Powers and Equipment
Cost
Power/Equipment
END
20
Super Strength Elemental Control, 50-point powers, (25 Active Points); all slots Limited Power (Affected By Negative Adjustment Powers Used On Any Outside Power Of "Singularity Cascade" Special Effect ; -1/4)
51
1) Base Strength
3
+70 STR, Reduced Endurance (1/2 END; +1/4) (89 Active Points); Limited Power (Affected By Negative Adjustment Powers Used On Any Outside Power Of "Singularity Cascade" Special Effect ; -1/4) (Modifiers affect Base Characteristic)
13
2) Casual & Feat Strength
+35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); No Figured Characteristics (-1/2), Limited Power (Only To Figure Casual Strength OR To Lift/Push/Pull Causing No Direct Damage; -1/2)
50
3) Lift It Whole
[8]
MegaScale (1" = 1 km; +1/4), Area Of Effect (up to 15" Radius; +1) for up to 151 Active Points of Strength [115 STR; 200 kilotons Lift] (189 Active Points); Extra Time (Extra Phase, Delayed Phase, -1), Concentration (0 DCV; -1/2), 8 Charges (1 Charge per Phase; -1/2), Limited Power (Affected By Negative Adjustment Powers Used On Any Outside Power Of "Singularity Cascade" Special Effect ; -1/4)
[Note: The classic Silver Age carry an oceanliner/building/mountaintop power]
Singularity Cascade Powered Abilities, all slots Limited Power (Affected By Negative Adjustment Powers Used On "Super Strength" EC ; -1/4), Limited Power (Unified Power; Affected By Negative Adjustment Powers Used On Other "Singularity Cascade" Powered Abilities; -1/4)
87
1) Flight
5
Flight 25", Position Shift, x32 Noncombat, Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1/4 Advantages; Limited Group of Advantages; Usable Underwater OR Usable As Tunneling OR Combat Acceleration/deceleration OR Reduced Endurance 0 END From 1/2 END); +1/2) (131 Active Points); Limited Power (Affected By Negative Adjustment Powers Used On "Super Strength" EC ; -1/4), Limited Power (Unified Power; Affected By Negative Adjustment Powers Used On Other "Singularity Cascade" Powered Abilities; -1/4)
61
2) Invulnerability
0
Armor (18 PD/18 ED), Hardened (+1/4) (67 Active Points) (Real Cost: 45)
+6 PD, Hardened (+1/4) (7 Active Points) (Real Cost: 7)
+14 ED, Hardened (+1/4) (17 Active Points) (Real Cost: 17)
74
3) Resilience
0
+30 CON (Real Cost: 60)
+10 BODY (Real Cost: 20)
+16 REC (Real Cost: 32)
92
4) Super Speed
0
+25 DEX (Real Cost: 75)
+3 SPD (Real Cost: 30)
+1 SPD (10 Active Points); Limited Power (Only To Take Recoveries; -1) (Real Cost: 5)
Rapid ( x100,000) with Sight Group (25 Active Points) (Real Cost: 17)
28
5) Hyperspacial Awareness
0
Spatial Awareness (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Perceive into a single other dimension, Range (42 Active Points); Limited Power (Affected By Negative Adjustment Powers Used On "Super Strength" EC ; -1/4), Limited Power (Unified Power; Affected By Negative Adjustment Powers Used On Other "Singularity Cascade" Powered Abilities; -1/4)
[Note: Able to sense and identify mass/energy directly, even through solid objects]
Subtext
8
1) Iconic Costume
+10 PRE (10 Active Points); Only In Heroic Identity (-1/4)
10
2) Powerful
0
Power Defense (20 points), Hardened (+1/4) (25 Active Points); Limited Power (Power Does Not Work Against Negative Adjustment Powers, Transforms; -2), Side Effects, Side Effect occurs automatically whenever Power is used (Attack Drains END Equal to STUN Taken; -1) (Real Cost: 6)
Damage Resistance (8 Power Def.), Hardened (+1/4) (5 Active Points); Linked (Power Defense; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 4)
56
3) Meta-Human Physique
0
Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (Real Cost: 45)
Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) (Real Cost: 11)
72
Power Plays Multipower, 90-point reserve, (90 Active Points); all slots Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4)
4u
1) Flurry of Blows [Attack]
7
Hand-To-Hand Attack +3d6, Autofire (5 shots; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 12)
Autofire (5 shots; +1/2) for up to 99 Active Points of Strength [80 STR; 16d6] (49 Active Points); Restrainable (-1/2) (Real Cost: 33)
5u
2) M-Vision (Optic Microwave LASER) [Attack]
[4 cc]
Killing Attack - Ranged 1d6+1, Line Of Sight (+1/2), Continuous (+1), Attack Versus Limited Defense (Power Defense; +1 1/2) (80 Active Points); Beam (-1/4), 4 Continuing Fuel Charges lasting 1 Turn each (-1/4), Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4) vs Power Defense.
4u
3) Precise Blow [Attack]
7
Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Armor Piercing OR Penetrating OR Affects Desolid [Speedster/Vibrational Phasing Only] & 0 END From 1/2 END & Stun Only; +3/4) for up to 99 Active Points of Strength [80 STR; 16d6] (74 Active Points); Restrainable (-1/2), Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4)
5u
4) Punch Them All [Attack]
9
Area Of Effect (up to 7" Radius; +1), Selective (+1/4) for up to 72 Active Points of Strength [58 STR; 11 1/2d6] (90 Active Points); Restrainable (-1/2), Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4)
[Note: Usable w/Grab By for disarming multiple targets]
6u
5) Seismic Stomp/Punch [Attack]
9
Energy Blast 5d6+1, Hole In The Middle (+1/4), Does Knockback (+1/4), Explosion (-1 DC/2"; +3/4), No Normal Defense (Desolidification OR Not On The Floor/Ground; +1) (88 Active Points); Extra Time (Delayed Phase, -1/4), Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4) vs NND.
4u
6) Thunder Clap [Attack]
9
Hearing Group Flash 10d6, Does Knockback (+1/4), Double Knockback (+3/4), Area Of Effect (13" Cone; +1) (90 Active Points); No Range (-1/2), Restrainable (-1/2), Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4)
4u
7) High Pressure Vortex [Defense]
9
Dispel 10d6, any one Gas/Mist/Smoke power at a time (+1/4), Cumulative (120 points; +3/4), Area Of Effect (6" Radius; +1) (90 Active Points); Restrainable (-1/2), No Range (-1/2), Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4)
7u
8) Shape Shift [Defense]
7
Shape Shift (Sight, Mental, Touch, Smell/Taste and Hearing Groups, limited group of shapes), Imitation, Instant Change, Costs END Only To Change Shape (+1/4), Uncontrolled (+1/2) (82 Active Points); Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4)
[Note: Any bilaterally or radially symmetrical creature of approximately 20% to 500% of subject's volume.]
6u
9) Sub-Orbital & Near Space Flight [Travel]
9
Flight 25", MegaScale (1" = 100 km; 6,000,000 kph; 3,728,227 mph; +3/4) (87 Active Points); Conditional Power (Only Works In Low Pressure Or Vacuum; -1/4), Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4)
6u
10) Supra-Luminal Flight [Travel]
9
Faster-Than-Light Travel (68 Light Years/second), Variable Special Effects (FTL through normal space, hyperspace, or teleportation-like jump to another location in space; +1/4) (90 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Conditional Power (Not Usable When "Super Strength" EC Or "Singularity Cascade" Powered Abilities Affected By Negative Adjustment Power; -1/4)
673
Total Powers and Equipment Points