“Ghost Rider” HERO SYSTEM Character Sheet

Total















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Val*
35
23
30
20
23
30
35
10

7
6
3
13
60
53
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12


*Without Powers/Equipment

264 Total Characteristics Points




Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
600
 
Char Cost
264

Dis. Points
140
 
Skill Cost
30

Exp. Points
0
 
Power Cost
446

Total Points
740
 
Total Cost
740



Cost
Name
Roll











 
Perks




30
Total Cost

 

Cost
Power/Equipment
END

Demonic Power

35
1) Sense Evil
0

Detect Evil 14- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Telescopic: +6, Tracking

49
2) Damned Tough
0

Damage Resistance (12 PD/12 ED), Hardened (+1/4) (15 Active Points) (Real Cost: 15)
Hardened (+1/4) (5 Active Points) applied to ED (Real Cost: 5)
Hardened (+1/4) (5 Active Points) applied to PD (Real Cost: 5)
Armor (20 PD/20 ED) (60 Active Points); Conditional Power Power does not work vs Non-Mystical Attacks (-1 1/2) (Real Cost: 24)
[Note: Mystical defense (Armor) not indicated in Characteristics section]

33
3) Damned Resilient
0

Healing 2 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
[Note: Resurrection may be thwarted by exorcism]

45
4) Damned Scary
0

Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing; Sleeping: Character does not sleep)


Hellfire Gear

73
1) Hellcycle

Running 20", x16 Noncombat, combat acceleration/deceleration (+1/4), Usable As Flight (Only Along A Surface; +1/4), Reduced Endurance (0 END; +1/2) (110 Active Points); OIF (Mystically Summoned Motorcycle; -1/2)
[Note: Black and chrome extended wheelbase motorcycle with tires sheathed in flame]

36
2) Chain
5

Control: Extra Limbs (2) (5 Active Points); OIF (Length of Mystical Chain; -1/2) (Real Cost: 3)
Reach: Stretching 10", Linked (Control; Greater Power is Constant or in use most or all of the time; +0) (50 Active Points); OIF (Length of Mystical Chain; -1/2) (Real Cost: 33)
[Note: Often imbued with hellfire as a HTH weapon]


Johnny’s Gear

20
1) Mossberg Pump 12 Gauge Sawed-off Shotgun
[5]

Killing Attack - Ranged 2 1/2d6, +1 Increased STUN Multiplier (+1/4) (50 Active Points); OAF (-1), 2 clips of 5 Charges (-1/2) vs PD.

10
2) Brass Knuckles
0

Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2)

12
3) Pocket GPS

Navigation (Land, Marine) 15- (15 Active Points); IIF (-1/4)


90
Hellfire Multipower, 90-point reserve

7u
1) Hellfire Blast
3

Ego Attack 7d6 (Human class of minds), Reduced Endurance (1/2 END; +1/4) (87 Active Points); Visible (Flames shooting toward target; -1/4) vs Human.
[Note: Target experiences severe pain as if their flesh were on fire]

9u
2) Hellfire Blast II
4

Energy Blast 8d6, Reduced Endurance (1/2 END; +1/4), Line Of Sight (+1/2), Penetrating (+1/2) (90 Active Points) vs ED.

4u
3) Hellfire Imbued Melee Weapon
0

Hand-To-Hand Attack +8d6, Affects Desolidified (Mystical Desolidification; +1/4), Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (90 Active Points); OAF (Melee Weapon of Opportunity; -1), Hand-To-Hand Attack (-1/2)
[Note: Typically uses the Chain & Brass Knuckles]

4u
4) Hellfire Imbued Ranged Weapon
0

Mystical: Affects Desolidified (Mystical Desolidification; +1/4) for up to 90 Active Points of RKA, Reduced Endurance (0 END; +1/2) (33 Active Points); OAF (Ranged Weapon of Opportunity; -1) (Real Cost: 16)
Powerful: Aid RKA 4d6, Can Add Maximum Of 40 Points (48 Active Points); OAF (Ranged Weapon of Opportunity; -1), Linked (Mystical; -1/4) (Real Cost: 21)
[Note: Cannot more than double any RKA’s DCs. (Aid: +1/2d6 per 10 points, +2d6 max, to Johnny’s 12 Gauge)]

3u
5) Fire manipulation
5

Telekinesis (35 STR) (53 Active Points); Limited Power (Only Affects Fire, Hellfire and Hellfire Infused Objects; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)

4u
6) Reconstitute
0

Aid BODY 4d6, Can Add Maximum Of 35 Points, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (80 Active Points); Only Restores to Starting Values (-1/2), Self Only (-1/2)

3u
7) Hellcycle Transformation
[2]

Major Transform 6d6 (Any vehicle in any condition into the fully functional Hellcycle, Tranform from Ghost Rider to human form heals target back instantly) (90 Active Points); 2 Charges (-1 1/2), No Range (-1/2) vs Any vehicle in any condition into the fully functional Hellcycle.

4u
8) Penance Stare
9

Mind Control 4d6 (Human and Demonic class of minds), Custom Adder, No Normal Defense (Childlike Innocence or lacking possession of one’s own or anothers soul; +1), Cumulative (96 points; +1) (90 Active Points); Eye Contact Required (-1/2), Set Effect (Only To Inflict Agony; -1/2), Concentration (1/2 DCV; -1/4) vs Human and Demonic.
[Note: Target experiences all the pain and suffering that they have inflicted on everyone in their lifetime, and is left emotionally/mentally spent at best and unable to act]

5u
9) Various Scary Effects
[3 cc]

Change Environment 4" radius, -7 to Characteristic Roll or Skill Roll, Varying Combat Effects, 3 Continuing Charges lasting 20 Minutes each (+0), Varying Effect (+1) (86 Active Points); No Range (-1/2), Explosion (-1/4)
[Note: A row of candles before an altar suddenly spew flame a meter high; shadows thrown by a campfire seem to come alive, etc.]



446
Total Powers and Equipment Points











Ghost Rider




 

Cost
Name

10
Psychological Limitation: Punish Evil (Common, Moderate)

10
Psychological Limitation: Protect The Innocent (Common, Moderate)

120
Other Disadvantages


140
Total Disadvantage Points