Characteristics
Val
Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
Base
10
10
10
10
10
10
10
10
(STR/5)
(CON/5)
1+(DEX/10)
(STR/5)+(CON/5)
(CON x 2)
BODY+(STR/2)+(CON/2)
Cost
x1
x3
x2
x2
x1
x2
x1
x1/2
x1
x1
x10
x2
x1/2
x1
Points
24 Total Characteristics Points
Roll
Notes
HTH damage
Lift
END
OCV
DCV
Perception Roll
Base ECV
Base Presense Attack
Resistant PD
Total PD
Resistant ED
Total ED
Phases
1
2
3
4
5
6
7
8
9
10
11
12
Movement
Type
Combat
NonCom
Running (6")
Swimming (2")
H. Leap
V. Leap
Combat Information
Base OCV
Base DCV
Adjustments
Adjustments
Total OCV
Total DCV
Combat Skill Levels
Point Breakdown
Base Points
200
Char Cost
24
Dis. Points
115
Skill Cost
91
Exp. Points
0
Power Cost
200
Total Points
315
Total Cost
315
Skills, Perks, and Talents
Cost
Name
Roll
91
Total Cost
Powers and Equipment
Cost
Power/Equipment
END
An Extraordinary Man
200
1) I'm Changing!!!
0
Multiform (1,200 Character Points in the most expensive form) (x4 Number Of Forms) (250 Active Points); Extra Time (Full Phase, Only to Activate, -1/4)
[Note: Intentional change into the normal intelligence Hulk, the brilliant “Professor” Hulk, the thuggish gray Hulk “Joe Fixit” asserting himself against Banner's will, or the Accidental change into the savage Hulk.]
200
Total Powers and Equipment Points
Martial Arts
Maneuver
Phase
OCV
DCV
Notes
Disadvantages
Cost
Name
25
Accidental Change: Unless sedated, anger, panic, or extreme agitation transform him into the beastial version of The Hulk; 14- (Very Common)
10
Hunted: U.S. Military 8- (Less Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
10
Money: Destitute
10
Psychological Limitation: Multiple Personalities (Common, Moderate)
10
Reputation: Changes into unstoppable monster, 8- (Extreme)
20
Rivalry: Professional (The savage version of The Hulk; Rival is Significantly More Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
15
Social Limitation: Hides Identity (Frequently, Major)
15
Unluck: 3d6
115
Total Disadvantage Points