Powers and Equipment
Cost
Power/Equipment
END
Divine Gifts
88
1) Strength
Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (88 Active Points) applied to STR
140
2) Speed
0
Flight 25", x32 Noncombat, rapid Noncombat movement (+1/4), combat acceleration/deceleration (+1/4), Reduced Endurance (0 END; +1/2) (140 Active Points)
65
3) Impact Resistance
0
Hardened (x2; +1/2) (19 Active Points) applied to PD (Real Cost: 19)
Damage Resistance (12 PD), Hardened (x2; +1/2) (9 Active Points) (Real Cost: 9)
Physical Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points) (Real Cost: 37)
79
4) Blast Resistance
0
Hardened (x2; +1/2) (19 Active Points) applied to ED (Real Cost: 19)
Damage Resistance (12 ED), Hardened (x2; +1/2) (9 Active Points) (Real Cost: 9)
Energy Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points) (Real Cost: 37)
Armor (0 PD/14 ED) (21 Active Points); Limited Power (Only vs Fire/Heat; -1/2) (Real Cost: 14)
40
5) Immortal
0
Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 20 Minutes; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week)
16
6) Resilient
0
Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) (Real Cost: 11)
+1 SPD (10 Active Points); Limited Power (Only To Recover; -1) (Real Cost: 5)
29
7) Eyes of the Hunter
0
+4 PER with all Sense Groups (Real Cost: 12)
+8 versus Range Modifier for Normal Sight and Normal Hearing (Real Cost: 8)
Microscopic ( x10) with Normal Sight, Normal Hearing and Normal Smell (Real Cost: 9)
33
Unity With Beasts Multipower, 50-point reserve, (50 Active Points); all slots Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
3u
1) Unity With Beasts - Communicate
5
Telepathy 4d6 (Animal class of minds), Cumulative (+1/2), Continuous (+1) (50 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
2u
2) Unity With Beasts - Pacify
5
Mind Control 4d6 (Animal class of minds), Cumulative (+1/2), Continuous (+1) (50 Active Points); Set Effect (Only To Calm Beasts; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Normal Range (-1/4) vs Animal.
Divine Gear
28
1) Bracelets
0
Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); OIF (-1/2), Real Armor (-1/4)
43
2) Lasso
0
Stretching 15", x4 Noncombat, Reduced Endurance (0 END; +1/2) (120 Active Points); Limited Power (Only To Grab; -1), OAF (-1) (Real Cost: 40)
Extra Limb (1), Inherent (+1/4) (6 Active Points); OAF (-1) (Real Cost: 3)
36
3) Tiara
9
Killing Attack - Ranged 3d6, Penetrating (+1/2), Armor Piercing (+1/2) (90 Active Points); OAF (-1), Extra Time (Extra Segment, Travel Time To Target; -1/2) vs PD.
135
Mythic Feats Variable Power Pool, 90 base + 45 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (180 Active Points); Restrainable (-1/2), Limited Class Of Powers Available (Only Tricks With Her Standard Gear and Strength; -1/2)
0
1) Amazon Fury
9
Autofire (5 shots; +1/2) for up to 176 Active Points of STR (88 Active Points) Real Cost: 88
0
2) Ancient Skills
9
Penetrating (+1/2) for up to 176 Active Points of STR (88 Active Points) Real Cost: 88
0
3) Lasso A Crowd
9
Area Of Effect (up to 6" Radius; +1), Two-Dimensional (-1/4) for up to 60 Active Points of STR (30 STR Grab), Continuous (+1) (90 Active Points); Limited Power (Only To Grab; -1/2), Extra Time (Delayed Phase, -1/4) Real Cost: 51
0
4) Hold With Lasso
[8 cc]
Mind Control 6d6 (Human class of minds), 8 Continuing Charges lasting 1 Turn each (+0), Cumulative (144 points; +1), Continuous (+1) (90 Active Points); OAF (Lasso; -1), Set Effect (Only To Compel Cessation Of Struggling Against Being Bound By The Lasso; -1/2) Real Cost: 36 vs Human.
0
5) Compel Truth
[8 cc]
Mind Control 6d6 (Human class of minds), 8 Continuing Charges lasting 1 Turn each (+0), Cumulative (144 points; +1), Continuous (+1) (90 Active Points); OAF (Lasso; -1), Set Effect (Only To Compel Truthful Answers; -1/2) Real Cost: 36 vs Human.
737
Total Powers and Equipment Points