“Superman” HERO SYSTEM Character Sheet

Val















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
  113 Total Characteristics Points
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12





Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Flight
30"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
600
 
Char Cost
113

Dis. Points
200
 
Skill Cost
116

Exp. Points
400
 
Power Cost
971

Total Points
1200
 
Total Cost
1200



Cost
Name
Roll













 
Perks




 
Talents





116
Total Cost

 

Cost
Power/Equipment
END

72
"Powers..." Elemental Control, 180-point powers, (90 Active Points); all slots Limited Power (Not in The Presense of Kryptonite; -1/4)

80
1) Super Strength
7

+100 STR, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (190 Active Points); Limited Power (Not in The Presense of Kryptonite; -1/4) (Modifiers affect Base Characteristic)

72
2) Super Speed
8

Flight 30", Position Shift, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), rapid Noncombat movement (+1/4), combat acceleration/deceleration (+1/4), No Turn Mode (+1/4) (180 Active Points); Limited Power (Not in The Presense of Kryptonite; -1/4)

70
3) Heat Vision
9

Killing Attack - Ranged 4d6, Reduced Endurance (1/2 END; +1/4), Line Of Sight (+1/2), Armor Piercing (+1/2), Continuous (+1) (195 Active Points); No Knockback (-1/4), Limited Power (Not in The Presense of Kryptonite; -1/4) vs ED.


64
"Abilities..." Multipower, 80-point reserve, (80 Active Points); all slots Limited Power (Not in The Presense of Kryptonite; -1/4)

2u
1) Freezing Breath
6

Entangle 4d6, 4 DEF, Presense of Kryptonite Does Not Affect Power After Activation (+0), Area Of Effect (One Hex; +1/2) (60 Active Points); Vulnerable (Very Common; Fire/Heat; -1), Limited Range (50"; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Limited Power (Not in The Presense of Kryptonite; -1/4)

4u
2) Super Breath
3

Dispel 17d6, Reduced Endurance (1/2 END; +1/4), any one Gas/Mist/Smoke power at a time (+1/4) (76 Active Points); Restrainable (-1/2), Limited Range (60"; -1/4), Limited Power (Not in The Presense of Kryptonite; -1/4)

4u
3) Deflect/Snatch Bullets
0

Missile Deflection (Bullets & Shrapnel), Missile Reflection, Reflect At Any Target (45 Active Points); Limited Power (Not in The Presense of Kryptonite; -1/4)

3u
4) I'll Take Those
8

Area Of Effect (up to 10" Radius; +1 1/4), Selective (+1/4) for up to 53 Active Points of STR (79 Active Points); Limited Power (Only To Disarm/Grab Objects; -1), Restrainable (-1/2)

4u
5) Speed Punch Combo
0

Autofire (3 shots; +1/4), Reduced Endurance (1/2 END; +1/2) for up to 106 Active Points of STR (73 STR, 14 1/2d6) (79 Active Points); Restrainable (-1/2), Limited Power (Not in The Presense of Kryptonite; -1/4)

2u
6) Thunderclap
5

Hearing Group Flash 8d6, Does Knockback (+1/4), Area Of Effect (7" Cone; +1) (54 Active Points); No Range (-1/2), Restrainable (-1/2), Limited Power (Not in The Presense of Kryptonite; -1/4)

3u
7) Super-Strength Smash Through
7

Tunneling 1" through 23 DEF material (71 Active Points); Restrainable (-1/2), no Noncombat movement (-1/4), Limited Power (Not in The Presense of Kryptonite; -1/4)


"Far Beyond Those of Mortal Men", all slots Limited Power (Not in The Presense of Kryptonite; -1/4)

9
1) It's SUPERMAN!!!

+13 PRE (13 Active Points); OIHID (-1/4), Limited Power (Not in The Presense of Kryptonite; -1/4)

6
2) X-Ray Vision
0

N-Ray Perception (Blocked By Lead) (Sight Group) (10 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Limited Power (Not in The Presense of Kryptonite; -1/4)

24
3) Telescopic Vision & Hearing
0

+18 versus Range Modifier for Sight Group and Normal Hearing (36 Active Points); Concentration (1/2 DCV; -1/4), Limited Power (Not in The Presense of Kryptonite; -1/4)

23
4) Microscopic Vision
0

Microscopic ( x10,000,000) with Sight Group (35 Active Points); Concentration (1/2 DCV; -1/4), Limited Power (Not in The Presense of Kryptonite; -1/4)

6
5) Microscopic Hearing
0

Microscopic ( x1,000) with Normal Hearing (9 Active Points); Concentration (1/2 DCV; -1/4), Limited Power (Not in The Presense of Kryptonite; -1/4)

16
6) Fast Recovery
0

Healing BODY 1d6 (standard effect: 3 points), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Limited Power (Not in The Presense of Kryptonite; -1/4)

50
7) Solar Boost
[3]

Aid 10d6, any characteristic affecting power one at a time (+1/4), Persistent (+1/2) (175 Active Points); 3 Charges (-1 1/4), Limited Power (Only In Direct (Yellow) Sunlight Not Blocked By Cloud Cover/Fog; -1), Limited Power (Not in The Presense of Kryptonite; -1/4)

16
8) Language Skills

Universal Translator 14-/16- (20 Active Points); Limited Power (Only Earth Languages, Interlac, And Crammed Languages; -1/4)

33
9) Unearthly Metabolism
0

Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 20 Minutes; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) (41 Active Points); Limited Power (Not in The Presense of Kryptonite; -1/4)

408
10) Super Human Physique
0

+20 DEX (Real Cost: 60)
+20 CON (Real Cost: 40)
+20 BODY (Real Cost: 40)
+10 INT (10 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) (Real Cost: 7)
+5 SPD (Real Cost: 50)
+36 PD, Hardened (+1/4) (51 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 51)
+52 ED, Hardened (+1/4) (67 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 67)
Physical Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points) (Real Cost: 30)
Energy Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points) (Real Cost: 30)
Damage Resistance (60 PD/60 ED), Hardened (+1/4) (75 Active Points) (Real Cost: 60)
Rapid ( x10,000) with Sight Group and Normal Hearing (32 Active Points) (Real Cost: 26)
Sight Group Flash Defense (10 points) (10 Active Points) (Real Cost: 8)
Hearing Group Flash Defense (10 points) (10 Active Points) (Real Cost: 8)


971
Total Powers and Equipment Points











Superman




 

Cost
Name

10
DNPC: Lois 11- (Normal; Useful Noncombat Position or Skills)

50
Dependent NPC: Jimmy, Daily Planet Staff 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID; Group DNPC: x256 DNPCs)

10
Hunted: Brainiac 8- (As Pow, Harshly Punish)

15
Hunted: Darkseid 8- (Mo Pow, Harshly Punish)

15
Hunted: Lex Luthor 8- (As Pow, NCI, Harshly Punish)

10
Hunted: Mongul 8- (As Pow, Harshly Punish)

10
Hunted: World Goverments 11- (As Pow, NCI, Watching)

20
Psychological Limitation: Code Against Killing (Common, Total)

20
Psychological Limitation: Loves Lois (Common, Total)

10
Reputation: By-The-Book Boy Scout, 11-

15
Social Limitation: Secret Identity (Frequently, Major)

5
Susceptibility: Kryptonite, Too weak to stand or move, 1d6 damage per Minute (Uncommon)

10
Vulnerability: 2 x Effect Magic (Uncommon)


200
Total Disadvantage Points