Powers and Equipment
Cost
Power/Equipment
END
Skrull Abilities
102
1) Skrull Shape Shifting
0
Shape Shift (Sight, Touch and Hearing Groups, Only Multicellular Organisms), Cellular, Imitation, Instant Change, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (102 Active Points)
40
2) Space Combatant
0
Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)
10
3) Translator Bio-Implant
Universal Translator 14- (20 Active Points); Limited Power (Only verbal communication; -1)
Fantastic Four’s Powers, all slots Limited Power (Unified Power: FF Powers; -1/4)
47
1) Swathed In Flame
7
Force Field (10 PD/10 Flash Defense: Sight Group), Costs END Only To Activate (+1/4) (25 Active Points); Visible (Flame; -1/4) (Real Cost: 17)
Killing Attack - Hand-To-Hand 1d6+1, Costs END Only To Activate (+1/4), Damage Shield (Offensive; +3/4), Continuous (+1) (60 Active Points); No STR Bonus (-1/2), Visible (Flame; -1/4) (Real Cost: 30) vs ED.
[Note: This power is normally active in combat so its added PD is noted in the Characteristics block]
60
2) Fiery Flight
3
Flight 20", x32 Noncombat, rapid Noncombat movement (+1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points); Visible (Flame Trail; -1/4), Limited Power (Unified Power: FF Powers; -1/4)
40
3) Impervious to Flame
0
+8 ED (Real Cost: 8)
Energy Damage Reduction, Resistant, 75% (60 Active Points); Limited Power (Only Works Against Fire; -1/2) (Real Cost: 34)
51
4) Invisible Force Field
4
Force Field (13 PD/13 ED) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4), Hardened (x2; +1/2), Invisible to Detect, and Sight Group (+3/4) (90 Active Points); Limited Power (Only While Not Attacking; -1/2), Limited Power (Unified Power: FF Powers; -1/4)
[Note: SFX: Dome or Sphere Shaped]
49
5) Strength
2
+50 STR, Reduced Endurance (1/2 END; +1/4) (68 Active Points); Limited Power (Unified Power: FF Powers; -1/4) (Modifiers affect Base Characteristic)
63
6) Toughness
0
+10 CON (Real Cost: 20)
+10 PD (Real Cost: 10)
+10 ED (Real Cost: 10)
Damage Resistance (20 PD/20 ED) (20 Active Points) (Real Cost: 16)
+7 REC (Real Cost: 14)
+10 END (Real Cost: 5)
149
Power Moves Variable Power Pool, 95 base + 54 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (189 Active Points); Limited Class Of Powers Available (Only the original Fantastic Four/Super Skrull powers' SFX AND Only the powers listed; -1/2), Limited Power (Unified Power: FF Powers; -1/4)
0
1) Human Torch: Flame Blast
3
Energy Blast 10d6, Reduced Endurance (1/2 END; +1/4), Penetrating (+1/2) (87 Active Points) Real Cost: 87 vs ED.
0
2) Human Torch: Fireball
9
Energy Blast 9d6, Explosion (+1/2), Penetrating (+1/2) (90 Active Points); Extra Time (Extra Segment, Travel Time to Target; -1/2) Real Cost: 60 vs ED.
0
3) Human Torch: Flame Control
[6]
Dispel Heat/Flame 10d6, Cumulative (120 points; +3/4) (52 Active Points); 6 Charges (-3/4) (Real Cost: 30) vs Heat/Flame.
Telekinesis (10 STR), Area Of Effect (7" Cone; +1 1/4) (34 Active Points); Only Works On Limited Types Of Objects (Fire/Flame; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), 6 Continuing Charges lasting 1 Turn each (-1/4) (Real Cost: 15)
0
4) Invisible Woman: Invisibility
1
Invisibility to Sight Group and Detect , No Fringe, Reduced Endurance (1/2 END; +1/4) (41 Active Points) Real Cost: 41
0
5) Invisible Woman: Make Several Persons Invisibile
8
Invisibility to Sight Group and Detect , No Fringe, Limited Range (+1/4), Usable As Attack (x2 maximum weight per inanimate target; Up to 4 People; +1 1/4) (82 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Increased Endurance Cost (x2 END; Only In Certain Circumstances Very Common; Only While Any Target Is More Than 3 Meters Away; -1/4) Real Cost: 47
0
6) Invisible Woman: Larger Force Field
[1 cc]
Force Wall (10 PD/10 ED; 6" long and 1" tall), Hardened (x2; +1/2) (90 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), 1 Continuing Charge lasting 20 Minutes (-1/2), Limited Range (-1/4) Real Cost: 40
0
7) Invisible Woman: Strengthen Larger Force Field
[6]
Aid Force Wall 8d6, Can Add Maximum Of 68 Points (90 Active Points); 6 Charges (-3/4), Concentration (1/2 DCV; -1/4) Real Cost: 45
[Note: +1 PD/+1 ED per 9 points; +8 PD/+8 ED maximum]
0
8) Invisible Woman: Make Force Bubble Air Tight
0
Life Support (Self-Contained Breathing) (10 Active Points) Real Cost: 10
0
9) Invisible Woman: Force Field Contructs
5
Telekinesis (30 STR), Affects Porous (55 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) Real Cost: 37
0
10) Mister Fantastic: Elastic Body
9
Stretching 9", x4 Noncombat (Real Cost: 50)
Desolidification (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2) (Real Cost: 16)
0
11) The Thing: Rocky Fisted Blow
0
Hand-To-Hand Attack +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), Visible (Thing-like fists; -1/4), Linked (Skrull Shape Shifting; Greater Power is Constant or in use most or all of the time; -1/4) Real Cost: 18
[Note: Pale orange rock-like scale armors four-fingered fist(s)]
0
12) Skrull: Hypnosis
7
Mind Control 10d6 (Human and Alien class of minds), Custom Adder, Telepathic (+1/4) (75 Active Points); Eye Contact Required (-1/2), Concentration (1/2 DCV; -1/4) Real Cost: 43 vs Human and Alien .
0
13) Skrull: Mass Hypnosis
9
Mind Control 3d6+1 (Human and Alien class of minds), Custom Adder, Telepathic (+1/4), Area Of Effect (13" Cone; +1), Cumulative (76 points; +1) (88 Active Points); Eye Contact Required (-1/2), Concentration (1/2 DCV; -1/4) Real Cost: 50 vs Human and Alien .
611
Total Powers and Equipment Points