Powers and Equipment
Cost
Power/Equipment
END
Demonic Power
35
1) Sense Evil
0
Detect Evil 14- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Telescopic: +6, Tracking
49
2) Damned Tough
0
Damage Resistance (12 PD/12 ED), Hardened (+1/4) (15 Active Points) (Real Cost: 15)
Hardened (+1/4) (5 Active Points) applied to ED (Real Cost: 5)
Hardened (+1/4) (5 Active Points) applied to PD (Real Cost: 5)
Armor (20 PD/20 ED) (60 Active Points); Conditional Power Power does not work vs Non-Mystical Attacks (-1 1/2) (Real Cost: 24)
[Note: Mystical defense (Armor) not indicated in Characteristics section]
33
3) Damned Resilient
0
Healing 2 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
[Note: Resurrection may be thwarted by exorcism]
45
4) Damned Scary
0
Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing; Sleeping: Character does not sleep)
Hellfire Gear
73
1) Hellcycle
Running 20", x16 Noncombat, combat acceleration/deceleration (+1/4), Usable As Flight (Only Along A Surface; +1/4), Reduced Endurance (0 END; +1/2) (110 Active Points); OIF (Mystically Summoned Motorcycle; -1/2)
[Note: Black and chrome extended wheelbase motorcycle with tires sheathed in flame]
36
2) Chain
5
Control: Extra Limbs (2) (5 Active Points); OIF (Length of Mystical Chain; -1/2) (Real Cost: 3)
Reach: Stretching 10", Linked (Control; Greater Power is Constant or in use most or all of the time; +0) (50 Active Points); OIF (Length of Mystical Chain; -1/2) (Real Cost: 33)
[Note: Often imbued with hellfire as a HTH weapon]
Johnny’s Gear
20
1) Mossberg Pump 12 Gauge Sawed-off Shotgun
[5]
Killing Attack - Ranged 2 1/2d6, +1 Increased STUN Multiplier (+1/4) (50 Active Points); OAF (-1), 2 clips of 5 Charges (-1/2) vs PD.
10
2) Brass Knuckles
0
Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2)
12
3) Pocket GPS
Navigation (Land, Marine) 15- (15 Active Points); IIF (-1/4)
90
Hellfire Multipower, 90-point reserve
7u
1) Hellfire Blast
3
Ego Attack 7d6 (Human class of minds), Reduced Endurance (1/2 END; +1/4) (87 Active Points); Visible (Flames shooting toward target; -1/4) vs Human.
[Note: Target experiences severe pain as if their flesh were on fire]
9u
2) Hellfire Blast II
4
Energy Blast 8d6, Reduced Endurance (1/2 END; +1/4), Line Of Sight (+1/2), Penetrating (+1/2) (90 Active Points) vs ED.
4u
3) Hellfire Imbued Melee Weapon
0
Hand-To-Hand Attack +8d6, Affects Desolidified (Mystical Desolidification; +1/4), Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (90 Active Points); OAF (Melee Weapon of Opportunity; -1), Hand-To-Hand Attack (-1/2)
[Note: Typically uses the Chain & Brass Knuckles]
4u
4) Hellfire Imbued Ranged Weapon
0
Mystical: Affects Desolidified (Mystical Desolidification; +1/4) for up to 90 Active Points of RKA, Reduced Endurance (0 END; +1/2) (33 Active Points); OAF (Ranged Weapon of Opportunity; -1) (Real Cost: 16)
Powerful: Aid RKA 4d6, Can Add Maximum Of 40 Points (48 Active Points); OAF (Ranged Weapon of Opportunity; -1), Linked (Mystical; -1/4) (Real Cost: 21)
[Note: Cannot more than double any RKA’s DCs. (Aid: +1/2d6 per 10 points, +2d6 max, to Johnny’s 12 Gauge)]
3u
5) Fire manipulation
5
Telekinesis (35 STR) (53 Active Points); Limited Power (Only Affects Fire, Hellfire and Hellfire Infused Objects; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)
4u
6) Reconstitute
0
Aid BODY 4d6, Can Add Maximum Of 35 Points, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (80 Active Points); Only Restores to Starting Values (-1/2), Self Only (-1/2)
3u
7) Hellcycle Transformation
[2]
Major Transform 6d6 (Any vehicle in any condition into the fully functional Hellcycle, Tranform from Ghost Rider to human form heals target back instantly) (90 Active Points); 2 Charges (-1 1/2), No Range (-1/2) vs Any vehicle in any condition into the fully functional Hellcycle.
4u
8) Penance Stare
9
Mind Control 4d6 (Human and Demonic class of minds), Custom Adder, No Normal Defense (Childlike Innocence or lacking possession of one’s own or anothers soul; +1), Cumulative (96 points; +1) (90 Active Points); Eye Contact Required (-1/2), Set Effect (Only To Inflict Agony; -1/2), Concentration (1/2 DCV; -1/4) vs Human and Demonic.
[Note: Target experiences all the pain and suffering that they have inflicted on everyone in their lifetime, and is left emotionally/mentally spent at best and unable to act]
5u
9) Various Scary Effects
[3 cc]
Change Environment 4" radius, -7 to Characteristic Roll or Skill Roll, Varying Combat Effects, 3 Continuing Charges lasting 20 Minutes each (+0), Varying Effect (+1) (86 Active Points); No Range (-1/2), Explosion (-1/4)
[Note: A row of candles before an altar suddenly spew flame a meter high; shadows thrown by a campfire seem to come alive, etc.]
446
Total Powers and Equipment Points