“Underman” HERO SYSTEM Character Sheet

Total















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Val*
15
28
10
10
18
18
28
10

3
2
4
5
20
23
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12


*Without Powers/Equipment

104 Total Characteristics Points




Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
150
 
Char Cost
104

Dis. Points
100
 
Skill Cost
43

Exp. Points
0
 
Power Cost
103

Total Points
250
 
Total Cost
250



Cost
Name
Roll
















43
Total Cost

 

Cost
Power/Equipment
END

33
Phantom Mode Multipower, 50-point reserve, (50 Active Points); all slots IIF (At Least 4.5 ounces/125 grams of silver; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)

3u
1) Fully Phased
4

Desolidification (affected by Force Fields/Walls/Beams) (40 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), IIF (At Least 4.5 ounces/125 grams of silver; -1/4)

2u
2) Partially Phased
2

Force Field (12 PD/12 ED) (24 Active Points); Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 16)
Knockback Resistance -5" (10 Active Points); Linked (Force Field; Greater Power is Constant or in use most or all of the time; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 6)


Kontext

12
1) Geist Gun
[12]

Killing Attack - Ranged 2d6-1, 2 clips of 12 Charges (+0), +1 Increased STUN Multiplier (+1/4) (31 Active Points); OIF (Firearm Of Opportunity; -1/2), Restrainable (-1/2), Beam (-1/4), Real Weapon (-1/4) vs PD.
[Note: Usually a SIG Sauer P226 Elite semi-auto pistol in .40 caliber]


40
Geist Geschick Multipower, 50-point reserve, (50 Active Points); all slots IIF (At Least 4.5 ounces/125 grams of silver; -1/4)

3u
1) Phantom Rounds
[12]

Energy Blast 3d6, 2 clips of 12 Charges (Uses Charges From Geist Gun; +0), Indirect (passes through walls; +1/4), Affects Desolidified Any form of Desolidification (+1/2), Attack Versus Limited Defense (Power Defense; +1 1/2) (49 Active Points); IIF (At Least 4.5 ounces/125 grams of silver; -1/4), Real Weapon (-1/4) vs Power Defense.

3u
2) Phantom Rounds, Rapid Fire
[12]

Energy Blast 2d6, 2 clips of 12 Charges (Uses Charges From Geist Gun; +0), Indirect (passes through walls; +1/4), Affects Desolidified Any form of Desolidification (+1/2), Attack Versus Limited Defense (Power Defense; +1 1/2), Autofire (5 shots; +1 1/2) (47 Active Points); IIF (At Least 4.5 ounces/125 grams of silver; -1/4), Real Weapon (-1/4) vs Power Defense.

3u
3) Half-Phased Rounds
[12]

Indirect (passes through walls; +1/4), Armor Piercing (+1/2), Penetrating (+1/2) for up to 31 Active Points of Geist Gun, 2 clips of 12 Charges (Uses Charges From Geist Gun; +0) (39 Active Points); IIF (At Least 4.5 ounces/125 grams of silver; -1/4)

3u
4) Half-Phased Rounds, Rapid Fire
[12]

Indirect (passes through walls; +1/4), Armor Piercing (+1/2), Penetrating (+1/2), Autofire (5 shots; +1/2) for up to 25 Active Points of Geist Gun (1d6+1), 2 clips of 12 Charges (Uses Charges From Geist Gun; +0) (44 Active Points); IIF (At Least 4.5 ounces/125 grams of silver; -1/4)

1u
5) Slip Away/Slip In/Escape Bonds
1

Teleportation 6", Position Shift, Reduced Endurance (1/2 END; +1/4), Invisible Power Effects (Fully Invisible; +1) (38 Active Points); Conditional Power (Power Does Not Work While Being Observed; -1), Requires A Stealth Roll (-1/2), IIF (At Least 4.5 ounces/125 grams of silver; -1/4)


103
Total Powers and Equipment Points













 

Cost
Name

100
Disadvantages


100
Total Disadvantage Points