“Subject B” HERO SYSTEM Character Sheet

Total















Char
STR
DEX
CON
BODY
INT
EGO
PRE
COM

PD
ED
SPD
REC
END
STUN
Val*
10
10
10
10
23
23
20
18

2
2
2
4
20
20
Base
10
10
10
10
10
10
10
10

  (STR/5)
  (CON/5)
  1+(DEX/10)
  (STR/5)+(CON/5)
  (CON x 2)
  BODY+(STR/2)+(CON/2)
Points
 
 
 
 
 
 
 
 

 
 
 
 
 
 
Cost
  x1
  x3
  x2
  x2
  x1
  x2
  x1
  x1/2

  x1
  x1
  x10
  x2
  x1/2
  x1
Roll
 
 
 
 
 
 
 
 

 
 
 
 
 
Notes

HTH damage   Lift   END

OCV     DCV   

 

 

Perception Roll

Base ECV  

Base Presense Attack

 


Resistant PD Total PD

Resistant ED Total ED

Phases 1 2 3 4 5 6 7 8 9 10 11 12


*Without Powers/Equipment

58 Total Characteristics Points




Type
Combat
NonCom

Running (6")

Swimming (2")

H. Leap

V. Leap

Flight
25"



 

Base OCV
 
Base DCV

Adjustments
 
Adjustments

Total OCV
 
Total DCV

 

Combat Skill Levels




 

Base Points
600
 
Char Cost
58

Dis. Points
200
 
Skill Cost
69

Exp. Points
0
 
Power Cost
673

Total Points
800
 
Total Cost
800



Cost
Name
Roll












 
Talents






69
Total Cost

 

Cost
Power/Equipment
END

20
Super Strength Elemental Control, 50-point powers, (25 Active Points); all slots Limited Power (Affected By Negative Adjustment Powers Used On Any Outside Power Of "Singularity Cascade" Special Effect ; -1/4)

51
1) Base Strength
3

+70 STR, Reduced Endurance (1/2 END; +1/4) (89 Active Points); Limited Power (Affected By Negative Adjustment Powers Used On Any Outside Power Of "Singularity Cascade" Special Effect ; -1/4) (Modifiers affect Base Characteristic)

13
2) Casual & Feat Strength

+35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); No Figured Characteristics (-1/2), Limited Power (Only To Figure Casual Strength OR To Lift/Push/Pull Causing No Direct Damage; -1/2)

50
3) Lift It Whole
[8]

MegaScale (1" = 1 km; +1/4), Area Of Effect (up to 15" Radius; +1) for up to 151 Active Points of Strength [115 STR; 200 kilotons Lift] (189 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), Concentration (0 DCV; -1/2), 8 Charges (1 Charge per Phase; -1/2), Limited Power (Affected By Negative Adjustment Powers Used On Any Outside Power Of "Singularity Cascade" Special Effect ; -1/4)
[Note: The classic Silver Age carry an oceanliner/building/mountaintop power]


Singularity Cascade Powered Abilities, all slots Limited Power (Affected By Negative Adjustment Powers Used On "Super Strength" EC ; -1/4), Limited Power (Unified Power; Affected By Negative Adjustment Powers Used On Other "Singularity Cascade" Powered Abilities; -1/4)

87
1) Flight
5

Flight 25", Position Shift, x32 Noncombat, Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1/4 Advantages; Limited Group of Advantages; Usable Underwater OR Usable As Tunneling OR Combat Acceleration/deceleration OR Reduced Endurance 0 END From 1/2 END); +1/2) (131 Active Points); Limited Power (Affected By Negative Adjustment Powers Used On "Super Strength" EC ; -1/4), Limited Power (Unified Power; Affected By Negative Adjustment Powers Used On Other "Singularity Cascade" Powered Abilities; -1/4)

61
2) Invulnerability
0

Armor (18 PD/18 ED), Hardened (+1/4) (67 Active Points) (Real Cost: 45)
+6 PD, Hardened (+1/4) (7 Active Points) (Real Cost: 7)
+14 ED, Hardened (+1/4) (17 Active Points) (Real Cost: 17)

74
3) Resilience
0

+30 CON (Real Cost: 60)
+10 BODY (Real Cost: 20)
+16 REC (Real Cost: 32)

92
4) Super Speed
0

+25 DEX (Real Cost: 75)
+3 SPD (Real Cost: 30)
+1 SPD (10 Active Points); Limited Power (Only To Take Recoveries; -1) (Real Cost: 5)
Rapid ( x100,000) with Sight Group (25 Active Points) (Real Cost: 17)

