35
33
30
38
23

18
7
3
25
70
97
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12


*Without Powers/Equipment

416 Total Characteristics Points




Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Flight
25"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
600
 
Char Cost
416

Dis. Points
150
 
Skill Cost
126

Exp. Points
550
 
Power Cost
737

Total Points
1300
 
Total Cost
1279



Cost
Name
Roll



























126
Total Cost

 

Cost
Power/Equipment
END

Divine Gifts

88
1) Strength

Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (88 Active Points) applied to STR

140
2) Speed
0

Flight 25", x32 Noncombat, rapid Noncombat movement (+1/4), combat acceleration/deceleration (+1/4), Reduced Endurance (0 END; +1/2) (140 Active Points)

65
3) Impact Resistance
0

Hardened (x2; +1/2) (19 Active Points) applied to PD (Real Cost: 19)
Damage Resistance (12 PD), Hardened (x2; +1/2) (9 Active Points) (Real Cost: 9)
Physical Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points) (Real Cost: 37)

79
4) Blast Resistance
0

Hardened (x2; +1/2) (19 Active Points) applied to ED (Real Cost: 19)
Damage Resistance (12 ED), Hardened (x2; +1/2) (9 Active Points) (Real Cost: 9)
Energy Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points) (Real Cost: 37)
Armor (0 PD/14 ED) (21 Active Points); Limited Power (Only vs Fire/Heat; -1/2) (Real Cost: 14)

40
5) Immortal
0

Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 20 Minutes; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week)

16
6) Resilient
0

Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) (Real Cost: 11)
+1 SPD (10 Active Points); Limited Power (Only To Recover; -1) (Real Cost: 5)

29
7) Eyes of the Hunter
0

+4 PER with all Sense Groups (Real Cost: 12)
+8 versus Range Modifier for Normal Sight and Normal Hearing (Real Cost: 8)
Microscopic ( x10) with Normal Sight, Normal Hearing and Normal Smell (Real Cost: 9)


33
Unity With Beasts Multipower, 50-point reserve, (50 Active Points); all slots Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)

3u
1) Unity With Beasts - Communicate
5

Telepathy 4d6 (Animal class of minds), Cumulative (+1/2), Continuous (+1) (50 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)

2u
2) Unity With Beasts - Pacify
5

Mind Control 4d6 (Animal class of minds), Cumulative (+1/2), Continuous (+1) (50 Active Points); Set Effect (Only To Calm Beasts; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Normal Range (-1/4) vs Animal.


Divine Gear

28
1) Bracelets
0

Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); OIF (-1/2), Real Armor (-1/4)

43
2) Lasso
0

Stretching 15", x4 Noncombat, Reduced Endurance (0 END; +1/2) (120 Active Points); Limited Power (Only To Grab; -1), OAF (-1) (Real Cost: 40)
Extra Limb (1), Inherent (+1/4) (6 Active Points); OAF (-1) (Real Cost: 3)

36
3) Tiara
9

Killing Attack - Ranged 3d6, Penetrating (+1/2), Armor Piercing (+1/2) (90 Active Points); OAF (-1), Extra Time (Extra Segment, Travel Time To Target; -1/2) vs PD.


135
Mythic Feats Variable Power Pool, 90 base + 45 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (180 Active Points); Restrainable (-1/2), Limited Class Of Powers Available (Only Tricks With Her Standard Gear and Strength; -1/2)

0
1) Amazon Fury
9

Autofire (5 shots; +1/2) for up to 176 Active Points of STR (88 Active Points) Real Cost: 88

0
2) Ancient Skills
9

Penetrating (+1/2) for up to 176 Active Points of STR (88 Active Points) Real Cost: 88

0
3) Lasso A Crowd
9

Area Of Effect (up to 6" Radius; +1), Two-Dimensional (-1/4) for up to 60 Active Points of STR (30 STR Grab), Continuous (+1) (90 Active Points); Limited Power (Only To Grab; -1/2), Extra Time (Delayed Phase, -1/4) Real Cost: 51

0
4) Hold With Lasso
[8 cc]

Mind Control 6d6 (Human class of minds), 8 Continuing Charges lasting 1 Turn each (+0), Cumulative (144 points; +1), Continuous (+1) (90 Active Points); OAF (Lasso; -1), Set Effect (Only To Compel Cessation Of Struggling Against Being Bound By The Lasso; -1/2) Real Cost: 36 vs Human.

0
5) Compel Truth
[8 cc]

Mind Control 6d6 (Human class of minds), 8 Continuing Charges lasting 1 Turn each (+0), Cumulative (144 points; +1), Continuous (+1) (90 Active Points); OAF (Lasso; -1), Set Effect (Only To Compel Truthful Answers; -1/2) Real Cost: 36 vs Human.



737
Total Powers and Equipment Points











Wonder Woman




 

Cost
Name

150
Disadvantages


150
Total Disadvantage Points