“Spider-Man” HERO SYSTEM Character Sheet

Total















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Val*
45
29
30
30
23
23
25
10

9
6
4
15
60
68
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12


*Without Powers/Equipment

266 Total Characteristics Points




Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Gliding
12"

Swinging
35"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
600
 
Char Cost
266

Dis. Points
150
 
Skill Cost
134

Exp. Points
0
 
Power Cost
350

Total Points
750
 
Total Cost
750



Cost
Name
Roll

49
Martial Arts (Unique)
 


















134
Total Cost

 

Cost
Power/Equipment
END

Spider Sense, all slots Unified Power (Spider Sense; -1/4)

38
1) Sense Danger

Danger Sense (immediate vicinity, any danger, Analyze, Discriminatory, Function as a Sense) (48 Active Points); Unified Power (Spider Sense; -1/4) 20-

22
2) Sense Opponent

Combat Sense (Discriminatory, Sense) (28 Active Points); Unified Power (Spider Sense; -1/4) 20-

16
3) Track Spider Tracer
0

Detect Spider Tracer 16- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense, Telescopic: +14, Tracking (29 Active Points); Limited Power (Must plant a Spider Tracer on target; -1/2), Unified Power (Spider Sense; -1/4)

11
4) Evasive Acrobatics
0

Missile Deflection (Any Ranged Attack) (20 Active Points); Restrainable (-1/2), Unified Power (Spider Sense; -1/4)

51
5) Amazing Moves

Combat Luck (45 PD/45 ED) (90 Active Points); Requires An Acrobatics Roll (-1/2), Unified Power (Spider Sense; -1/4)


“Your Friendly Neighborhood Spider-Man”

10
1) Wallcrawling
0

Clinging (normal STR)

10
2) Rooftop Brawler

+20 PD (20 Active Points); Limited Power (Only vs Falls, Knockback Damage; -1)

8
3) Resilient
0

Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 20 Minutes (-2), Self Only (-1/2) (Real Cost: 6)
Life Support (Extended Breathing: 1 END per Minute) (Real Cost: 2)

5
4) Spider Tracer
[8]

Radio Group and Danger Sense Images 1" radius, Invisible to Radio Group (Encrypted passive response signal to Spider Sense only; +1/4) (12 Active Points); 8 Charges (-1/2), IAF (Miniature electronic device; -1/2), No Range (-1/2)


111
Webslinging Variable Power Pool, 90 base + 21 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (180 Active Points); Limited Class Of Powers Available (Webbing; -1), Restrainable (-1/2), Visible (Webbing; -1/4), IIF (Two independently useable web shooters; -1/4), Real Weapon (-1/4); all slots OAF (Web Line; -1)

0
1) Webswinging
2

Swinging 35", x4 Noncombat, Usable As Gliding (Car Surfing, sliding down surfaces or along lines, etc.; +1/4), Reduced Endurance (1/2 END; +1/4) (60 Active Points); OAF (Web Line; -1) Real Cost: 30

0
2) Web Line
0

Stretching 12", Reduced Endurance (0 END; +1/2) (90 Active Points); OAF Unbreakable (-1), Always Direct (-1/4), Range Modifier Applies (-1/4), Limited Power (No damage from striking or squeezing; -1/4) Real Cost: 33

0
3) Web Bonds
0

Entangle 5d6, 5 DEF, Takes No Damage From Attacks Limited Group (+1/4), Reduced Endurance (0 END; +1/2) (87 Active Points); Set Effect (Hands Only/Feet Only) (-1), OAF (Web Line; -1), Limited Range (80"; -1/4), Limited Power (Only lasts 1 hour; -1/4) Real Cost: 25

0
4) Web Snare
0

Entangle 3d6, 5 DEF, Takes No Damage From Attacks (+1/4), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Trigger can expire (it has a time limit), Character does not control activation of personal Trigger; Web entraps any who happen into it unknowingly; +1/2), Reduced Endurance (0 END; +1/2) (90 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), OAF (Web Line; -1), Limited Range (80"; -1/4), Limited Power (Only lasts 1 hour; -1/4) Real Cost: 26

0
5) Web Blind Fold
0

Sight Group Flash 7d6, Reduced Endurance (0 END; +1/2), Continuous (+1) (87 Active Points); OAF (Web Line; -1), Beam (-1/4), Does Not Work Against Desolidified Characters (-1/4), Limited Power (Only lasts one hour; -1/4), Limited Power (Can be removed from non-stick surface; -1/4) Real Cost: 29

0
6) Web Parachute
0

Gliding 12" (12 Active Points); OAF (Web Line; -1), Gestures, Requires Gestures throughout (-1/2) Real Cost: 5

0
7) Add More Webbing
0

Aid 2 1/2d6, Can Add Maximum Of 45 Points, any Web power one at a time (+1/4), Continuous (+1) (90 Active Points); OAF (Web Line; -1), Gestures, Requires Gestures throughout (-1/2), Limited Power (Only Lasts One Hour; -1/4) Real Cost: 33


68
“There’s no time to test it…” Variable Power Pool (Gadget Pool), 60 base + 8 control cost, (90 Active Points); 2 Charges (-1 1/2), VPP Powers Can Be Changed Only In Given Circumstance (Access to Lab or Workshop; -1/2); all slots Requires An Inventor Roll (-1/2)



350
Total Powers and Equipment Points











Spider-Man




 

Maneuver
Phase
 
OCV
 
DCV
 
Notes

Flying Dodge (5 pts)
1/2
--
+4
 
Dodge All Attacks, Abort; FMove

Martial Disarm (4 pts)
1/2
-1
+1
 
Disarm; 65 STR to Disarm

Martial Dodge (4 pts)
1/2
--
+5
 
Dodge, Affects All Attacks, Abort

Martial Escape (4 pts)
1/2
+0
+0
 
70 STR vs. Grabs

Martial Grab (3 pts)
1/2
-1
-1
 
Grab Two Limbs, 65 STR for holding on

Offensive Strike (5 pts)
1/2
-2
+1
 
15d6 Strike

Passing Disarm (5 pts)
1/2
-1
-1
 
Disarm, 65 STR to Disarm; FMove

Passing Strike (5 pts)
1/2
+1
+0
 
11d6 +v/5; FMove

Passing Throw (5 pts)
1/2
+0
+0
 
11d6 +v/5; Target Falls; FMove

+2 HTH Damage Class(es)

Weapon Element: Homemade Weapons




Cost
Name

150
Disadvantages


150
Total Disadvantage Points