Powers and Equipment
Cost
Power/Equipment
END
33
Phantom Mode Multipower, 50-point reserve, (50 Active Points); all slots IIF (At Least 4.5 ounces/125 grams of silver; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)
3u
1) Fully Phased
4
Desolidification (affected by Force Fields/Walls/Beams) (40 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), IIF (At Least 4.5 ounces/125 grams of silver; -1/4)
2u
2) Partially Phased
2
Force Field (12 PD/12 ED) (24 Active Points); Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 16)
Knockback Resistance -5" (10 Active Points); Linked (Force Field; Greater Power is Constant or in use most or all of the time; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 6)
Kontext
12
1) Geist Gun
[12]
Killing Attack - Ranged 2d6-1, 2 clips of 12 Charges (+0), +1 Increased STUN Multiplier (+1/4) (31 Active Points); OIF (Firearm Of Opportunity; -1/2), Restrainable (-1/2), Beam (-1/4), Real Weapon (-1/4) vs PD.
[Note: Usually a SIG Sauer P226 Elite semi-auto pistol in .40 caliber]
40
Geist Geschick Multipower, 50-point reserve, (50 Active Points); all slots IIF (At Least 4.5 ounces/125 grams of silver; -1/4)
3u
1) Phantom Rounds
[12]
Energy Blast 3d6, 2 clips of 12 Charges (Uses Charges From Geist Gun; +0), Indirect (passes through walls; +1/4), Affects Desolidified Any form of Desolidification (+1/2), Attack Versus Limited Defense (Power Defense; +1 1/2) (49 Active Points); IIF (At Least 4.5 ounces/125 grams of silver; -1/4), Real Weapon (-1/4) vs Power Defense.
3u
2) Phantom Rounds, Rapid Fire
[12]
Energy Blast 2d6, 2 clips of 12 Charges (Uses Charges From Geist Gun; +0), Indirect (passes through walls; +1/4), Affects Desolidified Any form of Desolidification (+1/2), Attack Versus Limited Defense (Power Defense; +1 1/2), Autofire (5 shots; +1 1/2) (47 Active Points); IIF (At Least 4.5 ounces/125 grams of silver; -1/4), Real Weapon (-1/4) vs Power Defense.
3u
3) Half-Phased Rounds
[12]
Indirect (passes through walls; +1/4), Armor Piercing (+1/2), Penetrating (+1/2) for up to 31 Active Points of Geist Gun, 2 clips of 12 Charges (Uses Charges From Geist Gun; +0) (39 Active Points); IIF (At Least 4.5 ounces/125 grams of silver; -1/4)
3u
4) Half-Phased Rounds, Rapid Fire
[12]
Indirect (passes through walls; +1/4), Armor Piercing (+1/2), Penetrating (+1/2), Autofire (5 shots; +1/2) for up to 25 Active Points of Geist Gun (1d6+1), 2 clips of 12 Charges (Uses Charges From Geist Gun; +0) (44 Active Points); IIF (At Least 4.5 ounces/125 grams of silver; -1/4)
1u
5) Slip Away/Slip In/Escape Bonds
1
Teleportation 6", Position Shift, Reduced Endurance (1/2 END; +1/4), Invisible Power Effects (Fully Invisible; +1) (38 Active Points); Conditional Power (Power Does Not Work While Being Observed; -1), Requires A Stealth Roll (-1/2), IIF (At Least 4.5 ounces/125 grams of silver; -1/4)
103
Total Powers and Equipment Points