Powers and Equipment
Cost
Power/Equipment
END
Malleable Physiology, all slots Unified Power (-1/4)
108
1) Elasticity/Plasticity
0
Stretching 10", x8 Noncombat, Indirect (Same origin, always fired away from attacker; +1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (135 Active Points); Unified Power (-1/4)
25
2) Shape Shifting
4
Shape Shift (Sight and Touch Groups, any shape), Instant Change (38 Active Points); Limited Power (Does Not Change Color; -1/4), Unified Power (-1/4)
40
3) Size Alteration
5
Shrinking (0.0556 m tall, 0.0026 kg mass, -10 PER Rolls to perceive character, +10 DCV, takes +15" KB) (50 Active Points); Unified Power (-1/4)
40
4) Size Alteration II
5
Growth (+50 STR, +10 BODY, +10 STUN, -10" KB, 88,251 kg, -6 DCV, +6 PER Rolls to perceive character, 14 m tall, 7 m wide) (50 Active Points); Unified Power (-1/4)
19
5) Superhuman Agility
Combat Luck (12 PD/12 ED) (24 Active Points); Unified Power (-1/4)
34
6) Invulnerability
0
Physical Damage Reduction, Resistant, 75% (60 Active Points); BODY Only (-1/2), Unified Power (-1/4)
34
7) Invulnerability II
0
Energy Damage Reduction, Resistant, 75% (60 Active Points); BODY Only (-1/2), Unified Power (-1/4)
48
Malleable Movement Multipower, 60-point reserve, (60 Active Points); all slots Limited Power (Must Take Appropriate Shape/Form; -1/4)
4u
1) Long Legs, Rooftop Swinging/Running, etc.
2
Running +15" (21" total), x4 Noncombat, Usable As Swinging (+1/4), Reduced Endurance (1/2 END; +1/4) (58 Active Points); Limited Power (Must Take Appropriate Shape/Form; -1/4)
5u
2) Prop Airplane, Glider, Submarine, Boat w/Outboard Motor, etc.
2
Flight 14", x4 Noncombat, Usable As Gliding (+1/4), Reduced Endurance (1/2 END; +1/4), Usable As Swimming (+1/4) (58 Active Points); Limited Power (Must Take Appropriate Shape/Form; -1/4)
5u
3) Ball Bouncing, Spring Springing, etc.
Leaping +14" (18" forward, 9" upward) (Accurate, x4 Noncombat), Reduced Endurance (0 END; +1/2), Noncombat acceleration/deceleration (+1) (60 Active Points); Limited Power (Must Take Appropriate Shape/Form; -1/4)
Subtext
8
1) Regeneration
0
Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)
12
2) Immortality
0
Life Support (Immunity: Corrosives; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat)
10
3) Ultrasonic Detection
0
Detect Ultrasonics 12- (Unusual Group), Increased Arc Of Perception (360 Degrees)
[Note: His body will start to "ripple" when an ultrasonic frequency is triggered.]
162
Stretchy Stunts & Gags Variable Power Pool, 90 base + 72 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (180 Active Points); Limited Class Of Powers Available (Only Powers Related To Changing Shape/Size; -1/4)
0
1) Big Hands, etc.
9
Area Of Effect (up to 7" Radius; +1), Selective (+1/4) for up to 70 Active Points of STR (87 Active Points); Limited Power (Must Take Appropiate Shape/Form; -1/4) Real Cost: 70
0
2) Slip Retraints
4
Desolidification (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2) Real Cost: 16
0
3) Shape Shifting - w/Color Change
3
Shape Shift (Sight and Touch Groups), Imitation, Instant Change (28 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) Real Cost: 14
554
Total Powers and Equipment Points