“Thor” HERO SYSTEM Character Sheet

Total















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Val*
90
23
30
25
23
33
33
14

18
6
3
24
60
85
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12


*Without Powers/Equipment

358 Total Characteristics Points




Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Flight
25"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
600
 
Char Cost
358

Dis. Points
150
 
Skill Cost
98

Exp. Points
150
 
Power Cost
444

Total Points
900
 
Total Cost
900



Cost
Name
Roll
















 
Perks



 
Talents



98
Total Cost

 

Cost
Power/Equipment
END

Asgardian Power

45
1) Strength of Limb

Reduced Endurance (0 END; +1/2) (45 Active Points) applied to STR

53
2) Made of Sterner Stuff
0

Hardened (+1/4) (9 Active Points) applied to PD (Real Cost: 9)
Hardened (+1/4) (9 Active Points) applied to ED (Real Cost: 9)
Damage Resistance (28 PD/28 ED), Hardened (+1/4) (35 Active Points) (Real Cost: 35)

74
3) Dense Asgardian Tissue
0

Physical Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points) (Real Cost: 37)
Energy Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points) (Real Cost: 37)

7
4) Godly Resilience
0

Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)

37
5) Charmed
0

Power Defense (30 points), Hardened (+1/4) (37 Active Points)

40
6) Divine Vigor
0

Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 20 Minutes; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week)

15
7) Sense Magic at Work
0

Detect Magic 14- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees)

10
8) Divine Revelation

Universal Translator 14- (20 Active Points); Limited Power (Only Verbal Communication; -1)


Thor’s Hammer Mjolnir, all slots Unified Power (Mjolnir; -1/4)

11
1) Mjolnir Strikes
0

HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (Mjolnir; -1), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4), Required Hands (One-And-A-Half-Handed; -1/4), Unified Power (Mjolnir; -1/4)
[Note: Base DC as per standard War Club; may add STR minus STR Minimum (90 - 12 = 78 STR, +15 1/2d6) to damage. Throwing Distance is 60" running, 30" standing, 15" prone for 90 STR w/ 12 STR minimum for a War Club]

2
2) Mjolnir Returns
0

Teleportation: Fixed Location: Thower’s Hand (1 Locations), Usable By Other (Mjolnir Itself; +1/4), Inherent (+1/4), Persistent (+1/2), Indirect (Any origin, any direction; +3/4), Armor Piercing (x4; +2) (5 Active Points); OAF (Mjolnir; -1), Limited Power (Only Useable On Mjolnir; -1/2), Unified Power (Mjolnir; -1/4)
[Note: Throwing Distance is 60" running, 30" standing, 15" prone for 90 STR w/ 12 STR minimum for a War Club]

24
3) Immoveable Object
0

Desolidification (affected by The Ground, Intact Flooring, Automatons w/o A.I.), Usable By Other (Mjolnir itself; +1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Conditional Power (Only When The Unworthy Try To Lift/Use Mjolnir; -2), Limited Power (Only Useable By Mjolnir; -1/2), Unified Power (Mjolnir; -1/4)
[Note: Mjolnir falls to the ground if Thor loses control of his weapon, unable to be moved by anyone not worthy as if too heavy. Being “worthy” to wield the hammer is ostensibly per the Asgardian warrior ideal of selfless nobility of spirit ]


126
Hammer Tricks Variable Power Pool, 90 base + 36 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (180 Active Points); Limited Class Of Powers Available (Only Thor’s Hammer Powers; -1/2); all slots OAF (Mjolnir; -1)

0
1) Take to the Heavens
0

Flight 25", x8 Noncombat, Reduced Endurance (0 END; +1/2) (90 Active Points); OAF (Mjolnir; -1), Gestures (Must Swing Mjolnir To Activate; Hold It To Maintain; -1/4) Real Cost: 40
[Note: Adjust Noncombat speed upwards in space, as Thor has no problem reaching escape velocity, flying from the moon to Earth in moments, etc.]

