Powers and Equipment
Cost
Power/Equipment
END
72
"Powers..." Elemental Control, 180-point powers, (90 Active Points); all slots Limited Power (Not in The Presense of Kryptonite; -1/4)
80
1) Super Strength
7
+100 STR, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (190 Active Points); Limited Power (Not in The Presense of Kryptonite; -1/4) (Modifiers affect Base Characteristic)
72
2) Super Speed
8
Flight 30", Position Shift, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), rapid Noncombat movement (+1/4), combat acceleration/deceleration (+1/4), No Turn Mode (+1/4) (180 Active Points); Limited Power (Not in The Presense of Kryptonite; -1/4)
70
3) Heat Vision
9
Killing Attack - Ranged 4d6, Reduced Endurance (1/2 END; +1/4), Line Of Sight (+1/2), Armor Piercing (+1/2), Continuous (+1) (195 Active Points); No Knockback (-1/4), Limited Power (Not in The Presense of Kryptonite; -1/4) vs ED.
64
"Abilities..." Multipower, 80-point reserve, (80 Active Points); all slots Limited Power (Not in The Presense of Kryptonite; -1/4)
2u
1) Freezing Breath
6
Entangle 4d6, 4 DEF, Presense of Kryptonite Does Not Affect Power After Activation (+0), Area Of Effect (One Hex; +1/2) (60 Active Points); Vulnerable (Very Common; Fire/Heat; -1), Limited Range (50"; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Limited Power (Not in The Presense of Kryptonite; -1/4)
4u
2) Super Breath
3
Dispel 17d6, Reduced Endurance (1/2 END; +1/4), any one Gas/Mist/Smoke power at a time (+1/4) (76 Active Points); Restrainable (-1/2), Limited Range (60"; -1/4), Limited Power (Not in The Presense of Kryptonite; -1/4)
4u
3) Deflect/Snatch Bullets
0
Missile Deflection (Bullets & Shrapnel), Missile Reflection, Reflect At Any Target (45 Active Points); Limited Power (Not in The Presense of Kryptonite; -1/4)
3u
4) I'll Take Those
8
Area Of Effect (up to 10" Radius; +1 1/4), Selective (+1/4) for up to 53 Active Points of STR (79 Active Points); Limited Power (Only To Disarm/Grab Objects; -1), Restrainable (-1/2)
4u
5) Speed Punch Combo
0
Autofire (3 shots; +1/4), Reduced Endurance (1/2 END; +1/2) for up to 106 Active Points of STR (73 STR, 14 1/2d6) (79 Active Points); Restrainable (-1/2), Limited Power (Not in The Presense of Kryptonite; -1/4)
2u
6) Thunderclap
5
Hearing Group Flash 8d6, Does Knockback (+1/4), Area Of Effect (7" Cone; +1) (54 Active Points); No Range (-1/2), Restrainable (-1/2), Limited Power (Not in The Presense of Kryptonite; -1/4)
3u
7) Super-Strength Smash Through
7
Tunneling 1" through 23 DEF material (71 Active Points); Restrainable (-1/2), no Noncombat movement (-1/4), Limited Power (Not in The Presense of Kryptonite; -1/4)
"Far Beyond Those of Mortal Men", all slots Limited Power (Not in The Presense of Kryptonite; -1/4)
9
1) It's SUPERMAN!!!
+13 PRE (13 Active Points); OIHID (-1/4), Limited Power (Not in The Presense of Kryptonite; -1/4)
6
2) X-Ray Vision
0
N-Ray Perception (Blocked By Lead) (Sight Group) (10 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Limited Power (Not in The Presense of Kryptonite; -1/4)
24
3) Telescopic Vision & Hearing
0
+18 versus Range Modifier for Sight Group and Normal Hearing (36 Active Points); Concentration (1/2 DCV; -1/4), Limited Power (Not in The Presense of Kryptonite; -1/4)
23
4) Microscopic Vision
0
Microscopic ( x10,000,000) with Sight Group (35 Active Points); Concentration (1/2 DCV; -1/4), Limited Power (Not in The Presense of Kryptonite; -1/4)
6
5) Microscopic Hearing
0
Microscopic ( x1,000) with Normal Hearing (9 Active Points); Concentration (1/2 DCV; -1/4), Limited Power (Not in The Presense of Kryptonite; -1/4)
16
6) Fast Recovery
0
Healing BODY 1d6 (standard effect: 3 points), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Limited Power (Not in The Presense of Kryptonite; -1/4)
50
7) Solar Boost
[3]
Aid 10d6, any characteristic affecting power one at a time (+1/4), Persistent (+1/2) (175 Active Points); 3 Charges (-1 1/4), Limited Power (Only In Direct (Yellow) Sunlight Not Blocked By Cloud Cover/Fog; -1), Limited Power (Not in The Presense of Kryptonite; -1/4)
16
8) Language Skills
Universal Translator 14-/16- (20 Active Points); Limited Power (Only Earth Languages, Interlac, And Crammed Languages; -1/4)
33
9) Unearthly Metabolism
0
Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 20 Minutes; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) (41 Active Points); Limited Power (Not in The Presense of Kryptonite; -1/4)
408
10) Super Human Physique
0
+20 DEX (Real Cost: 60)
+20 CON (Real Cost: 40)
+20 BODY (Real Cost: 40)
+10 INT (10 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) (Real Cost: 7)
+5 SPD (Real Cost: 50)
+36 PD, Hardened (+1/4) (51 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 51)
+52 ED, Hardened (+1/4) (67 Active Points) (Modifiers affect Base Characteristic) (Real Cost: 67)
Physical Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points) (Real Cost: 30)
Energy Damage Reduction, Resistant, 50%, Hardened (+1/4) (37 Active Points) (Real Cost: 30)
Damage Resistance (60 PD/60 ED), Hardened (+1/4) (75 Active Points) (Real Cost: 60)
Rapid ( x10,000) with Sight Group and Normal Hearing (32 Active Points) (Real Cost: 26)
Sight Group Flash Defense (10 points) (10 Active Points) (Real Cost: 8)
Hearing Group Flash Defense (10 points) (10 Active Points) (Real Cost: 8)
971
Total Powers and Equipment Points