“Plastic Man” HERO SYSTEM Character Sheet

Total















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Val*
20
23
20
40
13
13
10
10

4
4
3
8
40
60
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12


*Without Powers/Equipment

163 Total Characteristics Points




Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Flight
14"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
600
 
Char Cost
163

Dis. Points
150
 
Skill Cost
33

Exp. Points
0
 
Power Cost
554

Total Points
750
 
Total Cost
750



Cost
Name
Roll







33
Total Cost

 

Cost
Power/Equipment
END

Malleable Physiology, all slots Unified Power (-1/4)

108
1) Elasticity/Plasticity
0

Stretching 10", x8 Noncombat, Indirect (Same origin, always fired away from attacker; +1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (135 Active Points); Unified Power (-1/4)

25
2) Shape Shifting
4

Shape Shift (Sight and Touch Groups, any shape), Instant Change (38 Active Points); Limited Power (Does Not Change Color; -1/4), Unified Power (-1/4)

40
3) Size Alteration
5

Shrinking (0.0556 m tall, 0.0026 kg mass, -10 PER Rolls to perceive character, +10 DCV, takes +15" KB) (50 Active Points); Unified Power (-1/4)

40
4) Size Alteration II
5

Growth (+50 STR, +10 BODY, +10 STUN, -10" KB, 88,251 kg, -6 DCV, +6 PER Rolls to perceive character, 14 m tall, 7 m wide) (50 Active Points); Unified Power (-1/4)

19
5) Superhuman Agility

Combat Luck (12 PD/12 ED) (24 Active Points); Unified Power (-1/4)

34
6) Invulnerability
0

Physical Damage Reduction, Resistant, 75% (60 Active Points); BODY Only (-1/2), Unified Power (-1/4)

34
7) Invulnerability II
0

Energy Damage Reduction, Resistant, 75% (60 Active Points); BODY Only (-1/2), Unified Power (-1/4)


48
Malleable Movement Multipower, 60-point reserve, (60 Active Points); all slots Limited Power (Must Take Appropriate Shape/Form; -1/4)

4u
1) Long Legs, Rooftop Swinging/Running, etc.
2

Running +15" (21" total), x4 Noncombat, Usable As Swinging (+1/4), Reduced Endurance (1/2 END; +1/4) (58 Active Points); Limited Power (Must Take Appropriate Shape/Form; -1/4)

5u
2) Prop Airplane, Glider, Submarine, Boat w/Outboard Motor, etc.
2

Flight 14", x4 Noncombat, Usable As Gliding (+1/4), Reduced Endurance (1/2 END; +1/4), Usable As Swimming (+1/4) (58 Active Points); Limited Power (Must Take Appropriate Shape/Form; -1/4)

5u
3) Ball Bouncing, Spring Springing, etc.

Leaping +14" (18" forward, 9" upward) (Accurate, x4 Noncombat), Reduced Endurance (0 END; +1/2), Noncombat acceleration/deceleration (+1) (60 Active Points); Limited Power (Must Take Appropriate Shape/Form; -1/4)


Subtext

8
1) Regeneration
0

Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)

12
2) Immortality
0

Life Support (Immunity: Corrosives; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat)

10
3) Ultrasonic Detection
0

Detect Ultrasonics 12- (Unusual Group), Increased Arc Of Perception (360 Degrees)
[Note: His body will start to "ripple" when an ultrasonic frequency is triggered.]


162
Stretchy Stunts & Gags Variable Power Pool, 90 base + 72 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (180 Active Points); Limited Class Of Powers Available (Only Powers Related To Changing Shape/Size; -1/4)

0
1) Big Hands, etc.
9

Area Of Effect (up to 7" Radius; +1), Selective (+1/4) for up to 70 Active Points of STR (87 Active Points); Limited Power (Must Take Appropiate Shape/Form; -1/4) Real Cost: 70

0
2) Slip Retraints
4

Desolidification (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2) Real Cost: 16

0
3) Shape Shifting - w/Color Change
3

Shape Shift (Sight and Touch Groups), Imitation, Instant Change (28 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) Real Cost: 14


554
Total Powers and Equipment Points










Meta-Game



Plastic Man




 

Cost
Name

10
Psychological Limitation: Uses powers for sight-gags (Common, Moderate)

10
Psychological Limitation: Wisecracks in battle (Common, Moderate)

10
Unluck: 2d6

120
Other Disadvantages TBD


150
Total Disadvantage Points