0
2) Mjolnir Swung
3

Armor Piercing (+1/2) for up to 135 Active Points of STR, Reduced Endurance (1/2 END; +1/4) (84 Active Points); OAF (Mjolnir; -1), Linked (Mjolnir Strikes; -1/4) Real Cost: 37
[Note: Makes Mjolnir HTH Attacks Armor Piercing]

0
3) Irresistible Force
3

Penetrating (+1/2) for up to 135 Active Points of STR, Reduced Endurance (1/2 END; +1/4) (84 Active Points); Limited Power (Only When Performing A Haymaker; -1), OAF (Mjolnir; -1), Extra Time (Extra Segment, -1/2), Linked (Mjolnir Strikes; -1/4) Real Cost: 22
[Note: Makes Haymakered Mjolnir HTH Attack Penetrating]

0
4) Rain of Blows
7

Autofire (5 shots; +1/2) for up to 135 Active Points of STR (67 Active Points); OAF (Mjolnir; -1), Linked (Mjolnir Strikes; -1/4) Real Cost: 30
[Note: Hammer Time!]

0
4) Mjolnir Thrown Through A Horde
9

Area Of Effect (up to 36" Line; +1) for up to 90 Active Points of STR (90 Active Points); OAF (Mjolnir; -1), Linked (Mjolnir Strikes; -1/4), Extra Time (Delayed Phase, -1/4) Real Cost: 36
[Note: +9 1/2d6 to Mjolnir HTH Attack to multiple foes]

0
5) Whirling Hammer
0

Missile Deflection (Any Ranged Attack) (20 Active Points); Restrainable (-1/2) (Real Cost: 8)
+8 Missile Deflect (40 Active Points); Limited Power (HTH Combat Skill Levels: Only OCV ; -1), Linked (Missile Deflection; -1/4) (Real Cost: 12)

0
6) Mystic Energy Blast
9

Energy Blast 18d6 (90 Active Points); OAF (Mjolnir; -1) Real Cost: 45 vs ED.
[Note: A blast of mystical cosmic energy is emitted from the hammer]

0
7) Lightning Bolt
9

Killing Attack - Ranged 4d6, Penetrating (+1/2) (90 Active Points); OAF (Mjolnir; -1), Limited Range (-1/4) Real Cost: 40 vs ED.
[Note: A high intensity bolt leaps from Mjolnir]

0
8) Call Down Lightning
[4]

Area Of Effect (up to One Hex; +1/2), Indirect (Always from Above; +1/2) for up to 90 Active Points of Lightning Bolt (90 Active Points); 4 Charges (-1), OAF (Mjolnir; -1) Real Cost: 30
[Note: Lightning from the heavens above]

0
9) Chain Lightning
[4]

Area Of Effect (up to 7" Radius; +1), Selective (+1/4) for up to 68 Active Points of Lightning Bolt: 3d6 RKA, Penetrating (85 Active Points); 4 Charges (-1), OAF (Mjolnir; -1) Real Cost: 28
[Note: Lightning arcs from target to target]

0
11) Mjolnir Energy Absorption
0

Energy Absorption Effect: Absorption 12d6 (Energy, Mystic Energy Blast) (60 Active Points) (Real Cost: 30)
Energy Absorption Defense: Armor (0 PD/20 ED) (30 Active Points); Limited Power (Only Up To The Amount Of Absorption; -1/2), Linked (Energy Absorption Effect; -1/2) (Real Cost: 10)
[Note: Up to +20 rED depending on Absorption rolled per Segment; +1/2d6 Mystic Energy Blast per 5 points of BODY in the absorbed attack, fading 5 points per Turn]

0
10) Call Thunder And Storm
[3 cc]

Change Environment 8" radius, -5 OCV, Varying Combat Effects, 3 Continuing Charges lasting 20 Minutes each (+0), Personal Immunity (+1/4), Varying Effect (Severe Storm Effects; +1/2) (87 Active Points); OAF (Mjolnir; -1), Extra Time (Full Phase, -1/2), Gestures (Must Swing Mjolnir; -1/4), Limited Range (-1/4) Real Cost: 29
[Note: Howling winds driving precipitation at hurricane force, etc.]

0
11) Inter-Dimensional Vortex
5

Extra-Dimensional Movement (Related Group of Dimensions [The Nine Realms] , Single Location), x8 Increased Weight, Safe Blind Travel (+1/4) (50 Active Points); OAF (Mjolnir; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Gestures (Must Swing Mjolnir; -1/4) Real Cost: 17
[Note: Can transport himself and a small group of others to and from any of the Nine Realms (Midgard/Earth, Asgard, Vanaheim, Jötunheim, Alfheim, Hel, Svartálfaheim, Niflheim, Muspellsheim) usually appearing before an entry point of some kind. He can get to any of the realms from any dimension.]




444
Total Powers and Equipment Points










Meta-Game



Thor




 

Cost
Name

150
Disadvantages


150
Total Disadvantage Points