“Iron Man” HERO SYSTEM Character Sheet

Total















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Val*
10
10
10
10
30
18
18
13

2
2
2
4
20
20
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12


*Without Powers/Equipment

46 Total Characteristics Points




Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Flight
20"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
600
 
Char Cost
46

Dis. Points
150
 
Skill Cost
121

Exp. Points
0
 
Power Cost
583

Total Points
750
 
Total Cost
750



Cost
Name
Roll


















 
Perks





 
Talents



121
Total Cost

 

Cost
Power/Equipment
END

Iron Man Armor, all slots OIF (Suit of High Tech Armor; -1/2), Limited Power (Unified Power: Negative Adjustment Power Affecting One Power Affects All; -1/4)

41
1) Armored Shell
0

+34 PD, Hardened (x2; +1/2) (56 Active Points); Real Armor (-1/4) (Modifiers affect Base Characteristic) (Real Cost: 43)
Damage Resistance (30 PD), Hardened (x2; +1/2) (22 Active Points); Real Armor (-1/4) (Real Cost: 11)
Lack Of Weakness (-12) for Normal Defense (12 Active Points) (Real Cost: 7)

42
2) Refractory Coating
0

+43 ED, Hardened (x2; +1/2) (65 Active Points); Real Armor (-1/4) (Modifiers affect Base Characteristic) (Real Cost: 52)
Damage Resistance (30 ED), Hardened (x2; +1/2) (22 Active Points); Real Armor (-1/4) (Real Cost: 11)

29
3) Armored Resilience
0

+10 BODY (Real Cost: 20)
+20 CON (40 Active Points); No Figured Characteristics (-1/2) (Real Cost: 27)

26
4) Cyber-Strength
4

+45 STR (45 Active Points); OIF (Suit of High Tech Armor; -1/2), Limited Power (Unified Power: Negative Adjustment Power Affecting One Power Affects All; -1/4)

28
5) Cyber-Speed
0

+10 DEX (Real Cost: 30)
+2 SPD (Real Cost: 20)

35
6) A.I. Targeting Computer
0

+6 All Combat (48 Active Points) (Real Cost: 27)
+4 Autofire Attacks (20 Active Points); 5 pt. Ranged Combat Skill Levels; Limited Power (Only OCV, Only Autofire Attacks; -1) (Real Cost: 8)

6
7) A.I. Combat Intel Feed

Defense Maneuver I-IV (10 Active Points); OIF (Suit of High Tech Armor; -1/2), Limited Power (Unified Power: Negative Adjustment Power Affecting One Power Affects All; -1/4)

17
8) A.I. Combat Analysis
0

Find Weakness 11- with All Attacks (30 Active Points); OIF (Suit of High Tech Armor; -1/2), Limited Power (Unified Power: Negative Adjustment Power Affecting One Power Affects All; -1/4)

40
9) Repulsor Ray Gauntlet
9

EB 9d6, Armor Piercing (+1/2), Line Of Sight (+1/2) (90 Active Points); Restrainable (-1/2), OIF (Suit of High Tech Armor; -1/2), Limited Power (Unified Power: Negative Adjustment Power Affecting One Power Affects All; -1/4) vs ED.

33
10) Repulsor Ray - Both Gauntlets
9

Aid Repulsor Ray Gauntlet 9d6 (90 Active Points); Costs Endurance (-1/2), Linked (Repulsor Ray Gauntlet; -1/2), OIF (Suit of High Tech Armor; -1/2), Limited Power (Unified Power: Negative Adjustment Power Affecting One Power Affects All; -1/4)

13
11) Armor Self Repair & Wearer Auto First Aid Routines
0

Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), OIF (Suit of High Tech Armor; -1/2), Limited Power (Unified Power: Negative Adjustment Power Affecting One Power Affects All; -1/4)


Expendables, all slots OIF (Suit of High Tech Armor; -1/2)

26
1) Micro Missiles
[2]

Indirect (+1/4), Autofire (3 shots; +1/4), Reduced Endurance (1/2 END; +1/2), Penetrating (+1/2) for up to 60 Active Points of Repulsor Ray Gauntlet (90 Active Points); 2 Charges (-1 1/2), Extra Time (Extra Segment as Travel Time to Target, -1/2), OIF (Suit of High Tech Armor; -1/2)
[Note: Each missile 6d6 Armor Piercing & Penetrating vs. ED; 3 END total cost per charge]

27
2) Main Power
0

Endurance Reserve (300 END, 20 REC) Reserve: (50 Active Points); OIF (Suit of High Tech Armor; -1/2); REC: (20 Active Points); Extra Time (1 Minute, -1 1/2), OIF (Suit of High Tech Armor; -1/2)
[Note: Full recharge in 15 minutes @ 20 points per minute]

27
3) Life Support
0

LS (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (40 Active Points); OIF (Suit of High Tech Armor; -1/2)


65
Jet Boots Multipower, 97-point reserve, (97 Active Points); all slots OIF (Suit of High Tech Armor; -1/2)

6u
1) Aviation
8

Flight 20", x64 Noncombat, rapid Noncombat movement (+1/4), Costs END Only To Activate (+1/4) (97 Active Points); OIF (Suit of High Tech Armor; -1/2)
[Note: Usual flight mode]

2u
2) Marine
3

Swimming +18" (20" total) (x8 Noncombat), rapid Noncombat movement (+1/4) (35 Active Points); OIF (Suit of High Tech Armor; -1/2)
[Note: Aquatic performance]


120
Tech Wizardry Variable Power Pool (Gadget Pool), 90 base + 30 control cost, (135 Active Points); all slots OIF (Suit of High Tech Armor; -1/2)


583
Total Powers and Equipment Points











Iron Man




 

Cost
Name

150
Disadvantages


150
Total Disadvantage Points