28
5) Hyperspacial Awareness
0

Spatial Awareness (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Perceive into a single other dimension, Range (42 Active Points); Limited Power (Affected By Negative Adjustment Powers Used On "Super Strength" EC ; -1/4), Limited Power (Unified Power; Affected By Negative Adjustment Powers Used On Other "Singularity Cascade" Powered Abilities; -1/4)
[Note: Able to sense and identify mass/energy directly, even through solid objects]


Subtext

8
1) Iconic Costume

+10 PRE (10 Active Points); Only In Heroic Identity (-1/4)

10
2) Powerful
0

Power Defense (20 points), Hardened (+1/4) (25 Active Points); Limited Power (Power Does Not Work Against Negative Adjustment Powers, Transforms; -2), Side Effects, Side Effect occurs automatically whenever Power is used (Attack Drains END Equal to STUN Taken; -1) (Real Cost: 6)
Damage Resistance (8 Power Def.), Hardened (+1/4) (5 Active Points); Linked (Power Defense; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 4)

56
3) Meta-Human Physique
0

Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (Real Cost: 45)
Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) (Real Cost: 11)


72
Power Plays Multipower, 90-point reserve, (90 Active Points); all slots Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4)

4u
1) Flurry of Blows [Attack]
7

Hand-To-Hand Attack +3d6, Autofire (5 shots; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 12)
Autofire (5 shots; +1/2) for up to 99 Active Points of Strength [80 STR; 16d6] (49 Active Points); Restrainable (-1/2) (Real Cost: 33)

5u
2) M-Vision (Optic Microwave LASER) [Attack]
[4 cc]

Killing Attack - Ranged 1d6+1, Line Of Sight (+1/2), Continuous (+1), Attack Versus Limited Defense (Power Defense; +1 1/2) (80 Active Points); Beam (-1/4), 4 Continuing Fuel Charges lasting 1 Turn each (-1/4), Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4) vs Power Defense.

4u
3) Precise Blow [Attack]
7

Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Armor Piercing OR Penetrating OR Affects Desolid [Speedster/Vibrational Phasing Only] & 0 END From 1/2 END & Stun Only; +3/4) for up to 99 Active Points of Strength [80 STR; 16d6] (74 Active Points); Restrainable (-1/2), Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4)

5u
4) Punch Them All [Attack]
9

Area Of Effect (up to 7" Radius; +1), Selective (+1/4) for up to 72 Active Points of Strength [58 STR; 11 1/2d6] (90 Active Points); Restrainable (-1/2), Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4)
[Note: Usable w/Grab By for disarming multiple targets]

6u
5) Seismic Stomp/Punch [Attack]
9

Energy Blast 5d6+1, Hole In The Middle (+1/4), Does Knockback (+1/4), Explosion (-1 DC/2"; +3/4), No Normal Defense (Desolidification OR Not On The Floor/Ground; +1) (88 Active Points); Extra Time (Delayed Phase, -1/4), Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4) vs NND.

4u
6) Thunder Clap [Attack]
9

Hearing Group Flash 10d6, Does Knockback (+1/4), Double Knockback (+3/4), Area Of Effect (13" Cone; +1) (90 Active Points); No Range (-1/2), Restrainable (-1/2), Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4)

4u
7) High Pressure Vortex [Defense]
9

Dispel 10d6, any one Gas/Mist/Smoke power at a time (+1/4), Cumulative (120 points; +3/4), Area Of Effect (6" Radius; +1) (90 Active Points); Restrainable (-1/2), No Range (-1/2), Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4)

7u
8) Shape Shift [Defense]
7

Shape Shift (Sight, Mental, Touch, Smell/Taste and Hearing Groups, limited group of shapes), Imitation, Instant Change, Costs END Only To Change Shape (+1/4), Uncontrolled (+1/2) (82 Active Points); Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4)
[Note: Any bilaterally or radially symmetrical creature of approximately 20% to 500% of subject's volume.]

6u
9) Sub-Orbital & Near Space Flight [Travel]
9

Flight 25", MegaScale (1" = 100 km; 6,000,000 kph; 3,728,227 mph; +3/4) (87 Active Points); Conditional Power (Only Works In Low Pressure Or Vacuum; -1/4), Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4)

6u
10) Supra-Luminal Flight [Travel]
9

Faster-Than-Light Travel (68 Light Years/second), Variable Special Effects (FTL through normal space, hyperspace, or teleportation-like jump to another location in space; +1/4) (90 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4)


673
Total Powers and Equipment Points











 

Cost
Name

10
Psychological Limitation: Code Against Killing (Uncommon, Strong)

10
Psychological Limitation: Honorable (keeps word, doesn't take undue advantage) (Uncommon, Strong)

180
Disadvantages TBD


200
Total Disadvantage Points